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NWN HAKPAKS

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Title  Mendeku�s_All
Author  Mendeku
Submitted / Updated  01-19-2004 / 01-24-2004
Category  Tilesets
Expansions  NWN-1.32
Description
Este hak contiene mi barranco, el muro de fortaleza, 6 versiones del puente levadizo, algunas peculiaridades y lo nuevo, una calzada imperial.

This hak contains my ditch crosser, the fortress wall, 6 diferents versions of the drawbridge, some pecualirities and my new addon, the imperial road.


Files

NameTypeSizeDownloads
MendekuAll02.rarMendekuAll02.rar
Submitted: 01-19-2004 / Last Updated: 01-24-2004
rar1.2Mb572
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Comments (9):

Posted by Anonymous ( 212.202.xxx.xxx ) at 2004-08-18 16:37:00    
This is the perfect rural tileset addition for me. There are two problems.

One, the names of the new tiles in the editor are in Spanish. OK not a big deal, but of course english would be a LOT easier.

Second, this tileset addon conflicts with the new tiles from the HotU expansion. Is there any chance you could fix this?

Posted by gribo at 2004-05-07 21:10:00    
How did you do the drawbridge?
I am trying to do the same for the city tileset, and i cant get the walkmesh for the drawbridge to work.
vini, vici, vomitti

Posted by Gonar at 2004-02-20 10:37:19    Voted 10.00 on 02/20/04
Overall: 10   Usefulness: 10   Value for Size 10   Ease of Use 10   Quality Control 10   

Posted by DunjonStomper at 2004-02-20 10:37:18    Voted 10.00 on 02/20/04
Overall: 10   Usefulness: 9   Value for Size 10   Ease of Use 10   Quality Control 10   

Posted by Mendeku at 2004-01-24 15:03:00    
Thanks for your comments, specially to DunjonStomper. I´ve solved now the problems you described before and another one I´ve detected on my own.

Now, here you have de hakpack updated.

Thanks again.

Posted by DunjonStomper at 2004-01-22 00:04:00    Voted 10.00 on 02/20/04
Vallis, I have HotU installed and it works fine but you do need to implement the changes I described or you will see blue space at the edges.

Posted by vallis at 2004-01-21 05:43:00    
Will this hakpak work with HoTU? Also, if I implement the changes posted below, will it fix the edge problems described below?

Excellent work, by the way. Exactly what I have been looking for. Thank you, thank you Mendeku!

Posted by DunjonStomper at 2004-01-21 01:40:00    Voted 10.00 on 02/20/04
As they say in the NFL, after further review......

There is a VERY small problem with this otherwise excellent tileset hak. Some of the terrain crossers end abrubtly at the map edge when you paint them down to extend beyond the border; blue space instead of Fortress Wall (Muro), Barranco (Trench), Imperial Road (Calzada) or Wall 1. Looking through I found that the 2DA file 'ttr01_edge' has what appears to be a few typographical errors:

Corner1 Edge Corner2 Height Model
12 Grass Wall1 Grass 0 wtr01_Z13_01

32 Grass Barranco Grass 0 WTR01_Z18_01
33 Grass Muro Grass 0 WTR01_Z19_01
34 Grass Calzada Grass 0 WTR01_Z20_01


I could not find the models referenced in the hak so I changed the file names to:

Corner1 Edge Corner2 Height Model
12 Grass Wall1 Grass 0 ttr01_Z13_01

32 Grass Barranco Grass 0 TTR01_Z18_01
33 Grass Muro Grass 0 TTR01_Z19_01
34 Grass Calzada Grass 0 TTR01_Z20_01

and re-added the 'ttr01_edge' 2DA file to the hak pack. That took care of the problem but there are other "w" model entries that I did NOT check:

Corner1 Edge Corner2 Height Model
21 Grass+ Wall1 Grass+ 1 wtr01_Z13_01

24 Castle **** Castle 0 wtr01_Z18_01
25 Castle **** Grass 0 wtr01_Z19_01
26 Castle **** **** 0 wtr01_Z18_01
27 Grass+ Slope Grass 0 wtr01_Z20_01
28 Water+ **** Water 0 wtr01_Z21_01
29 Water HighRoad Water 0 wtr01_Z22_01
30 Trees+ **** Grass 0 wtr01_Z23_01


I am not sure if they were renamed on purpose or if they are also in error. Like I said, a very small error but again a most excellent tileset hak pack. Muchas Gracias Mendeku!

Posted by DunjonStomper at 2004-01-20 22:08:00    Voted 10.00 on 02/20/04
When the "Fortress Wall" and "Ditch Crosser" were first released I was very happy to see them and added them to my campaign immediately! With HotU I have begun rebuilding my campaign from square one and am even happier to see them together - and with an "Imperial Road"?!? FANTASTIC! Many thanks Mendeku! In my opinion this is a must-have as it adds tremendously to the rural setting. With this hak, DOA's rural/city builder base, JXP's forest and mountains, and Danmar's LOK dungeon I am pretty well set :)

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