As few as required, as many as desired. We remain invisible and silent as DMs. Though you may run into us as NPCs or 'DMPCs'.
IPs
Check Gamespy under 'ALTERNATIVE', or direct connect at 69.165.67.99:5121
Language
English
Schedule
24/7
Number Servers
1
PVP
Full PvP
ApplicationReqs
No haks. Nothing beyond the standard expansions. Remember, no character with any ability score lower than 10 to begin (power gamers not wanted).
Vault Type
Server
Death
Modified HABD. No xp loss. No gold loss. Low possibility of ability score loss, remote chance of perma-death.
Connection
Cable
Death Type
Other
Description
Built for role players, by role players. Various unusual utilities to simulate tabletop D&D. We expect you to pace yourself. Powergamers are routinely removed. XP commensurate with risk. No grinding. Spell components in use. We give our guests a lot of power to act in the world, and expect maturity and responsibility in return. No TELLS and no Party Chat allowed. An IMMERSIVE environment. Those who spoil the immersion are removed without warning or discussion. Only 1 character per guest at a time. When you meet someone new, it IS someone new, and not just the same old people running yet another character. Maximum of 5 characters ever. Once you use them up, you're gone. Run by people who just got sick and tired of watching the metagamers, powergamers, powerbuilders and immature 'hunters' running critter trigger circuits all day. Find it under 'Alternative' in Gamespy.
Posted by karilynn ( 65.186.xxx.xxx ) at 2005-12-17 10:07:08
I would say the RP has been fantastic, mixed with some action, and the encounters are challenging. Very nicely done. DM has good storyline ideas and RPs each NPC differently, as they are different characters.
Posted by PIke_T ( 68.0.xxx.xxx ) at 2005-06-24 19:15:30
Here is my two cents about AESROP.
Is the MOD hard? You bet your sweet pickle it is. Is it insurmountable? No. Every challenge is that, a challenge. From the beginning on nothing (and I do mean nothing) comes without struggle. Rarely is anything just handed to you. I don't know about many of you, but this is exactly how my DM used to run his old PnP campaigns. There have been several times when I faced something I thought was impossible only to realize that I was not thinking clearly and the obstacle was not the difficult. AESROP does an excellent job of keeping everyone grounded and playing thier characters. If you give the MOD a chance and treat it more like a PnP adventure than a NWN MOD then you will find that the glory days of Chracter Sheets, DM screens, and those $20 sets of multi-colored Dragon Dice have come back in a refreshing way.
And here's your change
Posted by Mtnsong at 2005-06-18 10:35:06 Voted 10.00 on 06/18/05
Mmmmm yes, this is definitely going to be a "love it or hate it" type of PW.
Posted by Mtnsong at 2005-06-16 04:22:13 Voted 10.00 on 06/18/05
Ahhh my bad (& sorry for the double post below) as I knew I had seen AESROP listed somewhere and just noticed it under Gamespy Social. Don't usually look there personally as that's where most of the BDSM crowd hang out heh. Current IP is
69.165.65.17:5121
Posted by Mtnsong at 2005-06-16 03:40:34 Voted 10.00 on 06/18/05
Looks very interesting from someone who is actually 'bored with the rest of the junk out there' as the guy below says. However the IP above *points up* as well as the IP below *points down* do not function, and could not find the server listed under gamespy Alternative with all my filters turned off. Will attempt to email for current IP address.
Posted by Mtnsong at 2005-06-16 03:39:51 Voted 10.00 on 06/18/05
Looks very interesting from someone who is actually 'bored with the rest of the junk out there' as the guy below says. However the IP above *points up* as well as the IP below *points down* do not function, and could not find the server listed under gamespy Alternative with all my filters turned off. Will attempt to email for current IP address.
Posted by Dolan ( 69.165.xxx.xxx ) at 2005-05-24 06:27:36
Kail Pendragon: You are obviously having a problem on entry. Please roll a new character using same account name (Kail...). See if you can get in. Once in, talk to Tremm. If not, email us at [email protected], and we'll go from there. Had same problem months ago with guest named Hin_Hun, and never discovered cause. We have much time into developing Ariel, so let's see what can be done.
Posted by Leftovers at 2005-05-05 04:33:53 Voted 10.00 on 05/05/05
Sounds like sour grapes to me. I read all that stuff on the way in and I was sitting here nodding along with it. Whenever I hear someone like this guy above throwing around the word "elitist" I know I'm looking at someone who's ticked off cause they can't make the grade. You want easy, you go someplace else. I've got a dial-up too (ugh) and I've gotten dropped from lots of servers. Soon as I get back, I pick up right where I left off instead of going ooc. This guy goes ooc and then gets upset cause people around him think his character is talking crazy. Talk about noob mistake.
I struggled in the beginning. So what? I was looking for something harder then the usual "go beat on a training dummy and level up to 3rd" junk thats out there. I'd send that guy to one of the starter worlds, let him and his wife come back when he can figure out how to cope with goblins.
I'm running a mercenary, and loving every minute of it. The death in aesrop is perfect for me. Sometimes you just don't see it coming, and cant get out of the way fast enough. Instead of standing in a fugue sending tells to anybody who'll listen, you've got a good fair chance to get up and get away. Even if you don't, you aren't getting punished by taking away your XP! Taking Xp is the lamest idea in the first place.
I just can't agree with this guy. I don't know what duty dm he met, but everybody I've seen come in more than once has been tops as far as RP goes. Instead of having to go out and find the rpers, cause everybody you meet coming in wants to know if you want to hunt with them, my experience with the place is you keep running into "real people" and are up to something (not always something my character wants to get involved in either, unless the pay is real big!)
Everytime I log in, I've been going someplace different when nobody is around (which is a lot of the time, cause there aren't a lot of us elitists, which is why we're elite I guess). I've never gone more than 5 minutes away from the entrance so far, and I just keep finding new things to see. The place is packed so dense it's pretty amazing. Most places I went I had to run forever through empty tile after empty tile. Or you go one tile left when you should of gone right, and you're slammed by dragons cause all the players mix around and its a high level area (which nobody ever tells you). Chrys ougta go to those places, then he won't be griping about gobs! I hated running after a while, and hated being asked "how come u move so slow?" I go into aesrop and they tell me NOT TO RUN inside the buildings. That was a trip! I've been walking inside places forever, and figured I was the only fool who even knew HOW to walk.
Here's my take, for what its worth, I read everybodys comments and went there myself. They all seem to be saying "great ideas, but why don't you make it like all the other mods so we can play in it like we play everywhere else?" To whoever is running aesrop, my comment is don't change a thing cause I got over playing in kiddie mods a long time ago, and dumbing aesrop down to make these people happy is going to make the "elitists" like me go back to reading books in our spare time. Let the children have their bazillion other "role playing" mods to play games in, leave aesrop for the adults who want a challange, and don't need to go ooc at the drop of a hat.
IMO, when you see a lot of info in an entrance, and you don't like what you're reading, it's pretty stupid to go in and then come here and complain that what you got told was true. I've been in lots of worlds where they said what they were up to, and I just left. If they take the time to explain it to you, why not listen? If you think it's "condescending", maybe you're the one they're looking down their noses at, and it isn't the place for you? I've been out there on the servers so long that I knew EXACTLY what they were talking about, and knew I wasn't one of the people they didn't want in aesrop. I was right. I go, I have fun. I work for everything I get and everybody I meet is tops at rp. You want to call that "elitist" Chrys, then I'm cool with that. I'm going to pretend you mean it as a compliment because I'm that much better at this "game" than you are.
Thanx.
Posted by Leftovers ( 205.188.xxx.xxx ) at 2005-05-05 03:44:50
I've been in 2-3 times a week and couldn't be happier. I like places where nobody is sending me tells, and people aren't in a big hurry all the time. Sure it's hard, but I've been through the other places and I get bored if I'm not challanged. So if you're really looking to rp, and not go ooc everytime you have some stupid problem and if youre bored with the rest of the junk out there, this is the place to be.
Posted by Chrystoph at 2005-05-04 09:48:04 Voted 1.00 on 05/04/05
Let me start with a bit about myself. I have been playing D&D Basic, Advanced and AD&D since 1980 with various other games thrown in since. I consider myself to be a creative, intelligent person. I have acted as both a player and a gamemaster.
This server sounded like a great concept when my wife first started describing it. I spent a bit of time putting a Neutral Good Druid together, then headed into the the start area.
I looked through the various notices, journal entries, etc and found that the attitude of the server was elitist, arrogant and condescending. These struck me as rude, but I was willing to continue on. It also touched on amusing, as the same content said that it was not their intention to come off that way.
I got to the point where the I needed to speak with the NPCs set into the start area for compliance editing. One of the things that immediately resparked my ire was that I was being told that the extreme roll playing nature of the server must be maintained, but the "Never to be seen" DMs were imposing rules upon my character to require it to be True Neutral at the start of the game to maintain adherance with the flavor of pen and paper. The two concepts violate each other so extremely that I aborted the character and started over with a basic fighter.
After going through the entire process all over again, I entered the game world. In the course of learning my way around the Outpost, I discovered that my character had no equipment to speak of and too little money to properly outfit himself. (Note to the purist developer: If you want to enforce this kind of environment, a character should have almost 500 coins at the start of the game, since they are not granted equipment, per the gaming books you claim to follow.) As a result of this, my second character, on technicalities, could not be outfitted in accordance with the skills that he had. Again, given the nature of the place, this is incredibly bad RP on the part of the server.
Next, someone that I presume to be the "duty DM" started talking to my wife and me. In the middle of this conversation, our internet connection lapsed for a moment and we timed out. When I logged back in and made a brief statement asking what the last thing the other person had heard was so as to resume the conversation, they proceeded to act as if I had lost my mind or was otherwise acting erratically. I understand the desire for not having conversation or comments out of character, but taking it to this extreme is, again, idiotic. In order to continue play, I had to repeat several lines of conversation that I had earlier typed before realizing that we were no longer connected. This did not add to my enjoyment of the game. While I cannot say that it did anything for the person on the other end of the conversation, it is certainly a petty method of gaming.
I intentionally use the word gaming in the last sentance, as, regardless of the semantics this server has used repeatedly, this IS a game.
Once my wife and I had finished with purchasing what gear we could afford, we headed out to the "world". As seems to often be the case, we were awarded the sash quest. While I was speaking with the suspected Halfling, I started getting shot with arrows. It turns out that the goblins in the woods are quite willing to not come near the trail as long as they can see you. In persuing them, I naturally left the trail. My choices here were to not engage, run away and accomplish nothing, thereby being perpetually unable to progress in this world or to leave the trail. Not in sync with the previous arguments here, is it...
After several deaths, either my own or my wife's, our default supply of three potions was wiped out. At this time, the person we had been talking to earlier moved into the area and began to chastise us for leaving the trail. I think this was meant as good advice, but it was not well presented. In the middle of these activities, my character died of starvation. Apparently, I was supposed to be out hunting, but I was also not supposed to leave the trail. A logical impasse, especially when I was fighting for my partner's, and my own, life.
The folks here claim to be roll players, but they are what I have come reluctantly to classify as role players. This server could have a vast potential, but the various negative attributes it currently has leave so much to be desired that I could not recommend it even if it were the only choice on the internet. You need to recall that the prupose of this community is to have a good time. I hope that it is the case for you, as it certainly was not for me.
Posted by Dolan ( 152.163.xxx.xxx ) at 2005-03-27 17:05:00
Barring unforseen circumstances, I will be there a few minutes before 9 PM tomorrow to throw the switches that will get you in and not get tossed out. Then'll I'll reset your character count, and the problem should be over. Sorry for any inconvenience to date.
Posted by Double_a ( 67.160.xxx.xxx ) at 2005-03-27 16:38:00
Tomorrow, Monday 9 EST.
If the day is too soon or the time to late, let me know.
I'm free any day after tuesday, but the earliest I can make it is 8:30 EST. I'm Pacific time, so that's about when I get home from work.
Posted by Dolan ( 152.163.xxx.xxx ) at 2005-03-27 12:10:00
AA:
Just give me a day and a time (in US, Eastern Standard please) and I'll make sure I'm there to fix you.
Posted by Double_a ( 67.160.xxx.xxx ) at 2005-03-26 20:33:00
Hello. I haven't been around in a while...
I still cannot play my character. I get the same, 'this is not your current character' message. Not sure how to go about scheduling a fix, but I would greatly like to continue playing my half-orc paladin.....actually, I am playing as 1/4-orc, but chose to use the h-orc race selection :)
Posted by Dolan ( 64.12.xxx.xxx ) at 2005-03-21 10:06:00
IMPORTANT NOTICE -- IP ADDRESS CHANGE. Direct connect at: 69.165.65.67:5121
Or just find it in Gamespy under Alternative.
Posted by Dolan ( 152.163.xxx.xxx ) at 2005-03-20 06:28:00
Yes, yes, no.
I heard your conversation with Lido and understood what had happened. Avoiding petrification is definitely a good idea. The server is set at "D&D Difficulty". That's pretty tough, and includes petrification being "permanent". Fortunately, the HTF routines kick in at a certain point and kills you, thus removing the effect. That gives you the opportunity to head back to safety, though you'll have taken that chance of ability score loss, depending on your current death count. Your kingdom for a spell caster with "stone to flesh" eh?
Glad you're enjoying yourself. I'm very sorry there's apparently nobody else around at the time you are. Unfortunately, if I throw open the doors to increase the traffic, most of what will come through won't be worth your time, and you'll probably be more unhappy than you are alone. The only thing worse than an empty server is one full of "wut lvl r u, wanna hunt?".
I had the pleasure of being petrified last night (my time). While I was petrified, the Hunger, Thirst, Fatigue system (HTF) busily worked alway, me getting hungrier, thirstier, and more tired until I eventually died of dehydration. Is that the intent? Or are you meant to be petrified forever until someone rescues you? Also, is there anyway out if you are solo playing and you get petrified?
I had the pleasure of being petrified last night (my time). While I was petrified, the Hunger, Thirst, Fatigue system (HTF) busily worked alway, me getting hungrier, thirstier, and more tired until I eventually died of dehydration. Is that the intent? Or are you meant to be petrified forever until someone rescues you? Also, is there anyway out if you are solo playing and you get petrified?
I like the changes you have been making.
Regards,
Script Wrecked.
Posted by Dolan ( 205.188.xxx.xxx ) at 2005-03-12 06:47:00
We are routinely dumping all characters from the server vault which have not been used in 4 (four) or more weeks. First, there is no sense in keeping characters who are not returning. Second, we pay very close attention to the logs, and build our custom adventures with regular guests in mind.
Posted by Dolan ( 205.188.xxx.xxx ) at 2005-02-19 12:55:00
Double;
You're asking reasonable questions, I don't see them as complaints at all. Let me work through them with you:
"Well....now I know why I got booted for not having my most recent character. Except I did...heh"
If I'm not mistaken, you and I just found an interesting issue togeather. You were the half orc heading down the hall as the female elf popped into the server, yes? We both got booted. And the character I was bringing in to test was brand spanking new. I stared at the screen and wanted to cry, because that entryway has caused me such heartache, and I'd thought I'd shaken it out thoroughly. So I waited a moment, logged back in, and didn't have any trouble. Then I took care of the test I wanted to run, and shut down to look at that script, yet again. I think I figured it out, and why it never showed up in testing. Takes two people to be in the entrance, during the same heartbeat, and then it appears to scramble the script's little brain. I've got a replacement lined up that should solve even that problem. Know what's MOST amusing about it? The complaint is that nobody is ever in the mod.....and here we are discussing what happens when two people log into the entrance at nearly the same time. Ironic, eh?
When does this 'server reset' happen? It is now february 19th. I imagine it would have been reset by now....
As little as possible. The mod is constructed not to need resets. During the time I was a player on various servers, I learned that resets were required constantly because of design flaws. There's a whole variety of causes, but I did everything I could to avoid them so there would be as little "discontinuity" as possible. It was in fact, reset this AM, which is why you entered directly into the Entrance. Unless (and this would be a bad thing) you haven't been there since about Thursday (see the post in response to Scriptwrecked). From Thursday to Saturday I made a "foyer" available so people could update their "character count". In short, if you were not there, or didn't see his note and my response, it's going to be very, very difficult for me to make your character "current". I can do it manually, with some effort, but that will take a bit of scheduling.
"Seeing as how I am limited to 5 characters it would be a shame to use them up because of a technical error. Besides, I was really liking the role I had chosen. :)"
I understand completely. If you DID come into the "foyer" in the last couple days, the issue was as I described above, the two of us there at the same moment. If you haven't, we can work out a time to meet and try to fix it. That's the best suggestion I have at this point.
"I understand you wish to filter out 98% of the players, but even for the remaining 2%, their days are numbered. *shrug*
I don't spend much time on PWs, so it should do me for quite some time."
It should do for most people. When folks aren't grinding or farming to constantly level up their characters at warp speed, it takes a fair amount of time to move through 40 levels. And then to do that whole process five times over.
"You say you want to prevent the 8 INT/8 WIS/8 CH slicing and dicing machine who wades through every encounter, and manages to be everyone's friend, a tactical genius, and routine avoider of foolish pitfalls. But whats to prevent them from having the 10 INT/10 WIS/10 CH slicing and dicing machine who wades through every encounter, and manages to be everyone's friend, a tactical genius, and routine avoider of foolish pitfalls. Not that much different, in my opinion. I quite honestly don't think that anyone who wishes to play such a character would find any interest in AESROP, anyway. Its already being limited in other ways."
Nothing stops people from behaving in ways that don't match their numbers. Sometimes that's a RP decision, sometimes it's an abuse. Hard to tell the difference from a distance. But what you CAN see is min/maxing, and what it results in. Look at the 10 minimum. Sit down and grind out your characters on your NWN game. See if you can enter with a 19 or 20 in one of your abilities. I haven't seen anyone do it yet. That difference between entering with a 17 or 18 strength and entering with a 19 strength makes a difference. Makes a real difference over time. Your question is the flip side of that other guy's question below. He couldn't see how one could RP someone of "below average" strength unless they had below average strength. Yours is how stopping someone from having an 8 wis/8 int/8 char is going to force them to not be a wise, smart, charismatic individual. My answer is the same in both cases. Ultimately, nothing prevents people from behaving differently from their numbers, or their alignment or their class. But they aren't going to get the ADVANTAGES that mimimizing all those "useless" abilities and jacking up one or two abilities would give them.
"A h-orc with average INT played as an uneducated grunt is not much better than a character with 8 INT played as a genius, in RP terms."
If I'm understanding your statement, it's only partially correct. Someone might well want to play average intelligence (10) but uneducated. That IS a RP decision. Maybe their goal in life is to get their medieval GED *chuckles*. I met a character playing some sort of amnesiac the other day. They might have class skills, and these might be admistered through the game engine, but they could "play at" not remembering them. Of course we can "enforce" RP (subjective though it may be), but when nobody is looking, you could be an awfully smart INT 10 half-orc. Just like I've seen more than my share of really stupid 19 INT mages (and been fire balled by more than one or two). Maybe they were just nearsighted *shrugs*. But even when nobody is looking, I don't have to cope with ubercharacters by refusing to allow min/maxing. That's the issue we're really addressing here, that should be clear by now.
"P.S. I know another player (and exceptional RPer, by the way) who mistakenly went through the Door of Death (I believe it was named) and was BANNED as a result. He was looking for someone he was told to speak to and didn't seem to be anywhere to be found. This happened to me before - not being able to find an NPC - but when next I logged on he was there. Anyway, he is very interested in playing on the server, but now is unable to. Any way that he can be unbanned? I'm sure he will stay away from that door if he is able to return!"
Frankly, this confuses me. The door just sets the character to permadead. It certainly doesn't stop the player from bringing a different character. There's nothing stopping your friend from entering again with a new character. And as you can see below, the character count was cleared, so that earlier character isn't being counted. Banning takes a positive action, on the part of a DM. So if he's getting the "you have been banned" message, it wasn't for going through the wrong door, I can promise you that. The most common cause I know for banning is people who refuse to interract with others and run away during attempts at conversation. I'd say that if he is indeed "banned" he got that way from some other action than walking through the door of death.
Give the entry another shot, and if you still have problems, we'll work out an agreeable time to try and fix it.
Posted by double_ ( 67.183.xxx.xxx ) at 2005-02-19 12:05:00
Well....now I know why I got booted for not having my most recent character. Except I did...heh
When does this 'server reset' happen? It is now february 19th. I imagine it would have been reset by now....
Seeing as how I am limited to 5 characters it would be a shame to use them up because of a technical error. Besides, I was really liking the role I had chosen. :)
I understand you wish to filter out 98% of the players, but even for the remaining 2%, their days are numbered. *shrug*
I don't spend much time on PWs, so it should do me for quite some time.
You say you want to prevent the 8 INT/8 WIS/8 CH slicing and dicing machine who wades through every encounter, and manages to be everyone's friend, a tactical genius, and routine avoider of foolish pitfalls. But whats to prevent them from having the 10 INT/10 WIS/10 CH slicing and dicing machine who wades through every encounter, and manages to be everyone's friend, a tactical genius, and routine avoider of foolish pitfalls. Not that much different, in my opinion. I quite honestly don't think that anyone who wishes to play such a character would find any interest in AESROP, anyway. Its already being limited in other ways.
A h-orc with average INT played as an uneducated grunt is not much better than a character with 8 INT played as a genius, in RP terms.
None of these things are a problem for me, though - no big deal. So I hope you don't take my words as complaints. It just seems a bit odd, and a little contradicting.
P.S. I know another player (and exceptional RPer, by the way) who mistakenly went through the Door of Death (I believe it was named) and was BANNED as a result. He was looking for someone he was told to speak to and didn't seem to be anywhere to be found. This happened to me before - not being able to find an NPC - but when next I logged on he was there. Anyway, he is very interested in playing on the server, but now is unable to. Any way that he can be unbanned? I'm sure he will stay away from that door if he is able to return!
Posted by Anonymous ( 152.163.xxx.xxx ) at 2005-02-14 04:16:00
Yes Script Wrecked, I can tell you exactly what's going on. We have continued making changes as we've watched how our guests actually behave. For the most part, this has been a matter of providing things we did not anticipate them desiring.
Unfortunately, during one of those additions, we impacted the HTF routines (hunger, thirst, fatigue). This shut down the HTF system without our being aware of it. Without HTF, fighter-type characters were able to spend hours in the wilderness without having to return to a "safe area", while someone like a spell caster had to return there constantly to rest and memorize spells. Clearly, that is unacceptable to us.
We located the source of the error, and fixed it. This, became a domino effect however, and the cascade spread to the autojump feature in the entrance. Normally, a guest returns to the mod and experiences one of two things: Either they are returned directly to the spot they left from (between server resets), or they find themselves in the entrance and are automatically jumped within 6 seconds (hb) to the safe area of the region their character currently inhabits. Unfortunately, and unbeknownst to us, this auto jump feature had ceased to operate.
When the autojump doesn't function correctly, it allows the character count to be re-applied to the guest. As you've read, there is a 5 character maximum over time, per guest. Hence, with the count being reapplied, a substantial number of people were rapidly approaching the limit, despite the fact that they had never brought in any more than one character.
This problem could be fixed on a person by person basis. However, as a 24/7 server, we could not count on catching each and every one of these people personally over the next few days in order to reset their count. I therefore opted for wiping out the character count database and letting everyone start at zero again. As it was our fault, we saw no reason for any guest to suffer.
One last domino then fell: Without a count, the entry script identifies you as either a brand new character, or believes you are not using the same character as you were the last time you logged in. This is the source of your message.
We appreciate your brining this to our attention. For the next few days, there has been added a "foyer" into which you will arrive on server reset, and which will provide you a character count that identifies the character you are bringing in as the "current" character. Therefore, when you come in next, please bring the character you intend to be using.
We regret any inconvenience, and appreciate the information you've provided. Certain scripts simply don't function on the DMs, whether they are in DM client mode or player mode (DMPC), and therefore we have been caught unawares.
Thanks for you help this morning (my time). However, now when I enter the module, I now get the following message:
"This is not your current character, leave and get the most recent one you have."
Then it boots me.
Hope you can shed some light.
Regards,
Script Wrecked.
Posted by Dolan ( 205.188.xxx.xxx ) at 2005-02-10 03:17:00
As you like, Gideon. You may have used the baths multiple times (they are amusing), but the great big sign there tells you to use the three fountains in the corners of the room. I went in myself and re-ran the monk adventure. Lawful Neutral. Didn't hit the fountains after killing the prisoner (he never hit me once, I hit him thrice and killed him. Saved the screen shot just in case.) and wandered into Vrulo's. He was hostile, jumped out. Went back to fountains. Used them. Went back to Vrulo, killed him after a short discussion (I'd used the recommended button throughout creation of the monk, and apparently got no bluff or persuade or intimidate points).
Walked to Lem's. Came out, ran into lizard man and orc champion. Ran. Spoke to Tremm. He said the lizard men were massing for an attack.
So there you have it. Thanks for your input, good luck with your adventures elsewhere.
Posted by Dolan ( 152.163.xxx.xxx ) at 2005-02-08 03:38:00
"Coercing" is a bit value laden, but not that far from to the truth that I'd say you're wrong. We'd prefer to say "encouraging". Of course we encourage you to find others who are class/alignment appropriate with whom to experience the world. The very nature of Role Playing assumes at least two people. Though one can walk around commenting in character, all by one's self, role playing is by and large a social activity.
Solo playing is therefore not the primary objective of Aesrop. The Outpost is full of NPCs offering their solo adventures, but these are all reasonably difficult.
One of the things we DON'T want to see in Aesrop is people running around by themselves for hours at a time, running past other people without a word, engaging in "hunting" activities for the purpose of "leveling up". There are endless numbers of servers out there that provide that sort of gaming experience.
However, there are two things which currently make having RP groups to choose from difficult in Aesrop. First, the server has been available for only about 2 weeks now. Second, the module filters out better than 98% of the people who visit it. The first problem may improve over time. The second is intentional, and will never change.
If you think it's tough going with a monk, you can imagine what it's like for a wizard who has to gather spell components (they aren't for sale anywhere), has only 4 hp, and can only rest once every 15 mins or so. But then again, think it through....how often did you see a table top DM running a solo dungeon for a mage?
I, too, tried playing initially as a monk, with little success. This PW is tough when you first start out, especially when playing solo (I think this world was designed with parties in mind, or to coerce PCs into cooperating). However, having learnt a bit as to how things work, I have started a second character. I took a fighter type this time 'round (they seem to be able to hold their own the best), and am making better headway. My character still dies from time-to-time, but not so often. And I am enjoying the adventure.
I leave it to you as to whether you give it another go.
The best advise I can give when starting out is to run away, often.
Hope this helps.
Regards,
Script Wrecked.
Posted by Dolan ( 152.163.xxx.xxx ) at 2005-02-01 15:28:00
Thanks for the interesting comments. Best way to understand a world is to visit it a few times. That's my advice in this case. Like it, love it, hate it, you'll form your own opinion based on your experience.
Some people really shine with these rules. Most don't make it from the entry way down into the "Outpost". Believe it or not, that's precisely our goal. Contrary to what some seem to believe, there is nothing wrong with identifying your audience, building for it, and doing everything you can to eliminate those who don't fit the audience profile. There are more than enough "rp" mods to go around if this one doesn't suit your fancy, no reason to try to squeeze yourself into an ill-fit, or us to modify our rules to fit anyone in particular who doesn't like them.
We know what we're after with the rules we have. If they're right for you, you'll stay a while. If they aren't, you'll find someplace more suitable. And that, is as it should be.
Tabletop D&D has nothing to do with how absolutely you stay IC. It has everything to do with how much fun you provide for your fellow player. In PnP, you know exactly who you are playing with, and can trust them not to be cruel, unkind, or judgemental. Moreover, if they do act unfairly, you can approach them about it. The description you provide here, if accurate and true to how you are doing things, is the antithesis of tabletop D&D.
Best of luck with your enterprise. _________________________ Aspiring author; NWN builder and DM.
"Sethal's Progeny: Wisdom of Wyrms" now on the Vault in closed beta! Link
Sounds interesting with the rules. But, what about the setting - is it Faerun or a custom world? Please tell us more
Posted by Dolan ( 64.12.xxx.xxx ) at 2005-02-01 08:13:00
Thanks for your response Ankyus. Your position is clear. And so are our rules. Good luck, and we hope you find more enjoyment in the next server you travel to in the course of your mod reviews.