Posted by Onslaught_IT at 2004-02-20 10:36:44 Voted 10.00 on 02/20/04
Overall: 10 Usefulness: 10 Value for Size 10 Ease of Use 10 Quality Control 10
Posted by BoL4uM at 2004-02-20 10:35:18 Voted 10.00 on 02/20/04
Overall: 10 Usefulness: 10 Value for Size 10 Ease of Use 10 Quality Control 10
Posted by Bernardo at 2004-02-20 10:35:18 Voted 10.00 on 02/20/04
Overall: 10 Usefulness: 10 Value for Size 10 Ease of Use 10 Quality Control 10
Posted by Phagocy7e ( ..xxx.xxx ) at 2003-12-04 14:46:00
how do u get the green/orange skin shown in the pic.....(the green one has the wings)......?
Posted by Fantu ( ..xxx.xxx ) at 2003-10-16 05:02:00
The wing phenotype works only for elven and human phenotypes, both male/female.
To use the wing, change the phenotype of your character. In NWN you can use only 2 phenotypes (fat and normal). With the hak you are able to choose another 2 phenotypes (so you have now normal, fat, dragon, angelic.
I think that in LETO you choose the phenotypes by numbers, so here are the mumbers...
Normal - 0 (zero)
Fat - 2
Dragon - 3
Angelic - 4
Posted by tybalt5150 ( ..xxx.xxx ) at 2003-10-12 21:11:00
Hey guys,
I want to thank everyone that responded to my comments
(they cleared up that whole problem)but I do have one further question, how do I get the winged phenotypes for my character?
once again thanks in advance
tybalt5150
Posted by Fantu ( ..xxx.xxx ) at 2003-10-11 08:54:00
This hak add 5 new creature models with the following names and their respective Appearance number:
The wings are a new phenotype for humnas and elves (normal, fat, angelic, demonic).
To use the models type ##SetAppearance 428 (or another model number). The builders may use the SetAppearance() script command in their modules to change the player model.
The JPG image that comes with the RAR is the color to use in the kobold model. The small text in the RAR is in Portuguese(BR) and have the same instructions that I told here.
Posted by Franz_uk ( ..xxx.xxx ) at 2003-10-11 00:53:00
koolio lucky u translated or i would have been stumped on how to use this. ;-)
Posted by RedHawk2018 ( ..xxx.xxx ) at 2003-10-10 20:51:00
PLEASE!! put in English i could use it for my mod
Posted by Fantu ( ..xxx.xxx ) at 2003-10-10 06:44:00
Thanks tybalt!
Well this hak is part of a Brazilian project HUB - Hak Universal Brasileiro (Universal Brazilian Hak) and was made to all Brazilian builders use when they create a module. Almost all Brazilian players have the HUB Collection so the builders can use them without problems.
This hak and the other HUB are a compilation of the best haks in the NWVault, we take NO CREDITS for the haks used, we only spend tons of time making them work together. And this hak took me almost 2 months to finish.
To use the models as PC models use the LETO. Builders and scripter can try using the script command SetAppearance() but the players need to make their characters with the colors of the future monster that they will use.
Enjoy the hak!
And thanks to people that made the original haks...
Eligio Sacateca - For the great Wemic PC model that inspired me to make a Drider(not finished yet)
D&D Geek - For Minotaur, Orc and Hobgoblins PC models. They RLZ!
AcidChalk - For the kobold PC model. My kobold commandos RLZ!
chaoticstreams - For the WingsCombo Phenotypes
Maybe in 1 or 2 months I will release the HUB_Races2, with new PC races...
Posted by Mr. Dave ( ..xxx.xxx ) at 2003-10-10 00:13:00
Use Leto to change your appearance number to that of the creature you wish to use.
Posted by tybalt5150 ( ..xxx.xxx ) at 2003-10-09 22:51:00
hey man this is a great hak but how can i use it to create a really cool pc?
I want to run a hobgoblin char but I can't stand the armor given on the base model.
can you help me or is there no way this can be done
ps hope you speak english
thanks in advance
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