| Title | Ambrosia PW |
| Author | UOAbigail |
| Submitted / Updated | 05-18-2005 / 01-22-2011 |
| Category | None / Freeform |
| Patch Version | Requires All Expansions (SoU & HotU & CEP) |
| Website | ttp://nwn.bioware.com/guilds_registry/viewguild.html?gid=1000 |
| Number Players | 1-64 |
| Setting | The world of Ambrosia is currently broken into two main continents, an underdark area (Small area but growing), and several island chains. Each subrace has its own dedicated area (more added every week or three) Each subracial area has its own unique history and relation with other subraces ranging from friend and ally to despised enemy. Drow are implemented, as well as three dwarven subraces, five elven subraces, gnome subraces, halfling subraces (including evil varieties) etc. Enough variety that you will not be bored any time soon. |
| Length | The module/PW is freeform.. meaning you choose what you wish to do.. where to go.. and how to interact with the world/NPC's. It is nearly limitless. |
| Number DMs | There are three DM's, but only for administrative purposes or testing purposes. DM's are not able to give XP or remove XP from players due to the uniquely scripted XP system. |
| IPs | 67.102.65.176:5121
Or in GameSpy under:
Server Name : 0 Team Phoenix
Module Name : Ambrosia PW |
| Staff Requirements | Ambrosia PW is currently looking for experienced and talented builders, scripters, artists, modellers, and designers who wish to become part of a cohesive team working toward the specific goal of making Ambrosia PW the most enjoyable game around. |
| Language | English |
| Scope | Epic |
| Hack & Slash | Medium |
| Classes | Classes have been modified and will continue to be modified to fit the Ambrosia theme. Devastating Critical has been disabled, but will be replaced with a custom-scripted ability in a near future update. Other classes have been modified as well, adding new and unique abilities not present in other NWN modules. |
| Tricks & Traps | Light |
| Level Range | Ambrosia PW supports the full range of levels from 1-40, with plans to extend the level range (through hakpak updates) to 60, if possible. |
| Magic Level | Moderate |
| Schedule | Ambrosia PW is available 24 hours a day provided the server's internet connectivity is not interrupted. Also, the module can be downloaded here at NWVault, so multiple servers (including unique versions of Ambrosia) could be available in the future. |
| Treasure | Dependant on Player's efforts |
| Number Servers | Ambrosia PW currently has 1 public server available. |
| DM Needed | No DM Required |
| Alignments | All alignments allowed. |
| Experience Rewards | Low to Moderate |
| Races | All races supported with additional support for customized subraces. |
| PVP | Mixed |
| ApplicationReqs | Anyone can join Ambrosia if they download the haks. The only requirement is a little patience, and no exploiting bugs. |
| Vault Type | Server |
| Death | Death in Ambrosia is unique with an auto-respawn at bindpoint and a scaled XP loss, which can be recovered by seeking the assistance of a cleric. Death occurs at '0' HP. |
| Connection | Cable |
| House rules | The only rule that applies here is to not exploit and to not repeatedly kill other players without their consent. Death in Ambrosia carries penalties.. both in XP and in player-to-player relations. This last bit is important, as XP progression past around level 15 or so requires groups of players, and many players will not group with griefers.. thereby limiting their progression/power level and ability to grief others. |
| Player Requirements | Players need to download the required hakpaks and should have a minimum of the ability to read/comprehend English. |
| RolePlay | Light |
| Guild link | Link |
| Death Type | Auto-respawn at bindpoint with scaled XP penalties.. recoverable via cleric inttervention ingame. |
| Description |
| Ambrosia PW is designed to emulate a MMORPG in the NWN format. Features include working subraces, multiple town/start locations, unique faction system based on subrace, alternative skill progression, hidden XP system, customized UOACraft crafting, persistent banking including mule support, player vendor system, randomized adventures, no DM interference in gameplay, almost 400 unique areas inlcuding nearly 200 surface map areas linked via smooth-edge transitioning for more realistic surface map movement. All gameplay styles/players welcome with the single exception of exploiters. Stop by and check out this up-and-comming stable gameworld. You may also download the PW module itself here at NWVault. Look for Ambrosia PW under 'PW Story' in GameSpy - UOAbigail |
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Files| Name | Type | Size | Downloads | NO FILES |
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Required Hakpaks| Name | Author | Submitted | Last Updated | Description | | Ambrosia Creatures | UOAbigail | 2004-10-27 | -- | Ambrosia Creatures -- This hakpak contains many creatures not found in the CEP or CEP Companion. Ma | | Ambrosia Patch 1.02 | UOAbigail | 2004-10-27 | -- | Ambrosia Patch 1.02 Hakpak - This hakpak is required for the Ambrosia Tilesets and Ambrosia Creature | | Ambrosia Tilesets | UOAbigail | 2004-10-27 | -- | This hakpak is a combination of about 17 tileset hakpaks. Included are Forest Hills, CODI Swamps, H | | CEP Companion 1.5 | Mr. Dave | 2004-05-07 | -- | This CEP Companion was designed to add many items to NWN that the CEP left out, such as CODI's Robep |
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