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NWN HAKPAKS

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Title  Adventurers Kit (Scabbards, Backpacks and the like)
Author  Ryuujin
Submitted / Updated  07-28-2003 / 11-01-2008
Category  PC Parts
Expansions  Works on all versions
Description
This hakpack adds a variety of clothing additions that help make adventurers look more like well... adventurers - amongst the add ons are belt and back fitted scabbards (Bioware seems to think you keep swords in your backpack without any kind of sheath), backpacks, satchels and bags of holding (Again Bioware models seem to keep all their belongings in their back pocket), overall it just makes your characters look more convincing.

Files

NameTypeSizeDownloads
AdventurersKitHakV10.zipAdventurersKitHakV10.zip
Submitted: 07-28-2003 / Last Updated: 07-28-2003
zip336.37Kb12931
--
SCORE OUT OF 10
9.48
27 votes
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Comments (83):

  1  2  3 Next>

Posted by Dagesh at 2009-08-30 20:48:53    Voted 10.00 on 08/30/09
Thanks for these!

Posted by BigBene at 2008-11-18 08:29:54    
Looks great (at least the scabard on the picture, can't game-test it now).
Scabbards of European swords were worn at the left - It's much more difficult to draw a (right handed) sword from the right hip.
But wasn't there somethng like this around for a long time ("Adventuregear" or thelike, as much as I remember)?

Posted by RivikOfFire at 2006-05-14 11:57:59    
Sa - Weet! Can't wait to add this to me mod.
_________________________
[size=3]Look at me. I'm special.[/size]

Posted by NWC_Snake at 2005-12-01 08:35:17    
Ryuujin, I would like your permission to edit the models in this hakpak to remove the impact, handconjure, and headconjure nodes, and to make Big phenotype derivatives. I have discovered that the three animation nodes in these models cause visual efects that have the OrientWithObject flag set to appear in the middle of the neck instead of orienting properly with the body. I want to be able to continue to use these models, but I can't unless I can make them compatible with our body-oriented visual effects. The obvious way to do that is to remove the duplicated animation nodes. Thanks!

Your Humble Serpent,

Snake

Posted by ?????????? ( 71.224.xxx.xxx ) at 2005-11-27 12:40:41    
do i make the backpaks and such on the toolset?

Posted by OpiumVanDerPol at 2005-10-09 01:07:35    Voted 8.00 on 10/09/05
Great stuff
_________________________
"You're a dreamer, a schemer, a schemer who's schemes don't work. A man who is not a man..."
-Astrid Hadad "Pueblo Sin Suerte"

Posted by Daijin at 2005-10-08 22:12:41    Voted 10.00 on 10/08/05
find this very useful :)
_________________________
Dream Well, Faith, Loyalty, Truth, Honor, Friendship always.....

Daijin Dreamweaver, Leader of the Dream Warriors for 32 years, going strong.

Nwn The Dunjon Shard:
Link

Posted by Tiberius_Morguhn at 2005-10-05 18:29:30    Voted 9.75 on 10/05/05
Great work! Using this as part of a larger hak in a module-in-progress.
_________________________
[ More TNO Placeables ] [ Community Music Pack ] [ More Doors ] [ My Other Custom Content ]

Posted by Lord_Fear at 2005-09-28 12:31:09    Voted 9.75 on 09/28/05
Good work here and I would like to see this in the CEP.

Posted by StormSeer at 2005-09-25 16:33:12    Voted 9.00 on 09/25/05
Looks good, excellent work
_________________________
AussieNWN - Dark Ages (now deceased)
Link
Admin, Dev, DM

Posted by krs1 at 2005-09-22 15:49:29    Voted 9.00 on 09/22/05
thought this was HoF already, this work inspired me to do my own items VFX hak, and I used it a lot before that

Posted by _martigan_ at 2005-07-26 05:35:07    Voted 10.00 on 07/26/05
awesome
_________________________
It is by caffeine alone I set my mind in motion, it is by the beans of Java that thoughts acquire speed, the hands acquire shaking, the shaking becomes a warning, it is by caffeine alone I set my mind in motion.

Posted by Winter_Legacy at 2005-03-11 13:04:00    
If you find the time, a new version would be great. CEP-compatible would be ideal, but I understand that it may not be a priority (or even something you want to do).

That being said, this version looks awesome. If you ever find yourself wanting to work on a different mod, look me up. ^_^____________________________________
Looking for builders & custom content creators for an upcoming module/PW project. Loyal, dedicated staff desperately needed.
Email [email protected] for details.
_________________________
When in doubt, use the bard as bait.

Posted by Dradjeel at 2005-03-09 08:26:46    Voted 9.50 on 03/09/05
It's the little things that count.
_________________________
The Power Almighty rests in this Lone Ring.
The Power, alrighty, for Doing Your Own Thing.

Posted by Dradjeel at 2005-03-09 08:26:00    Voted 9.50 on 03/09/05
It was not until I saw this pak in action in the Eye of the Beholder module that I realized what a large impact a small thing like this can have on a character's appearance. Beaut work"Et Eärello Endorenna Utúlien"
_________________________
The Power Almighty rests in this Lone Ring.
The Power, alrighty, for Doing Your Own Thing.

Posted by Nissa_Red at 2005-02-08 08:41:00    Voted 10.00
I still think it is a very worthy hakpack to have (alright, perhaps not in the override). Is there anything from Ryuujin that is not worth it anyway :) ?

New scabbards, hmmm, belt and back versions, hmmmm, belly pouches and backpacks, don't ask *me*, or I might just try to lobby you to please making them for the community.

Posted by Nissa_Red at 2005-02-08 08:41:00    Voted 10.00
I still think it is a very worthy hakpack to have (alright, perhaps not in the override). Is there anything from Ryuujin that is not worth it anyway :) ?

New scabbards, hmmm, belt and back versions, hmmmm, belly pouches and backpacks, don't ask *me*, or I might just try to lobby you to please making them for the community.

Posted by Ryuujin at 2005-02-08 08:01:00    
Just as a quick note to those who've replied recently. The hak was made over one and a half years ago - before SoU, let alone HotU came out. So I'd advise heavily against using it as an override.

I've known for a long time the sheathes were the wrong side however again this hak was made before jocco's armour maker existed so I had to manually export each model, so it'd have taken hours of tedium to re-export them the right way around.

I have pondered on the idea of making a new adventurers hak (Given my skills have improved drasticlly since I made this), but it's all just ponderings right now.

Posted by Anonymous ( 24.237.xxx.xxx ) at 2004-12-30 20:54:00    
If I extract this into my overrides folder, will it work in a MP game? sometimes it works for me, sometimesnot, how can I tell?

Posted by Tenshi at 2004-12-25 22:52:00    
Nice but the weapon sheaths are on the wrong side. Characters in NWN are all right-handed aren't they? It'd be great to see that changed - may seem like nitpicking but aesthetics are important...
_________________________
"A sword is useless in the hands of a coward" - Nichiren Daishonin

Posted by divismal at 2004-11-28 08:06:24    Voted 9.00 on 11/28/04

Posted by Civious at 2004-09-23 07:52:05    Voted 10.00 on 09/23/04

Posted by Necroskeletom at 2004-08-21 09:23:00    
Your stuff is great.

My character actually looks like hes going adventuring.

Would you be able to make the japanese samurai back flag plz, cos that would look really cool with some samurai armor.

Posted by DM Wraith ( 205.251.xxx.xxx ) at 2004-08-06 14:24:00    
Hey Ryuujin.

You might want to update this at some point.

There is a very silly error in the parts_neck.2da

The last four lines are:

8 0 0.13
9 0 0.12
10 0 0.14
10 0 0.15

Anyone using this on their modules may want to extract that 2da to fix it, then add it back into the hak pack.
The last line should probably be 11, instead of having two lines listed as 10.

This might be one of the 2da's that the Aurora engine checks by ACTUAL line number instead of entered index number (the engine does some 2das one way, some the other) but it's probably safest to have this indexed correctly just in case.

Or just for the sake of being proper, in which case you could make the colums line up nicely too by adding one more space to index lines 10 and 11. ;)


Posted by Silver_Eye at 2004-07-26 18:29:49    Voted 10.00 on 07/26/04

Posted by Devan_Crowe at 2004-07-02 15:45:17    Voted 9.00 on 07/02/04
Very nice work.

Posted by Kurtulmak at 2004-06-09 06:50:51    Voted 8.00 on 06/09/04

Posted by This is great ( ..xxx.xxx ) at 2004-03-31 18:43:00    


Is there a way you can get this to work with DLA's Quiver Hak? And, or the DLA's Horse Riding Hak? (I know its just a beta hak, but its all we got), and the CEP.

The way it turns out.

This hak works great for everything but arrows. As your quiver looks like a, quiver for bolts not arrows.

But don't worry DLA already made a Quiver for arrows. So you can just add theirs to yours.


I've tried to do it myself. But everytime I get it working one thing would work, the others would be silver.

Or one thing would be silver, and all the rest would be working great. I can get your hak to work with the CEP, but not the DLA quiver, It works with the DLA's horse riding but not riding the horse. They work, they just don't work together.


Am I doing something wrong?



Posted by Anonymous ( ..xxx.xxx ) at 2004-03-22 04:14:00    
Hey there,

Great work you've done here, but I wonder if there is a chance you will also make another hak that will work with cloaks too like Rhedd's? Would really like these two working together.

Posted by El Gostro ( ..xxx.xxx ) at 2004-03-17 06:22:00    
Fine work dude!I've a quesrion,could ye do a custom "backpacked " torso for me,there's my mail,I owuld need a fellow ith two bags(crossed by the chest) and a normal backpack in the back

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