A very tiny hak to fix a subtle issue with the LOK Dungeon Tileset #1 that causes weapons and armour to be slightly transparent. The cause is a missing texture from the hak located on the vault. There are two ways to use this hak. 1) Assign the this hak in addition to the LOKDTS1 to any module that uses the LOKDTS1. 2) Open this hak up, export the single tga file from it and then put that tga in the LOKDTS1 hak file.
Posted by Danmar ( ..xxx.xxx ) at 2003-04-21 08:24:00
Each .set file has an environment map entry in it. This is the 'reflection' that you see in shiny objects such as weapons and armour.
If for one reason or another the envmap is missing or bad the shiny objects have nothing to reflect.
The engine with nothing to reflect ends up making the reflective objects semi transparent instead.
D
Posted by Prof. Desty Nova ( ..xxx.xxx ) at 2003-04-20 14:21:00
Yup.. strange behaviour, I can't figure how items are impacted by a parameter of your .SET...
If you have an explanation, please post it here, that would help me for my NWN File Relation Diagram
Posted by Na ( ..xxx.xxx ) at 2003-04-20 11:46:00
I had just changed the set file to read tdc01__ref01
I still haven't figured out exactly how that thing works.
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