Respawn Points are available when a player dies. Various respawn points around the world will automatically save your location. This system will be revamped in the future.
Connection
Cable
House rules
Read the EULA to find out. (Available at the official site)
Dysotopia II: Shattered Realms is set many years in the future from it's predecessor after a grand battle has shattered the world into smaller fragments. Players find themselves in the Northern reaches of one of these fragments where they discover a piece of ancient technology known as a 'Soul Gate' which, when used correctly will open up the paths to other fragments and new adventures. Technology: Dysotopia II: Shattered Realms uses a persistance engine designed specifically for the MOD itself including (but not limited to) locations, time flow, shops, containers, quests, struggles, player reputations, etc. The MOD uses an advanced creature spawning system complete with a loot system to go with it. The AI has been enhanced to make each encounter interesting. Some creatures will form parties and some even armies for players to attempt to thwart!
Posted by Geshtal ( 68.60.xxx.xxx ) at 2005-03-09 04:50:00
Things are slow at the moment as some things are happening IRL that are out of my control. It should pick up in the next week or so once RL settles down.
Posted by Ominous ( 192.122.xxx.xxx ) at 2005-02-23 21:49:00
Well I've played it and I'm hooked. It's just starting out, so there aren't a massive number of areas (Geshtal says there's 43), but what I've played has been fun. The beginning "quest" is a little drawn out (it's taken me a good 5 hours just to finish half of it), but it gets you XP for the Crypt. This is a very promising PW. There isn't a swarm of players playing, so there is plenty of room. Don't worry about not being able to find a group. Geshtal, CallMeTimmy, and I (Ominous_One) are usually on from 8-12 pm EST on Weekdays.
Posted by Cain Darkwind ( 85.65.xxx.xxx ) at 2005-02-23 06:00:00
If its anything like dysotopia back at the time count me in;)
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