With dynamic quests, player quests, dm intervention and a growing world, it is virtually unlimited
Number DMs
3
IPs
66.181.251.106
Language
English
Scope
Large
Hack & Slash
Medium
Tricks & Traps
Medium
Magic Level
Low to Moderate
Schedule
24/7 365 days a year. couple times a day may be reset for updates (about 2 min down time)
Treasure
Dependant on Player's efforts
Number Servers
1
Alignments
Any alignment can be taken. There are consequences to actions though, as in a real society
Experience Rewards
Low to Moderate
PVP
Full PvP
Vault Type
Server
Death
when a player dies he goes to the afterlife, leaving a corpse on the real world. There are several methods to come back. First, the player's body can have a raise dead, or resurrection spell cast on it. Second, the players corpse can be taken to a local temple and the priest there paid to have one of the above spells cast on him. (These can occur even if the player is offline), There is a 1% chance per death that speaking to an entity in the afterlife who is in line with your alignment will grant you transport back to the land of the living with no exp loss, but you will be tapped for a future quest from the entity that gave you life. And finally if all these fail, you can make a deal with the grim reaper to come back to life at the temple, paying a very heavy xp price. Note: xp loss for resurrect and raise dead are not light (100 and 250 per level). Death is meant to be a punishment here. Learn to retreat if needed.
Connection
T1+
House rules
You should really see the website for a complete list, including any changes made. A quick list: limited resting harsh death system bleeding and recovery rules modified xp gain, making xp gained in party make more sense, and curve the xp so lower levels are obtained much faster than upper levels.
Players begin as members of a local mercenaries guild. Through the guild they can acquire all types of mercenary contracts for them to fulfil. The world is growing and changing slightly based on players actions inside the game. There is a lot of custom content here and 99% of all scripts are written by the same author and always checked for bugs. There is a test server for new content to be tested on before going to the live server to help avoid bugs. A persistent world, with persistent info kept between resets via a mysql(tm) database. over 1000+ custom items can be obtained from treasure, with dynamically spawning treasure based upon the number of people partying in the area when it is discovered. Great friendly player base who help as best as they can newcomers, and are heavily set in to roleplaying. Rich background of the game world, and much information about the world can be obtained through the website.
Posted by Demon022184 ( ..xxx.xxx ) at 2003-04-24 16:39:00
I found this server to be the best one i've ever played on. People on this server were very good at role playing, generous, and kind to new people to this server. The xp penalty for death just add's to engrouse you into the world, and when you die MANY people are very helpfull in getting your body and reviving you. I found someone to help me just about every time I died, and when you are resurected you dont take as much of an xp loss. The quests were excellent, and the DM interaction was just amazing. Jesse keep up the good work.
You must be Logged In to post comments in this section.