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NWN HAKPAKS

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Title  Kefka's Real Cloaks
Author  Kefka The Heathen
Submitted / Updated  07-26-2003 / 07-26-2003
Category  Armor
Expansions  Works on all versions
Description
Real Danglymesh cloaks effected by player movement and area wind.

Files

NameTypeSizeDownloads
HOW_TO_make_them_move_more.txtHOW_TO_make_them_move_more.txt
Submitted: 07-26-2003 / Last Updated: 07-26-2003
txt1.97Kb6215
--
kefkasrealcloaks.zipkefkasrealcloaks.zip
Submitted: 07-26-2003 / Last Updated: 07-26-2003
zip673.66Kb6308
--
SCORE OUT OF 10
9.55
13 votes
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Comments (51):

  1  2 Next>

Posted by jboy123 at 2004-03-25 06:32:59    Voted 8.00 on 03/25/04

Posted by King_Richard at 2004-03-16 20:22:41    Voted 10.00 on 03/16/04
A Must for NWN!

Posted by dobervich at 2004-02-20 10:36:22    Voted 8.00 on 02/20/04
Overall: 8   Usefulness: 7   Value for Size 8   Ease of Use 8   Quality Control 9   

Posted by Phelonious at 2004-02-20 10:36:18    Voted 9.00 on 02/20/04
Overall: 9   Usefulness: 9   Value for Size 10   Ease of Use 10   Quality Control 9   

Posted by Murky at 2004-02-20 10:36:18    Voted 10.00 on 02/20/04
Overall: 10   Usefulness: 10   Value for Size 10   Ease of Use 10   Quality Control 10   

Posted by XenMaster at 2004-02-20 10:36:17    Voted 10.00 on 02/20/04
Overall: 10   Usefulness: 10   Value for Size 10   Ease of Use 10   Quality Control 10   

Posted by martymcfly at 2004-02-20 10:36:17    Voted 8.00 on 02/20/04
Overall: 8   Usefulness: 8   Value for Size 8   Ease of Use 8   Quality Control 8   

Posted by Darchon at 2004-02-20 10:36:17    Voted 10.00 on 02/20/04
Overall: 10   Usefulness: 10   Value for Size 10   Ease of Use 10   Quality Control 10   

_________________________
-- Darchon, of A Land Far Away (ALFA)
Puclic Relations Minion
Link

Posted by koipond at 2004-02-20 10:36:17    Voted 10.00 on 02/20/04
Overall: 10   Usefulness: 10   Value for Size 10   Ease of Use 10   Quality Control 10   

Posted by Magile at 2004-02-20 10:36:16    Voted 10.00 on 02/20/04
Overall: 10   Usefulness: 10   Value for Size 10   Ease of Use 10   Quality Control 10   

Posted by Gauntlet_Dragon at 2004-02-20 10:36:16    Voted 10.00 on 02/20/04
Overall: 10   Usefulness: 10   Value for Size 10   Ease of Use 10   Quality Control 10   

Posted by alfa at 2004-02-20 10:35:16    Voted 10.00 on 02/20/04
Overall: 10   Usefulness: 10   Value for Size 10   Ease of Use 10   Quality Control 10   

Posted by Agnus_the_holy at 2004-02-20 10:35:16    Voted 10.00 on 02/20/04
Overall: 10   Usefulness: 10   Value for Size 10   Ease of Use 10   Quality Control 9   

Posted by BigfootNZ ( ..xxx.xxx ) at 2003-10-28 20:24:00    
Nice Cloaks deffinately some of the best.

Heh, surprised me to see one of my shields in the screenshot ^_^. So for Alan who asked about it, the shield hes weilding is from my Savage Shields Hakpak here on the vault. Good to see them being used out there :P .

Posted by Master Mymm ( ..xxx.xxx ) at 2003-09-26 17:01:00    
Really!? Is he in any way related to Darth Vader by any chance? A distant cousin perhaps? LOL

Posted by Reymond ( ..xxx.xxx ) at 2003-09-20 06:09:00    
Hey Kefka, these cloaks looks cool. But i was looking for a dark vador cloak style. If you can do it, then it would awesome !

Posted by Aroc ( ..xxx.xxx ) at 2003-08-30 15:31:00    
Nice work Kefka but i have a quick question.
After exporting the files from the hak in my override directory and checking afterwards two of my saved games nothing has changed. There is no cloak animation just the standard image of a warrior wearing his armour.
Any help would be appreciated.

Posted by Kookus ( ..xxx.xxx ) at 2003-08-19 18:08:00    
Nice Kefka I'm glad you out did Bioware. If Bioware was smart they'd release a "Neverwinter Nights 2" with a different engine, and I know thats a lot to ask of them but it should eb started rather then making expasions on the existing poor engine.

Posted by Allan ( ..xxx.xxx ) at 2003-08-17 21:38:00    
Umm, I have a quick question. What shield hak are you using. I love that shield model in the screenshot.

Posted by heath ( ..xxx.xxx ) at 2003-08-06 14:40:00    
goog totur? is that anything like ketchup?

Posted by dj_001 ( ..xxx.xxx ) at 2003-08-03 13:22:00    
ok im a complete newbie as far as all this goes is there any place that has goog totur. on this stuff ?


Posted by Kefka ( ..xxx.xxx ) at 2003-08-01 14:52:00    
i used kinarrs animation changes, but i might of tweak one or two of his animations to make my cloaks look better. but i cann't remember :(

so if you need to know just repleace mine with the original kinarrs and everyhting should look relitivly the same.

Posted by Den of Assassins ( ..xxx.xxx ) at 2003-08-01 07:14:00    
Still curious... did you tweak the a_ba base models or are you using Kinarr's changes? Reason I ask is that eventually someone is going to want to integrate this with other animation modifications (like me). ;)

Posted by Phelonious ( ..xxx.xxx ) at 2003-07-29 07:30:00    
Very nice. I was using Kinar's then I spotted this (just as I was building the NPCs that needed them, how fortitous). Uses the same neck slot (003)in the armour which meant I just had to assign the new hak. Bonus. Very good, I'm a well pleased with my purchase, and it cost nowt too.

Keep up the good work unless you are already sick to death of it :)

Posted by bodangly ( ..xxx.xxx ) at 2003-07-28 11:04:00    
I know robes are impossible, just pulling his leg =)

Posted by Kefka ( ..xxx.xxx ) at 2003-07-28 02:05:00    
ya i tried fixing the neck problem but i couldn't do it without retexturing the model and i was to lazy to do that :/

it's maily just a problem for human males but ya, i made it so it looks liek the cloak is wrapped around the neck for human males,

if somone would like to fix this i would be gratefull, i do not have anymore time to spend on this since i am moving and will be offline for awhile

Posted by Den of Assassins ( ..xxx.xxx ) at 2003-07-27 23:59:00    
Ah, another entry in the "Cloaks Arms-Race"... this one is quite nice and I like what you did with the dangly. There's still some problems with the PLT, but I believe that's a legacy of the other cloak hak you got them from. Basically, there's a small area on the lower left of the cloak (looking from the back) that is skin toned, and the neck skin color/saturation doesn't match the Bio model. Pretty easily fixed if you're familiar with PLT editing.

Also, did you tweak the a_ba base models? Which animation nodes? Reason I ask is that eventually someone is going to want to integrate this with other animation modifications. ;)

Thanks again for the work on this. Looks very nice.

Posted by Kefka ( ..xxx.xxx ) at 2003-07-27 18:49:00    
Bio: It overwrites neck slot 3 so if you extract the hak into your override, it should show up if they armor you are wearing uses neck slot 3.

qwert: if you want to use these in a module you can load it into the module in the toolset. there should be basic tutorials around. they will not work in single player unless you do what bio was asking, putting in override but then the armor has to use neck slot 3 for it too appear.


Posted by Biosteelman ( ..xxx.xxx ) at 2003-07-27 16:05:00    
First off thanks for making this Hak Pak for everyone....

I have one question though is there a way to make this work within someone Override directory. I know Bioware does not reccomend this but I would like to see cloaks on sites that dont support the hak pak........

Posted by qwert_44643 ( ..xxx.xxx ) at 2003-07-27 15:53:00    
Sounds great but im wondering how do they work?
I understand bout putting the files into the hak/module folders but from there where do you go?
Does this replace all the default cloaks or is there some other work on my part that needs to be done?
Will it work as is with the single player game?
Any feedback is appreciated.

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