Briefly, this is a system for implementing the canonical Item Creation Feats for spellcasters and was designed from the ground up specifically for PWs. This system is intended to facilitate the move towards more player-driven economies by introducing the standard book rules on item creation (with various optional settings for admins and DMs to tweak to their tastes -- more on the way and by reasonable request).
Posted by jubagan ( 201.19.xxx.xxx ) at 2005-11-02 11:44:44
have any place to get some extra recipies to add in my hak i want to make a large amount of custom itens to my random drop generator and put a lot of custom recipies in it have someone have made to share? thnx
Posted by jen at 2005-03-23 08:10:06 Voted 10.00 on 03/23/05
Regarding CEP compatibility, I won't be focusing on it or any distribution issues. The TLK entries are currently sitting in the ~5000 range. It'd be more difficult to work around any conflicts with the monolithic projects if it's anywhere in their space.
My original intention was to bring it to the level of "useable resource" and let others worry about mass-level distribution or integration into their existing custom content. This is largely because NWN has grown large enough that the jobs increasingly cut that way. Contributors can then focus on creating quality resources and distributors can worry about integrating it into their distributions (since they generally will have to do it anyway). It makes little sense for me to worry too much about compatibility (if I try to tailor for it, it may get clobbered/overwritten by any current work they do because only they have final control over compatibility being the distributors).
The most constructive assistance towards the goal of seamlessness for the end-player is to make it as easy as possible to relocate TLK space if needed, and hopefully I've done that.--GL
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Regarding CEP compatibility, I won't be focusing on it or any distribution issues. The TLK entries are currently sitting in the ~5000 range. It'd be more difficult to work around any conflicts with the monolithic projects if it's anywhere in their space.
My original intention was to bring it to the level of "useable resource" and let others worry about mass-level distribution or integration into their existing custom content. This is largely because NWN has grown large enough that the jobs increasingly cut that way. Contributors can then focus on creating quality resources and distributors can worry about integrating it into their distributions (since they generally will have to do it anyway). It makes little sense for me to worry too much about compatibility (if I try to tailor for it, it may get clobbered/overwritten by any current work they do because only they have final control over compatibility being the distributors).
The most constructive assistance towards the goal of seamlessness for the end-player is to make it as easy as possible to relocate TLK space if needed, and hopefully I've done that.--GL
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I was the Dev that integrated your wonderful crafting system into the PRC pack.
I am glad to hear you liked my little addition, I was a bit worried you would be upset about changing/adding to your work.
If you get a chance check out our PRC forums some people have questions about the system. I think I have represented your ideas to them, but you may want to chime in and get some more feedback.
I am wondering how we should go forward from here. I certainly dont have to time to update the PRC everytime a new version of your product comes out, and you probably dont want to be forced into becoming a PRC dev. Any ideas? I think all the script files are the same name, its the 2da files and tlk that had to be merged with ours for everything to work properly.
So what do you think your plans are for the future. Also, is anybody working on making new recipe 2das?
For a more single player friendly version I was thinking of adding a book that the PC talks to. The dialog will go about creating a list of all the recipes in the system, the PC will select the one they want, and then recieve a scroll with the proper tag to make the item. This might also be useful in PWs if they dont want to deal with handing out recipes.
The PRC's hak contains an extra modification. To explain, I'll make the distinction between RECIPE items and RESULT items. The original system uses the Read Magic cantrip to read the instructions on a RECIPE item, and uses the creation feats on the RECIPE item to attempt crafting a RESULT item.
The added modification, if I read correctly, allows the Read Magic cantrip to be used on any RESULT item to create more RECIPE items which can then be used in the future to make more RESULT items. Which RESULTs can be used to re-extract which RECIPEs is set in a consolidated table in a new .2DA. The method used is actually quite clever too.
From a player perspective, this means not all magic items can have craftable instructions "extrapolated" from them.
From a designer's perspective, this allows:
1) an economy where the "knowledge of crafting" is more freeform (i.e. the recipe items are freely abundant and less valuable)
as compared to my original design which had only gotten as far as creating:
2) an economy where the "knowledge of crafting" is more fixed (i.e. the recipe items are fixed and rare as seeded by the designers/DMs and guarded by the players capable of keeping them)
This simultaneously makes several achievements all at once:
- adds more options for PWs and multiplayer servers for the character of their economies
- while one is fundamentally more appropriate for a "high magic" setting and the other for a "low magic" world, both can be tweaked to overlap adding to the richness of detail the DMs desire
- they are not mutually exclusive thus can coexist (i.e. more common items can have freely created RECIPEs while rarer items can have fixed amounts seeded by DMs)
- allows for greater tailoring of the system to SP
And in all systems, the designers/DMs have final control over the parameters. Quite cool indeed. The original approach I'd thought of was just to make some RESULT items be RECIPE items themselves; or to have some sort of "master" RECIPE items that could be used to create more RECIPE items. In theory, RECIPE items can themselves be item components creating Single-Use recipes (though this may not be reliable). The recipe system itself is flexible enough that all sorts of interesting mechanisms can be implemented if the designer is creative enough.--GL
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Posted by Anatida ( 216.59.xxx.xxx ) at 2004-04-30 12:05:00
I'm very interested in this system. Do you have any plans to make a combination TLK with CEP?
I haven't actually looked at the PRC distributions in order to check. Like most custom content people, I spend most (all) of my time doing work or research (or unwinding from it). I can only offer that there's no tangible reason I can think of for not including the full system.
The readme lists the current state and future direction that I'm working in along with the issue of requests.--GL
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Very nice. Thought Primo would have to do it himself within the Epic Spellcasting System / Improved Spell Capacity System that Boneshank is doing. I guess you saved him...
Will be playing with this. Tell me something, did PRC implement this system fully or partially? Would you be willing to expand on it if we submitted particular requests to your attention?
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Hope is the denial of reality. But what is reality without a hope of changing it for the better? And what is worth doing if not the very thing that lesser mortals have labelled as "impossible to do", like making our hopes into our own reality.
Altazar the Dark Wizard
Yup. One of the PrCC contributors requested to include it to be able to use one of the item creation feats as a prereq for a class. I also helped Strat back when he was first starting work on PrCs so hopefully I know what I'm doing. =)
This is mostly intended as a standalone package and for demo and familiarization purposes.--GL
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