| 1-18-04 added highres textures, studded & quilted __________ And I'm fighting with clipping issues! Yes a robe can leave your armor exposed but then you run into the same old clipping problems danglymesh skirts had. The only real difference is you get elastic animation instead of jiggle on the cloth. Skinmesh can't react to wind, personally I think you need some of both effects to get decent fabric._____________ANYWAY, where was I, Oh yeah...I know a lot of people want surcoat type items. And this is what I cooked up so far. A knee length belted surcoat, and a herald's tabard. I made the human models only. I had NWmax kick out the other races but I didn't tweak them individually. You can test them out for yourselves but here are my findings: The tabard fits over many armors (cowlneck ones look best). The surcoat looks very good standing and walking, and very decent running and fighting. I looks bad sitting & bending over low. Basically this is because I chose not to put in a full lining and your character has no butt. Adding a full lining would help only a very eensy little BUT the poly count would just skyrocket. So virtually no benefit - the lining was voted out. Allowing a visible pelvis creates many huge clipping problems with nearly every animation, which would mean I'd have to puff out the skirt quite a lot (hoop skirts ;0 ) and it would look crappy standing, walking, fighting, and running and semi crappy sitting, resting and bending over. Also vetoed. Notes: I choose the Dragon and Unicorn Logos (I figured you need two factions minimum), Get the texture templates for making your own logos here: Surcoat & Tabard Texture Templates __________ 2da is set up as an add on for my CLOTHES HORSE HotU Padded , but this hak can be use totally alone too. |