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NWN GAMEWORLDS

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Title  Myths and Legends: Trials of Faerun
Author  Addreon
Submitted / Updated  03-06-2005 / 01-22-2011
Category  Classic PnP Conversion
Patch Version  Requires All Expansions (SoU & HotU & CEP)
Website  ttp://trialsoffaerun.t
Number Players  20
Setting  Forgotten Realms
Length  Unlimited
Number DMs  8
IPs  67.182.101.141:5121
Language  English
Scope  Epic
Hack & Slash  Light
Classes  No restrictions
Tricks & Traps  Medium
Level Range  1-40
Magic Level  Low to Moderate
Schedule  24/7 Schedule
Treasure  Moderate
Number Servers  1
Alignments  No restrictions
Experience Rewards  Low to Moderate
Races  No restrictions
PVP  Full PvP
ApplicationReqs  The ability to roleplay is the only necessary requirement for players.
Vault Type  Server
Death  We are working on a death system completely focused on the Forgotten Realms. When you die, you are sent to the Fugue Plane while a corpse is left behind where you died. The corpse can be picked up and carried, and it is fully ressurectable. Players will find themselves in locations within the Fugue Plane where nearly anything can happen. You're going to run into Tanar'ri that could steal your soul, Devils who will make deals with you, or even servants of deities that will find followers and bring them to their home plane. These are but many interesting features of the death system that is nearing completion.
Connection  T1+
House rules  For a full list of the server rules, please visit this link: http://www.freeforumworld.com/forum/viewtopic.php?t=4&mforum=trialsoffaerun
RolePlay  Heavy
Guild link  Link
Death Type  Other
Content Guide  Teen
Hakpak  Link
Description
The Trials of Faerun is a Forgotten Realms roleplaying Persistent World based in various regions of Faerun in the year of 1375. Currently we are building areas all around in the Dalelands, the Moonsea, Cormyr, Cormanthor, the Dragon Coast, and the islands in the Sea of Fallen Stars. As a roleplaying server, we wish to accomplish a server where there are plenty of oppertunities for the players of the Neverwinter Nights community to endeavor. It is not the custom systems we have or the quality filled areas we've made that make us unique. It is the storyline and how it is shaped by the players. Players will be able to embark on quests, ranging from small to epic, to change the fate of Toril. We are a server bent on the decisions of players and their imaginitive ambitions. We do not withold point A to B plots or events where only one specific side (good or evil) wins. It is the decisions of the player community to change such outcomes. In Myths and Legends, you make your destiny.

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