Gemstone is a fan module based on the popular Gemstone III MUD. Near all of the content is custom made for the mod including most weapons and armor. The module is rather expansive with near 300 areas and many quests. This is a high challange action server that encourages party play. However I feel what makes Gemstone the most fun is the community the players have built.
Posted by ffbj at 2007-04-19 16:13:38 Voted 9.00 on 04/19/07
Pretty good server. World is well thought out and rather interesting. The players there are good though not great. This is mainly a hak/slash world, and that aspect is well done.
Don't bother with rogue technical skills as I did because there is really nothing for rogues to do. Who knew.
I've been playing on Gemstone for A long time now. So I feel my remarks are educated at least. So..... With reguards to Clearly-No-WisdomKnights post. WWWWAAAAAAA Booo Hoooo. Are you Fricken kidding me?? You only get treated the way you behave. If you behave like a KNow_it_All that expects everyone to kiss his Butt. Well Common you shouldn't expect to be treated well. The Tone of your post alone suggests that you Fancy yourself "Special" As for the DM's, there frequently regulated. If you stopped in on a day when A DM was Punnishing or PLaying with some freinds of theres, so what. Who are you to pass judgment? Rarly if ever have the DM's Behaved Innapropriatly. With Reguards to Obviously_Not_The_Lord_Of_Lotr's Post... WWWAAAAA BBOOOOO HHooooo I didn't get 5000 XP for killing a rat. If you were indeed the Lord Of Anything you would have embraced the challeneges of a new enviornment. One witch when you reach Level 40 you can Appreciate it. LMFAO Do you really think you should get more than 16-20xp for killing a rat? :p . I as it turns out claim to be a Lord of Nothing and Find it very easy to Get to lvl 5 in Aproximatly 2 hours. But all that said, I embrace all of these Grossly Ignorant remarks as it keeps the traffic on the server down.
Posted by wisdomknight at 2006-06-19 16:54:04 Voted 1.00
This PW has kids as their DMs running around with their friends PLAYER KILLING!!!! This is really a joke as far as PW go...sometimes its better not to has active DMs! The players are incredibly rude...not a place for family thats for sure. Takes all the fun out of DnD...
Posted by -JollyRoger- ( 84.65.xxx.xxx ) at 2006-06-18 11:14:00
still one of the best ever
Posted by LORD_OF_LOTR ( 65.80.xxx.xxx ) at 2006-06-12 21:33:47
I check this server out, gave it maybe an hour. Basicly it sucked, 1-5 is a cluster*bleep* and xp is turned far to low.
I hate to say it but leveling in NWN isnt fun and doesnt add to the "content" level. No offense but ive leveled 100's of characters to 40, so geting 20 xp a kill isnt going to cut it.
Leveling aside this mod seems pretty weak.
Posted by DrunkenKender ( 166.102.xxx.xxx ) at 2006-04-02 19:15:44
Great mod, and from what I was able to see, faithful in area design to its inspiration, Gemstone III and IV. My only complaint is that I frequently am not able to connect due to the server being full at 30 players. If you're able to actually make it into the game, though, I think you'll enjoy it.
Posted by Anonymous ( 67.189.xxx.xxx ) at 2006-01-11 08:51:30
It's for the most part up 24/7
There was an issue with the modem that was causing the connection to fail but that's been replaced.
Posted by Whats up? ( 207.69.xxx.xxx ) at 2005-12-25 04:41:27
This server sounds very intereting. when is it online? I am only able to play on weekends, holidays and vacation time. It seems to be down most of the time I try and play. Is this server only online at certain times? If so what times can i expect to find it online? It sounds really good and has some high marks. I would really like to try it out. So if someone could tell me some times that it is online I would be very grateful.
Posted by Bastetnefer at 2005-12-14 14:34:23 Voted 1.00 on 12/14/05
This place lost me in less than 30 minutes. The confusion was just too overwhelming, and I'd like to explore more than just sewers and kill rats to get my starting equipment. I lost so much XP on the onstart, I was wondering if the numbers were going to go into the negatives! Don't fuss at me about the gold option, cause that would have gone into the negatives, cause, here, just like on any other world, You have to have gold to get by, it just ain't happenin'! Not this way. I have since found the server with the perfect balance of RP, quests, and even random encounters. Glad I did, because I won't be back here!
Posted by pc_g0d at 2005-09-04 06:41:22 Voted 10.00 on 09/04/05
(Don't know why that post didn't save so here goes again...)
I'm a longtime Gemstone player. About three years now. I have many chars of which some have reached level 40.
I agree that you have to get someone interested in the first 30 mins or so to keep them around. But it really depends on the day and the players on. We've had many new players recently that come in small groups and think the server must be just the way their old server was, etc. Gemstone is a party based, hack 'n' slash server with a mild amount of roleplay. There's TONS of info in the in-game journal to get anyone started. There's also info on the signs in front of you at login. So saying that you have to run around trying to figure out where to buy equipment, etc is just incorrect. Sure if you can't figure out that The Armory is named Tykel's Arms, ok. If you talk to the Constable in townsquare, he'll give you quests to go do something for him. And the layout, it matches the MUD. That's why the listing states that it is based on GS3 MUD. There are not a lot of telelport devices, zones that directly connect you with monsters at you level, etc. Instead it has a great feel. You have lower level spawn near populated areas and as you get farther away from a town, the harder the monsters get.
Lag...lag happens. All servers get lag. If two players are on from the same house and haven't changed their port settings, LAG. Lots of things add to lag. Empty zones don't. People dropping persistant items do. People spawning monsters and not killing them. etc.
DM's are people too. You never know when someone will be in a mood, etc. And how did you know they were a DM? Just because someone shouted, doesn't mean they are a DM. Lag causes everyone to be a little frustrated, so things can be said during that time that irritate people. DM's can de-spawn an item very quickly, so I doubt it was an actual DM. But that's me.
GS is open to anyone that would like to try it. Please come in with an open attitude looking for a server to make some good friends on. Most people on the server end up staying around for a long time. And if the server isn't exactly what you'd like it to be, feel free to play elsewhere. Have fun.
Posted by pc_g0d at 2005-09-04 06:37:53 Voted 10.00 on 09/04/05
I'm a longtime Gemstone player. About three years now. I have many chars of which some have reached level 40.
I agree that you have to get someone interested in the first 30 mins or so to keep them around. But it really depends on the day and the players on. We've had many new players recently that come in small groups and think the server must be just the way their old server was, etc. Gemstone is a party based, hack 'n' slash server with a mild amount of roleplay. There's TONS of info in the in-game journal to get anyone started. There's also info on the signs in front of you at login. So saying that you have to run around trying to figure out where to buy equipment, etc is just incorrect. Sure if you can't figure out that The Armory is named Tykel's Arms, ok. If you talk to the Constable in townsquare, he'll give you quests to go do something for him. And the layout, it matches the MUD. That's why the listing states that it is based on GS3 MUD. There are not a lot of telelport devices, zones that directly connect you with monsters at you level, etc. Instead it has a great feel. You have lower level spawn near populated areas and as you get farther away from a town, the harder the monsters get.
Lag...lag happens. All servers get lag. If two players are on from the same house and haven't changed their port settings, LAG. Lots of things add to lag. Empty zones don't. People dropping persistant items do. People spawning monsters and not killing them. etc.
DM's are people too. You never know when someone will be in a mood, etc. And how did you know they were a DM? Just because someone shouted, doesn't mean they are a DM. Lag causes everyone to be a little frustrated, so things can be said during that time that irritate people. DM's can de-spawn an item very quickly, so I doubt it was an actual DM. But that's me.
GS is open to anyone that would like to try it. Please come in with an open attitude looking for a server to make some good friends on. Most people on the server end up staying around for a long time. And if the server isn't exactly what you'd like it to be, feel free to play elsewhere. Have fun.
Posted by shzacks ( 71.115.xxx.xxx ) at 2005-08-20 21:45:11
the first half hour is the time in which you have to sell your server to new players. its when you have to try your damned hardest to make them want to stay.
if you don't give new players a solid, well constructed, painstakingly thought out platform to start out on in your server, than it dosn't matter how good or bad anything is past level 5.
i don't know what most people think, but when my first half hour on a server is a spaced out, ambiguous, sloppy cluster f*ck where it requires hundreds of clicks and haphazard exploring just to find basic equipment merchants/basic spawns/the direction leading to the lowest level dungeons, it tells me to expect the rest of the server to be just as bad if not worse.
i've experienced enough of other servers to know what i can't stand, and all i need is a whiff of those things to make me leave and not come back.
i have to save mr index finger from wearing himself down to an inch from arthritis until after i'm 30, after all.
i've tried to put up with wide open nothing servers before, and all that it results in is me grinding the mouse button just to function in the module. having to click and click and click just find anything relevant dose NOT improve my enjoyment of the module.
a module should have just enough space to contain all of its story lines/objectives/points of interest, and just enough space for the paths that lead between those points and the subpoints that can be stopped by on the way. not a single tile of space more.
if an area dosn't have atleast 3 things of interest or relevance in it, than the area is a LAG INDUCING waste of the precious energy in my poor mouse finger.
if you want me to come back for another try, than cut back on either as much unused space that not pointing to something worthwhile as possible, or try filling more space with interesting things.
if you have the module creation skill to improve, than my opinion might change. you will have to earn the improvement of my opinion.
this whole thread may sound harsh, but i'm tired of bad modules and persistant worlds. and if i don't get mad and vocal about whats horribly wrong, than i won't be doing my part to make people get it right.
Sorry you don't care for the naming conventions. As the mod is based on the Gemstone MUD the naming conventions follow that route. I understand that some hate it but players of the MUD find it an interesting touch that keeps true to the MUD.
Sorry about the recent lag.... sadly real life has had some interesting twists for me and I've not been able to be around as much as I'd like to do resets.
I do hope you'll give it more time and or another shot.
Posted by XDragonDoomX at 2005-08-13 16:15:55 Voted 10.00 on 08/13/05
I would like to address a couple of the comments made by the previous poster.
1. There are more than enough areas to hunt in - and are easy enough to locate.
(all you have to do is ask around for directions)
2. Lag is a common problem, throughout any of the game servers. It happens, it comes, it goes, its a fact of life. We are no more blessed or cursed than anyone else in this matter
3. Dumping items does help add to the lag, as each item abandoned is recorded.
4. The so called 'ultimatum' was merely a humourous attempt to discourage the act of needlessly dropping items, when suitable receptacles have been placed around and are clearly marked. (one was in fact right next to where the property had been dumped).
As a regular player in Gemstone, I am sorry that Schzaks did not enjoy his experience - although I feel that maybe, giving more than around 20 or 30 minutes of his time and actually speaking to people may have ended up with him having a different point of view.
If he would care to return, and give another look, there is usually at least one person (and sometimes you have to fight off the offers of help :)) willing to tour new people around and introduce to the best areas to start.
It is still one of the friendliest and best places to be
Posted by XDragonDoomX at 2005-08-13 16:15:55 Voted 10.00 on 08/13/05
I would like to address a couple of the comments made by the previous poster.
1. There are more than enough areas to hunt in - and are easy enough to locate.
(all you have to do is ask around for directions)
2. Lag is a common problem, throughout any of the game servers. It happens, it comes, it goes, its a fact of life. We are no more blessed or cursed than anyone else in this matter
3. Dumping items does help add to the lag, as each item abandoned is recorded.
4. The so called 'ultimatum' was merely a humourous attempt to discourage the act of needlessly dropping items, when suitable receptacles have been placed around and are clearly marked. (one was in fact right next to where the property had been dumped).
As a regular player in Gemstone, I am sorry that Schzaks did not enjoy his experience - although I feel that maybe, giving more than around 20 or 30 minutes of his time and actually speaking to people may have ended up with him having a different point of view.
If he would care to return, and give another look, there is usually at least one person (and sometimes you have to fight off the offers of help :)) willing to tour new people around and introduce to the best areas to start.
It is still one of the friendliest and best places to be
Posted by XDragonDoomX at 2005-08-13 16:15:06 Voted 10.00 on 08/13/05
I would like to address a couple of the comments made by the previous poster.
1. There are more than enough areas to hunt in - and are easy enough to locate.
(all you have to do is ask around for directions)
2. Lag is a common problem, throughout any of the game servers. It happens, it comes, it goes, its a fact of life. We are no more blessed or cursed than anyone else in this matter
3. Dumping items does help add to the lag, as each item abandoned is recorded.
4. The so called 'ultimatum' was merely a humourous attempt to discourage the act of needlessly dropping items, when suitable receptacles have been placed around and are clearly marked. (one was in fact right next to where the property had been dumped).
As a regular player in Gemstone, I am sorry that Schzaks did not enjoy his experience - although I feel that maybe, giving more than around 20 or 30 minutes of his time and actually speaking to people may have ended up with him having a different point of view.
If he would care to return, and give another look, there is usually at least one person (and sometimes you have to fight off the offers of help :)) willing to tour new people around and introduce to the best areas to start.
It is still one of the friendliest and best places to be
Posted by schzacks ( 71.115.xxx.xxx ) at 2005-08-11 17:03:09
the server seems to be in a state of perma-lag for whatever reason. maybe because the name of everything starts with "A", or "an", or "some", which a typical person would already assume to be true of anything that had a name.
the combined annoyance from those 2 things were deal breakers alone, but i forged on ahead a little further to investigate the initial noob leveling experience for reasons of PW design philosophy.
the noob leveling facilities were nothing but wide empty spaces with piss poor spawn rates. i had to run around through a whole lot of nothing-worth-looking-at just to find any mobs to kill.
creating massive amounts of unused space seems to be a disturbing trend in persistant worlds these days. a persistant world should create just enough space in which to create content, and only add any extra space if absolutely needed.
but the final straw was when a (supposide) dungeonmaster broadcasted in the shout channel that he was displeased that someone had dropped equipment on the ground instead of in a trashcan.
he further displayed his insolence/superiority complex by following with an ultimatum. that anyone who "had questions" or didn't like what he said could meat him in the arena for a fight.
as if transmitting disruptive threats to everyone logged on over trivialities was a perfectly acceptable behavior of a person who's supposed to be running the server.
.....and after that.....instead of repremanding him for his heavy handed and disruptive outburste.....a bunch of spineless psychophantic me-too's cheered him on...
*cringes in disgust*
but maybe there was more to the game beyond what i experienced?
maybe they just have perpetually insufficient server hardware running on a dial up?
maybe empty space is considered content by itself for most people, and i'm just clinically insane?
maybe everyones forgotten that npc's or object really ARE npc's and objects, and that these heroic philanthropists are giving people their awareness of reality back by reminding them that "boy" is really "A BOY!!!" ?
maybe accusing someone of being young enough to be in grade school has become the standard intellectual counter against anyone and everyone who presents an opposing or unpleasant viewpoint, regardless of what their unknownable true chronological age is?
but seriously. don't waste your time on these people until they clean up their act. even if they fixed some things like the lag and the affirmative singularity of labeling attached to everything, there would still be problems (such as the empty space and the attitude) that they'll never ever change.
Posted by LuiKang14 ( 69.233.xxx.xxx ) at 2005-05-09 02:24:53
This is the best server I have played on, definately try it out =D
Posted by Loric ( 68.62.xxx.xxx ) at 2005-05-04 08:10:20
I've tried a few other servers, but none of the other servers carry the same friendly crowd that Gemstone consistantly has. This server is the only server I think of when I want to play multiplayer.
Posted by Waper9 at 2005-04-08 00:16:58 Voted 10.00 on 04/08/05
This module has everything you would want in an action server, good items, group xp bonus, a pretty light death system, a staff of DMs who hold server wide as well as small group events, and challenges enough to want/need the better builds. And if you're not into character building, (i.e. not very good at it) you can look on their very helpful forums or ask the community of players who are equally as helpful.
I've been playing NWN since dec 2002, and still stuck with this server despite hopping from place to place, because it is just that good. Almost 3 years of fun through a combination of roleplaying with the community, raids with the community, and general helpfulness of the community (notice a theme here?, teehee) makes GS one of the best modules in my mind.
Posted by Jackal_GB at 2005-03-12 01:08:17 Voted 10.00 on 03/12/05
A really fun, unique mod. Players and DM's are friendly and helpful. There is almost always someone to party up with. An excellent server! _________________________ Overhead Placeable Water
Posted by drdead2004 at 2005-02-14 01:40:13 Voted 10.00 on 02/14/05
Im really enjoying my time on this server, the time spent on this realm really shows. Super friendly staff and players make ya feel right at home'. Very well balanced game play, with the unexpected live events. Thumbs up guys' 8)
Posted by Maun ( 69.162.xxx.xxx ) at 2005-02-07 00:01:00
This looked promising because of it's rating and new-ness in conjunction, but Dirtx's comments turned me from trying it just yet because I feel not being able to go solo without a myriad of tiring penalty and frustrating difficulty is just unappealing. If someone could offer another point of view I'de gladly try this module.
Posted by andyblin1 at 2005-02-02 03:36:29 Voted 10.00 on 02/02/05
Great Server..... Build is great, good structured levelling and cool raid area's are some points.... Best thing is the players though.... Top job!
Posted by Dirtx ( 12.202.xxx.xxx ) at 2005-01-31 18:49:00
I didnt like this mod much..forced grouping,bad death penalty,pathetic solo xp and just didnt impress me considering its rank. I tried it out to 12 mostly with a group of 8-14 or so (which was interesting) but when group broke up soloing just wasnt viable and that seems to be a major flaw.
All things considered it was maybe 6 outa 10, shouldnt be on any "top server" lists though.
Posted by Xaitan at 2005-01-29 13:58:48 Voted 10.00 on 01/29/05
Simply the best. I was hooked after 1 hour of play on Gemstone. The gameplay is challenging, yet fun and well balanced, and the supportive and friendly community only adds to its excellence. If you're thinking of trying just one PW, this is the one to try!
Posted by magnum_scar at 2005-01-29 02:26:12 Voted 10.00 on 01/29/05
I currently play regularly on gemstone and enjoy it very much. The server is challenging and has forced me to hone my char building skills. I enjoy the challenge.
Posted by Philosopher1976 at 2005-01-28 14:21:00 Voted 10.00 on 01/28/05
Gemstone is without a doubt the best server I've ever played on. The DMs are fantastic, the maps and creatures are well thought-out and fun to play, and the server is very challenging. I really like the community and have had a lot of fun so far. The only bad thing about Gemstone is that it's so addictive! :)