Updated Schazzwozzer's Galleons to be compliant with HotU. I Just added this Hak to my Mod and it messed things up because of the .2da and I did not see an update for it, so I went ahead, corrected the problem and thought I would put it up on the Vault for anyone else who wants it. Please see the Read Me Files for details. All Credit and Props go to Schazzwozzer for creating this great hak and these wonderful models.
Fixed various HotU related problems and added the Rural Tileset Texture Fix. I did however have to disable the Barracks 2x2 due to toolset errors, that were caused by the Rural Tileset Fix, but as the name implies, this is only for the rural tileset.
I think I may know what the problem is... damn bioware. They really messed up the ttr01 tileset.
Posted by Draugmahl ( ..xxx.xxx ) at 2003-12-31 14:47:00
Eeee I'm having issues with it. There are missing pieces of building geometry when I open up a rural area, looks like half a building has disappearned and leaving a grey untextured area and...of course, half a building is missing. I wish I could help fix it but I have no clue how to work with the tilesets =\
Added the texture fix also and disabled the barracks 2x2 in the Rural Tileset due to toolset errors.
Posted by - Ascadia - ( ..xxx.xxx ) at 2003-12-27 17:24:00
Odd, cant log in for some reasion.
Well what I can do is offer a comprimise, I can take ou the Rural Galleons and leave in the city ones allowing you to use the Galleons in the city and still have the new Rural content, sound good?
Posted by LokiFireson3596 ( ..xxx.xxx ) at 2003-12-23 15:05:00
meh, anything's better than nothing, right? :P
Thanks for you work, I appreciate it :)
Posted by Ascadia ( ..xxx.xxx ) at 2003-12-22 20:54:00
Hmm ...
Ok, after trying several different things, the Clock Tower & The Neutral Temple are still not comeing up, I have tried all the little tricks I know but then again, I know very little about Tile Set Editing.
So I have no idea how to fix this, so it will stand that as a current release, it is a Known bug that In the Rurel Tile Set, the Clock Tower & Neutral Temple added in HotU Will not show up.
I shall come back to this once I know a little more about how ITP Files work.
So I guess this is only a partial Fix, but at least all the HotU Placeables now show up. ^_^
Posted by Ascadia ( ..xxx.xxx ) at 2003-12-22 20:23:00
Allllllll riiiiiight...
I worked it out, I didnt update the ITP File, so its still reading from the old, however editing an ITP File is a little more complicated than editing a .2da or a SET file, however it should all be good to go soon, sorry about the Mishap, but It shall be fixed.
Posted by Ascadia ( ..xxx.xxx ) at 2003-12-22 19:14:00
Ok, I know whats wrong now, I need to edit the SET files *Facepalms* Easy enough, the update should be up soon.
Posted by Ascadia ( ..xxx.xxx ) at 2003-12-22 19:08:00
Well thanks for the feed back, I am looking into it now and will hopefully have it fixed ASAP.
Posted by LokiFireson3596 ( ..xxx.xxx ) at 2003-12-21 19:33:00
Well, I put the galleon hak in, and any areas with the new HotU additions to the rural tileset (the city pieces) freeze up when you try to load them up... And for areas that don't have the city pieces in, you only get the basic choices, no HotU ones...
Posted by Ascadia ( ..xxx.xxx ) at 2003-12-21 12:26:00
Works fine on mine, will have to look at the Rural set again, but before it would remove a hell of a lot more than that. Guess it needs some more messing around with.
As I said, the .2da was updated, thats all that seemed to be causeing problems, but I guess there is something more in depth wrong.
*Shrugs*
Posted by LokiFireson ( ..xxx.xxx ) at 2003-12-21 10:24:00
What exactly is upgraded for HotU? It removed all the new tiles for the rural set, which is just like the old hak did :P
Posted by LokiFireson ( ..xxx.xxx ) at 2003-12-21 10:23:00
What exactly is upgraded for HotU? It removed all the new tiles for the rural set, which is just like the old hak did :P
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