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NWN GAMEWORLDS

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Title  Eberron, The Shards
Author  Tony R. Francois
Submitted / Updated  07-17-2006 / 01-22-2011
Category  Roleplay
Patch Version  Requires All Expansions (SoU & HotU & CEP)
Website  ttp://www.guildportal.com/Guild.aspx?GuildID=91840&TabID=78852
Number Players  64
Setting  Eberron, more specific the Mournlands.
Length  unknown total 6 scripted quests with more being added, and dm plots by DM_The Keeper.
Number DMs  1
IPs  69.167.73.44:5121
Staff Requirements  Nothing much, I am the staff so far.
Scope  Epic
Hack & Slash  Medium
Classes  all classes, but spell casters have access to numerous abilites, enchanting, spell making, etc...
Tricks & Traps  Medium
Level Range  1-10 so far with more to be added
Magic Level  Great
Schedule  24/7 365
Treasure  Dependant on Player's efforts
Number Servers  1
DM Needed  Occasional DM Needed
Alignments  all alignments.
Experience Rewards  Dependant on Player's efforts
Races  all races plus 20+ subraces, including dynamic goblins, all eberron races, and dragonmarked players. Examine the npcs at the begining to know all the races plus mods.
PVP  Full PvP
ApplicationReqs  none
Vault Type  Server
Death  respawn and bind system.
Connection  Cable
House rules  1. Have fun
2. dm's word is final
3. I build the world based on player imput.
Content guide  Teen
Player Requirements  to enjoy the world, players can own everything from small houses - castles. and full guild war system.
RolePlay  Heavy
Guild link  Link
Description
The place, Eberron, the area, The Mournlands. A new frontier is on the horizen 3 wizard lords have managed to make an enchantation to create the first stable village in almost 6 years, since the even that turned the nation of Cyre into the Mournlands. 3 forms of power combined to make the land habitable again, magic, incantations, and incarnum. The time has begun, and you are an explorer licensed by Sharn to explore for any artifacts, ruins, or creatures that have been formed since the last war. The boat sales up river, and drops you off at the village of New Eston, are you ready for your life on the frontier?

Files

NameTypeSizeDownloads
NO FILES

Required Hakpaks

NameAuthorSubmittedLast UpdatedDescription
CEP Companion 1.5Mr. Dave2004-05-07--This CEP Companion was designed to add many items to NWN that the CEP left out, such as CODI's Robep
CEP v2 BETA 2CEP TEAM2006-06-12--CEP v2 BETA2 I just want to thank everyone who helped beta test CEPv2. To all those searching, y
SCORE OUT OF 10
10
1 votes
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SCREENS

*NwN Based on Eberron
*Spell Creation System
*Player Housing with persistant furniture and containers
*All Eberron Races changeling, shifter, kalashtar, warforged
plus dragonmarked races, and 20 other races. Play a dynamic goblin.
*Earn action points for quest completion.





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Comments (3):

Posted by LordMalice at 2006-07-18 22:48:31    Voted 10.00 on 07/17/06
Not as hard as it seams depending where you place it, sharn, stormreach, breland all require special tile sets for the cities, but the mournlands is not so hard considering the whole area is one big ruin, so you create a small basic village, one without sky ways, flying towers, etc, and so on, as for action points, never underestimate scripting my friend, I have scripted action points as quest rewards, and the races were also easily scripted, i even have it so changleings have alter self and can change human, elf, half elf, half orc. Kalashters, give them slippery mind intead of psionic abilies, to limit the hack packs, and shifters make 3 types beasthide, longstride, and longtooth, give them the appropriate shifter ability. limit it to 1x a day, and modify the duration to make up for an online game to ie 3 minutes intead of 7-10 rouns based on con score. also i mearly said eberron based, i know my limits, all i want to do is hope to at least give a glimpse into keith baker's home grown world. add a few features like dragon shard(socket) items, spell creations forges, powerful magic artifacts, I even have scripts in place to let players rent boats or sky taxis depending on the areas you design. plus with the help of scarface, shayan subraces, balckstones socket code, and some creativity thanks to the cep 2.0 beta, and cep companion, you got yourself as close to the real thing as this version of nwn can get. i could never hope to make the whole eberron world by my self, since with the help of some scripts from the vault, my own, and the cep, I have done good so far with about 70 areas. ANyway if your team was serious about the eberron project, come check out my lil neck of the woods in the mournlands. All i am hoping to accomplish is create a world where players feel part of it, and can change it anyway the story goes, after all my first passion is Dming, and since no server i have ever played on allowed me to I built my own. but after 17 years of dnd, faerun got stale. now i make my home in eberron. now if i can get more then 5 players on at once i would e happy !!!!! 8)
_________________________
Your nightmares fuel my power.......

Posted by EvilShade at 2006-07-18 02:59:27    
Isn't it a bit hard to bring the Eberron look into NWN? I mean, my team and i tryed to start an Eberron sp module and finished some stuff like a warforged ... but making Eberron completly in nwn seems impossible for me without months of 3d working...
_________________________
Level Designer - Ossian Studios
NWN2: Mysteries of Westgate - NWN2's only Adventure Pack

Posted by LordMalice at 2006-07-17 15:14:47    Voted 10.00 on 07/17/06
This is my mod so you know i am gonna give it a 10
_________________________
Your nightmares fuel my power.......

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