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NWN HAKPAKS

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Title  Horseman
Author  Mainframe
Submitted / Updated  08-28-2003 / 09-09-2003
Category  Creatures
Description
Finally I'm able to release the 4 Horsemen. I'm not sure if you would call this a beta or not. Not too much things left to complete. Let me know if you have any problems. See readme for further info. I've uploaded a rar and a winzip version so everyone can check them out.

Files

NameTypeSizeDownloads
Horsemen.zipHorsemen.zip
Submitted: 08-28-2003 / Last Updated: 08-28-2003
zip6.7Mb1980
--
SCORE OUT OF 10
9.5
2 votes
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Comments (22):

Posted by Sliver-MAN ( 66.191.xxx.xxx ) at 2004-10-31 19:57:00    
dude....shut up

Posted by Anonymous ( 24.197.xxx.xxx ) at 2004-07-25 13:06:00    
THIS ROCKS THE 4 HORSEMEN RULE!!!!

LIKE THE CLAN!!

Posted by Anonymous ( 212.202.xxx.xxx ) at 2004-05-31 13:34:00    
The models are quite nice, however the loading time is horrible. :-( Not only that, sometimes a mod with these installed "hangs" on load in the game itself... I have no idea what's causing this, but it's definitely these models.

Posted by D0yleyboy at 2004-02-20 10:36:27    Voted 10.00 on 02/20/04
Overall: 10   Usefulness: 10   Value for Size 10   Ease of Use 10   Quality Control 10   

_________________________
- Doyleyboy
- I beat the internet, the end boss was hard.
Author of Legacy: Dark Moon Rising:
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The Legacy Chronicles


Posted by Sattva at 2004-02-20 10:36:27    Voted 9.00 on 02/20/04
Overall: 8   Usefulness: 9   Value for Size 9   Ease of Use 9   Quality Control 9   

_________________________
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Posted by Hooken ( ..xxx.xxx ) at 2003-12-18 09:31:00    
It looks nice, but i cant get it to work )=
I import the erf file, and add the HAK file, but i get this errors:
-module.ifo is missing resource x2_mod_def_aqu.nss
-module.ifo is missing resource x2_mod_def_act.nss
-module.ifo is missing resource x2_mod_def_load.nss
-module.ifo is missing resource x2_mod_def_rest.nss
-module.ifo is missing resource x2_mod_def_unaqu.nss

What do i do wrong? and how to solve it?

Posted by MainframeTEM ( ..xxx.xxx ) at 2003-11-20 21:14:00    
An Oriental version...that does sound interesting. I've been planning on retooling the horsemen for alittle while actually and could easily reskin them as I do that. Make two versions. Email me with a more indepth idea of what you want, would you want them the actual 4 horsemen? Or just some Oriental horsemen? Get in touch, I need a CC project to pass the time anyway.

Posted by thallandor ( ..xxx.xxx ) at 2003-11-19 20:55:00    
i tried them out and they work great i was wondering though if you would be interested to do a oriental version of your horseman once the Oriental armours with banners and oriental headset/helmet becomes aviable. Once again great work. Cheers

Posted by MainframeTEM ( ..xxx.xxx ) at 2003-08-31 19:31:00    
Thanks..I'll do that..though with the erfs I don't think it will matter..I'll just redo them anyway. Thanks man I wasn't so sure on the SOU 130 problem. Should have known though.

Main

Posted by Kalanthros ( ..xxx.xxx ) at 2003-08-31 19:26:00    
Just remembered...you'll also need to re-number the erf as well, otherwise they won't show up in the Custom creatures properly...

Just thought I'd let ya know :)

Kal

Posted by Kalanthros ( ..xxx.xxx ) at 2003-08-31 19:24:00    
As far as I know :)

If that's all it'll take then I can do it :)

This could be very cool for what I have in mind for my mod ;)

Thanks again :)

Kal

Posted by MainframeTEM ( ..xxx.xxx ) at 2003-08-31 18:15:00    
These will work with SOU by the time I"m done. All I got to do is pad a 2da file with the updated appearence entry. So with the update I"ll be uploading soon they should be complete. Side note to make it for SOU all I have to do is the 2da right?

Glad you like the models.
Mainframe

Posted by Kalanthros ( ..xxx.xxx ) at 2003-08-31 16:12:00    
Will this work with SoU ver 1.31?

Lemme know...cuz I'd love to use this :)

Kal

Posted by Velexia ( ..xxx.xxx ) at 2003-08-31 05:51:00    
sorry abput offering my opnion without giving my praise, these are amazing of course, I only wish I had the tools to make them as well. Keep at it, they look sweet.

Posted by Velexia ( ..xxx.xxx ) at 2003-08-31 05:46:00    
War, Famine, Pestilence and Death. Nice, now just make them a little more dark and sinister looking and insanely badasss and I would swiftly download them.. ( someone needs to make a really cool scythe for that Death guy too )

Posted by MainframeTEM ( ..xxx.xxx ) at 2003-08-30 19:18:00    
Thanks for the props guys. After checking on my comp after posting I noticed alot of flaws in the appearence 2da file. To be honest I was in a rush to get something posted.

Wars entry in the file is based off the Balor entry and I have the wrong model distance so I'll have to fix that. Plus the Death standing model has a problem with the hood not correctly surrounding the skull. Past that the tex's are good, was able to fit alot of info into them. I found out adding eyes to a model really brings it to life. Now the animations are a different story. I first had one horse I did the anims for..then just added whatever rider I happened to be working on at the time to it. Then saved, then worked the riders animations to fit the horse. So all 4 horses bascally have the same animations. But The last two I worked on...Famine & Pestilence I think, their horses animations are tweaked so they seem to work out better. To tell the truth I was really, really inexperienced when I started and with Death & War's Horses I think it shows. So lets just call this hak Horsemen beta..the alpha is up and coming.

For the Shannara fans I'm also in the process of working on the same riders with Giant lizard mounts. These are much better then these horsemen, which I"ll end up calling DHorsemen. Those attack animations are already looking promising. Plus I'm about half way thru a Shull Bearer model which looks excellent. Imagine if you will a model that hardly, if ever touches the ground. hehe lol

Thanks again for the nice comments, this being my first time and all.

Main

Posted by BoromirNo1 ( ..xxx.xxx ) at 2003-08-30 10:27:00    
the models and texs are very effective, the animations are nice. A very good job.

The 1 thing I would crit is the attack ani's. The horse attacks way too often for me. Would look better if it was only once in a while. Seems to be the horse that I doing the harm while the WAR dude justs lets it get on with it.

Posted by Shealladh ( ..xxx.xxx ) at 2003-08-29 22:30:00    
Mainframe, I'm glad RL has worked out and you have gotten around to finishing this pack (been dying for it) and now we have it :D

Excellent addon to boot, and still waiting on more from Terry B about making his books into a MOD or PW too :( I think this may not happen by the looks of it, damn.

I love this pak

Posted by Doyleyboy ( ..xxx.xxx ) at 2003-08-29 16:32:00    
i like this alot, the animations seem fine, and the models are nicely detailed without being OTT. good work!

Posted by Zetura Dracos ( ..xxx.xxx ) at 2003-08-29 14:15:00    
Exelent job on the modeling, Ill have to certainly try this out.

Posted by James ( ..xxx.xxx ) at 2003-08-29 09:53:00    
This is just unreal, a huge round of applause for this amazing work.

-J

Posted by bodangly ( ..xxx.xxx ) at 2003-08-29 09:40:00    
Looks great! Don't have a way to try it out right now, but curious on how the attack animations look.

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