You bleed to negative 10, and they you die with the choice of waiting or releasing. If you release you return to where your soul is bound, and you lose a small exp/gold amount. Every player is equipped from beginning with one raise dead token that works once per day.
Connection
100 Mbps
Player Requirements
Be Kind or Be Gone, CEP
RolePlay
Medium
Content Guide
Everyone
Description
New players arrive in the middle of the bloody beginning of the sixth age of the World of Amon. Players will find themselves awoken from suspension capsules by a benevolent dragon Solomak, and his followers. Leaders of Heija, and of an exiled western coven plead with Solomak to open the capsules that he had protected for hundreds of years. Despite the great risk to his followers, and those they would attempt to awaken; Solomak agreed to awaken the sleepers, but demanded they retain free will. In return the leaders of Heija agreed they would take in the sleepers, and grant them citizenship. The wind blows cold over the Heijan docks as the newborn disembark Solomak's silver ship. A new age is brewing and you have been thrust into the thick of it. ====== The Amon Project
Created by The Amon Project Based on the Pen and Paper World of Amon Special thanks to all of those that have spent time with us over the past years, and to services such as NWVault for their support. Bioware and all the folks there that secretly care about PWs.. thanks for all the fun we have had with NWN which is truly revolutionary. All are welcome, but be kind or be gone.