| Now at Version 2! 61 spells and counting! This is a system I have developed for casters to gain Epic Spells without sacrificing feats when levels are gained, which they should not have to do (according to the Epic Level Handbook, anyways). The entire system is based around dynamically adding and removing the appropriate feats to a creature hide. To be able to learn new epic spells, you must have a book explaining the research process. You must also have acquired the appropriate Spell Seed feat(s) before researching a new spell. Seed feats are acquired by reading(using) old books that contain the knowledge of the seed. If you have the Spell Seed, a high enough Spellcraft skill, and the gold and excess experience to be able to research the spell, you can find a laboratory or other appropriate place to do the researching. You will then have a new Epic Spell researched, which you can then dynamically add to or remove from your Epic Spells radial menu (as more than 7 spells on the radial will cause a crash). I have included a demo module, an erf, the needed hak and tlk files, as well as a couple high level casters for people who want to try this out without fear of corrupting their own, or who don't want to create a new one. Currently (as of V2), there are 61 active spells, with the structure for addition of the 10 missing ones that are still being worked on. They will be added when completed. Many new options are available now that were not in the demo version. Almost everything is customizable now, or at least toggleable. Some of the options include: - XP costs for casting - the 'take ten' rule for casting/researching - the primary ability modifier variant rule for skill checks. - backlash damage - DC adjustments for Spell Foci feats. - gold cost researching variable - XP cost researching variable - DC's for individual spells - seed requirements for individual spells - XP casting costs for individual spells - School designation for individual spells - seed accessibility - seed DC's /////// Special credit goes to NronKsr, for his creation of several spells and icons, as well as Soopaman, for his creation of the VFX for Gem Cage and Nailed to the Sky, and Danmar, for his extra book icons. |