ERINYES HAKPAK (Based on Bioware's Nymph model) v2.0.0 by Magma
Possibly the most unlikely of devils is the Erinyes. Either in their disguised or natural, winged forms they are uncommonly beautiful to mortals. This belies their true purpose: To seduce mortals into inflicting regimes of unspeakable cruelty on others, thereby condemning their souls to the tortured depths of the Nine Hells. I have redone my original Erinyes model to match the illustration in the 3.5e Monster Manual, using the Nymph model. Wing nodes were patched into the model from the Succubus, and it is set to use the Succubus animations.
The Hak 2da's are for v1.61 with SOU+HOTU - If you don't have SOU+HOTU installed there will be a bunch of new but blank creature appearances/portraits you cannot use, but other than that there is no impediment. Included are two .erf files with as close to the correct 3eMM stats as I could get. The Greater Erinyes is actually the 3.5e Erinyes. They will appear as custom monsters, not replace Bioware's official Erinyes implementation. A list of things that have not been included is in the zip file. Also included is a demo that gives you the chance to fight some of them.
This is good as far as the model goes, but your description is innacurate. The Erinyes are fallen angels whos primary duty is whaetever the other baatezu want them to do. They are fierce comabatants and excellent strategists and are very very different from succubi. Not all Erinyes are female either btw.
This might be a new problem with this model, but she has zero animations...she basically just looks like an upright blow-up doll. _________________________ The VIVE NWN Project.
A Neverwinter Nights Vault hak Compilation. To be resumed again! -Vex, 2011
Posted by Nexorcist at 2004-02-20 10:37:08 Voted 10.00 on 02/20/04
Overall: 10 Usefulness: 10 Value for Size 10 Ease of Use 10 Quality Control 10
Posted by Nex ( ..xxx.xxx ) at 2004-01-01 12:26:00
If you follow the animation heirarchy, the Erinyes uses the default female animations for armed combat. The clipping with the wings is therefore an issue with the standard animations, but it's over in a fraction of a second in-game anyway.
Nice, very nice. I love the texture you've given her. I see the animations and the wings do not quite play along, judging from the screenshot, but I doubt it's a big enough bother to try and rectify.
Keep at it, definitely."Et Eärello Endorenna Utúlien" _________________________ The Power Almighty rests in this Lone Ring.
The Power, alrighty, for Doing Your Own Thing.
Posted by Go8ogw5u ( ..xxx.xxx ) at 2003-12-31 14:21:00
Sweet Magma! Your modeling skills are waxing graciously. :)
Actually it was a little bit more involved than a simple retexture. The hair was not spiky enough, there were no wing nodes for NWN to attach wings to like on the succubus model, the feathers inserted under the skin had to match exactly to the bleeding wounds, and the neck needed remapping to a non-bleeding part of the skin map. It took as long to fix the model as it did to retexture it. The reason I picked the nymph to work from was that as both were practically naked, and had the same ears, it would take the least time to do than using any other method.
All I wanted to do with this is bring the last of my Baatezu Haks up to 3.5e illustration standards, before continuing with the rest. That done, I'm now having a go at the Barbazu. Fear the beard!
Posted by Metracryg ( ..xxx.xxx ) at 2003-12-31 07:06:00
Man? you have just retextured the nymf model into some masochist vampiress!
I'm very disappointed :(
Posted by FC ( ..xxx.xxx ) at 2003-12-31 06:28:00
Very nice! It's definetly as close to the 3.5 MM artwork as it can be.
I wouldn't mind somebody redoing the Succubus to be this close to the MM artwork too, Bioware's isn't excactly the prettiest "Demon of pure lust" around the block...
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