Edelbrock intakes, 750 double pumper, 383 stroker...ok so it's not really rebuilt that way. However I did move a lot of the human heads out and put completely new ones in. See the REBUILT.txt file for more info. This update brought to you by the letter D and the number 20. In fact those folks at D20 modern produce some really nice heads (some are hotu reskins sure, but still very well done)I assume the reskins were taken from Noviere's HOTU reskin pack. But assuming could be my downfall. I also took Sebastian Cain's elf heads, he does such good work I had to thief them. Also added a few dwarven bearded ladies from Nitocris&Finniska's pack.
CREDITS FROM PREVIOUS VERSIONS__________ Here are the people who deserve the real credit: Lisa -- Kaczor and the D20 team -- Bear Thing -- THE FACE -- Atherrath -- Nathraiben -- Arii -- Sedos -- Pierre_Dupac -- Daigoro -- Guitarmate -- (If I missed you I am sorry, send me an email and I will update asap)
damn! i am looking for a good patch with new faces and hair for almost a year now and i am sure that this is what i ve been looking for..but i put all files (without the folder) in override folder and i get nothing new when i go to create character in a module.why to me??? please help!!!!
I have placed all your files in the Override folder, but they won't show up in game, and the characters remain simply 'headless'!
Posted by Anonymous ( 66.52.xxx.xxx ) at 2004-10-03 14:17:00
this pak sucks where i love your older version. Just cant believe you took out the spiky hair guy for the human head. Spiky hair guy and with a mask. You add too many of legolas like hair.
Posted by Deus ( 12.219.xxx.xxx ) at 2004-09-21 14:39:00
I have been useing this hak for awhile now and it is excellent work. *applauds*
But I have recently run into problems with this hack and CEP servers . . I think.
Ok, here it is . . the heads appear in character creation, and I choose the one I want, but when I log into the server, it is replaced with another head. (from spurn to a CEP head?)
I was wondering if anyone has ever run into this issue and if they have found a way around it.
Thanks,
-Deus-
Posted by Deus ( 12.219.xxx.xxx ) at 2004-09-21 14:38:00
I have been useing this hak for awhile now and it is excellent work. *applauds*
But I have recently run into problems with this hack and CEP servers . . I think.
Ok, here it is . . the heads appear in character creation, and I choose the one I want, but when I log into the server, it is replaced with another head. (from spurn to a CEP head?)
I was wondering if anyone has ever run into this issue and if they have found a way around it.
I extracted everything into the override folder (both plt and mdl), and there's only one folder so I must not have a backup override. My problem probably has something to do with the Gold edition. Do you know if your hakpacks are compatable with it?
Arrrrggg! I can't get this to work! I just don't get it. . . I have WinRar and I extracted the actual head files, not the containing folder (though I tried that too), into the override and hak files but its not working. I can use the heads in the toolset but they don't show up in the character creator in-game. I don't know if it's because I have NWN Gold, but I can't help suspecting that it's some painfuly obvious detail I overlooked that will make me look like an idiot.
Arrrrggg! I can't get this to work! I just don't get it. . . I have WinRar and I extracted the actual head files, not the containing folder (though I tried that too), into the override and hak files but its not working. I can use the heads in the toolset but they don't show up in the character creator in-game. I don't know if it's because I have NWN Gold, but I can't help suspecting that it's some painfuly obvious detail I overlooked that will make me look like an idiot.
The other players have to have a heads pack in override, preferrably mine. I assume that if they have another heads pack they may see your head, but it would be whatever number head they have in their override. So your human head 36 may be a pirate, yet their human head 36 may be chef from southpark.
Hello there children.
Posted by Anonymous ( 152.163.xxx.xxx ) at 2004-05-09 05:34:00
I have a problem with the head hak. No one sees the same head that I do when I make a character. Any idea what I can do to fix this? I have deleted and downloaded the hak several times now and nothing seems to fix it.
Posted by Murdin ( 80.48.xxx.xxx ) at 2004-05-08 10:57:00
Cheeers laddy, have a drink.... *salutes with hes mug*
Are you doing requests? I was wondering how difficult it is to remove the face peircings from a head model. Just one in particular... oh pleeeeze? ;)aka "Miri Rawnie"
Posted by Spurn ( ..xxx.xxx ) at 2003-09-09 15:53:00
going to update..honestly
I am busy working on the semi-persistance bundle of joy. aka my own world, thank the gods I have a talented artist. That's one thing I am not good with just yet.
Posted by Spurn ( ..xxx.xxx ) at 2003-08-20 12:43:00
so you opened up the RAR file and extracted all of the heads to the override?
If you did that you should have no problems.
I personally just open it up select them all and click and drag into the override.
Let me know
Posted by Lankas ( ..xxx.xxx ) at 2003-08-20 09:44:00
I've downloaded the pack (it looks very good!) but I don't know how to use it:
I've decompressed everything in the folder "Override" but I can't choose the heads when I'm creating a player.
Can somebody help me, please? :)
Posted by Finniksa ( ..xxx.xxx ) at 2003-08-17 21:58:00
Just wanted to say the head collection rocks. I have been looking for a good combo for a PW I work on, but most of them are outdated or they include buggy heads, etc. Shazbot let me know about this hak and it's a definate thumbs-up. :) Hope to see more from you.. all your x_haks are great, honestly. I don't know why you get "you suck" emails, but just ignore them!
Posted by Spurn ( ..xxx.xxx ) at 2003-08-17 05:04:00
thanks shaz :)
Doesn't matter what PW allows them, you can see them no matter what. The only thing that will happen if another player doesn't have them? You will appear headless.
The PW doesn't have to have them attached to the module.
Thanks for the words of support btw, it helps. :P
Posted by Shazbot ( ..xxx.xxx ) at 2003-08-16 22:15:00
I'm not scared of using the override folder, but using the override folder is risky at best when playing PWs because it's difficult to know which PW allows which heads. I have never had a problem with heads in a hak though, so I made this into a hak for the PW I am working on instead. It works beautifully for the entire PW team and our playtesters.
I appreciate your efforts in this hak, it's a very nice collection and everyone I work with loves them also.
Posted by Spurn ( ..xxx.xxx ) at 2003-08-16 16:25:00
No I dislike the helmets but when I renamed them I was not aware of what exact number the helmet heads started. Now I know (and knowing is half the battle).
Of course I can rename them so as not to put all those stupid helmet heads in the way.
The bottom line for those that have no clue what we are talking about it: There aren't any missing heads, every head I intended for use is there. The helmets are not covering up any head that would be otherwise useable to a PC.
Posted by Cain ( ..xxx.xxx ) at 2003-08-16 16:02:00
NP :)
Just fixed all the human/half-elf head models so they don't show those helmets during character creation yet they show up in the toolset for builders. The naming is specific and stops at 048 (049 causes the strange helmets) and you must carry on past the default Bioware standard, renaming them all (in this case past 145 I think). Anyways, you can wait till mine is posted on the vault or fix this yourself if you wanted to (unless you liked the helmets).