Custom realm settng see post in guild forums on details
IPs
This Server is no longer online
Staff Requirements
This server has been shut down
Scope
Large
Hack & Slash
Medium
Classes
No class restrictions at present
Tricks & Traps
Light
Level Range
1-40
Magic Level
Moderate
Schedule
24-7
Treasure
Moderate
Number Servers
1
DM Needed
No DM Required
Alignments
All alignments supported
Experience Rewards
Moderate
Races
All races + subraces, Info on subraces located in Player welcome area
PVP
Party PvP
ApplicationReqs
none
Vault Type
Server
Death
Bleading system, EXP & Gold penaltys for Respawning, Clerics can Resurect PC's for no Penalty after 17th level
Content guide
Everyone
Player Requirements
none
RolePlay
Medium
Description
**History**
From the fires at Mt. Faltan, buried in the highest peaks of the Ironforge Mountains, down along the fertile valley floor to the river Rua to the east, the lands known as Ilmara sweep south and west to the sea. Settled long ago, first by the Arcane scholars known as the Valnim and their subjects, Ilmara has proved since its founding to be a land rich in opportunity and intrigue. As banners were raised and cast asunder, the lands and the people who live among them have become defined and resolved.
The Original settlers were the ancient wizard-rulers known as the Valnim. Of these dark sorcerers little is known save for the cruel dedication to the arts of magic, and their pursuit of knowledge above all else. This drive caused their dominance of Ilmara to fail, and it was many years of nomadic tribes that occupied Ilmara after their legendary fall. Some claim civil war ended the Valnim, others say a dark power was unleashed that consumed them. Whatever their end, their demise gave way to the fledgling kingdom of Lynea.
Lynea was a kingdom forged on the will of a young King. His heirs managed to hold the dream together for some two and a half centuries, beating back the wandering tribes of humanoids and random beasts that preyed on the edges of human settlement. Their existence was hard, but determined, and it wasn�t until the first galleys of the Ognan Empire sailed in from the South to trade goods that Lynea found a foe she could not defeat. The Ognans came in the guise of traders, but later sent troops to secure the safety of their vessels. The Ognans soon declared open war, and with such vast resources at their beck and call, swept of the Lands of Ilmara and united them under the banner of the Emperor of the Sun.
The Ognans made fundamental changes to the lands of Ilmara. They brought advanced smithing techniques, and farming techniques as well. They introduced commerce and currency. They renamed the Lynean capital city of Koranth for the broad and gentle river that gave the valley its lifeblood. This is how Ruathym was born.
The Ognan Empire fell into decadence and decay. When the crazed Emperor Hiathis plunged the once-mighty nation into all out Civil War, the Empire crumbled under its own weight. Refugees fleeing the chaos of home flocked to Ruaythm, and the city became a rich target for bandits, humanoids and even legendary beasts. Without the armies of Ognan to offer protection, things look very bleak for the city indeed.
From the ashes of that chaos, the Knights of the Silver Falcon arose. Led by their founder, Sir Montrose Corvale, the knights turned the city into a fortress. Now known as a safe haven from the age of chaos, the city swelled with population as people desperately sought a place to live in relative peace. The Knights eventually moved out from their wallec citadel, reclaiming the lands of Ilmara inch by bloody inch. Pushing the humanoids and beasts to the edges of those lands, allowing people to once again settle across the valley floor. A time of legend and glory ensued, and Sir Montrose rose to the title of Lord-Mayor. Later, as more lands were reclaimed, he became Prince and declared the city-state of Ruathym free, now and forever more.
**Module Features**
* Modified CNR crafting system.
* Persistant Inn system
* Persistnat Banking system
* Subrace system
* PGS Player guild system
* Dialoge driven custom rest system, including location saving, player list wiht location
* persistant Journals
* Persistnat BBS system
* HTF hunger, thirst system & adverse weather effects
* player location persistant across server resets
* player health persistant between server resets
* 700+ areas for players to explore
* many scripted NPC quests with more coming all the time
Posted by Thales Darkshine at 2010-06-10 20:26:22 Voted 10.00 on 01/04/07
I am no longer running this NWN server, Thanks to all those who played here over its life.
Posted by Thales Darkshine at 2009-01-07 23:59:33 Voted 10.00 on 01/04/07
The server will very soon be updated to version 6 which will be CEP 2.2 complient
Posted by Thales Darkshine at 2008-08-31 15:21:35 Voted 10.00 on 01/04/07
Due to ISP changes the LoI guild server no longer has a static IP address. If server shows offline in your favorites, check the master server list under the server name of "LOI Guild Server"
Another note;
Sometime this week I will be releasing the public version of v5 of the module to the vault. there are already 2 admins who are planning on hosting this module in adition to the original.
Posted by Thales Darkshine at 2008-03-01 09:51:05 Voted 10.00 on 01/04/07
updated servers IP address.
Thales
Posted by DigitalDeviance at 2007-11-08 20:51:34 Voted 10.00 on 11/08/07
Excellent RP/Action server. The best I've encountered in my years as a player/DM.
Posted by Thales Darkshine at 2007-08-05 08:43:52 Voted 10.00 on 01/04/07
updated the servers current IP address (again)
Posted by Thales Darkshine at 2007-04-21 19:31:58 Voted 10.00 on 01/04/07