This Hak contains a huge number of new inventory items, please read the readme file on how to access them. I have included the items from Lilyth's ring and gem hak(the gems now have masks), Ultrace's Items graphics pack v1.0, the musical instruments of Harliquinn Whiteshadowand and durites wings(just the inventory graphics for cloaks). I have also added a new category of small resources and upgraded the 2da to SoU 1.30.
The hak now contains :- 8 belts, 27 large containers, 10 bracers, 11 cloaks, 135 furniture items, 218 gems, 12 gloves, 3 gold piles, 102 misc medium, 27 necklaces, 77 rings, 50 small misc, 29 large misc, 65 thin misc, 20 coins(under gems), 146 stackable medium resources, 17 stackable thin resources and 128 stackable small resources.
If anyone wants a specific inventory item for their mod let me know and I will see if I can find it and add it to my pack. **UPDATE** HotU 1.61.
Hmmm, sounds like it's time to check this hak out. Wish me luck....
Posted by Phoenyx ( ..xxx.xxx ) at 2004-03-01 13:58:00
Nevermind... problem turned out to be with my version of WinRar... Time to play...
Posted by Phoenyx ( ..xxx.xxx ) at 2004-02-29 17:49:00
I can't seem to open the file. WinRAR tells me the headers are corrupt.
Posted by Bloodmonkey ( ..xxx.xxx ) at 2003-11-15 06:13:00
No problems, just glad it still works :).
Posted by Summer ( ..xxx.xxx ) at 2003-11-14 14:39:00
OH! I just downloaded your hak again and it had a baseitems.2da file whereas the one I was trying to use didn't... now I see all the great things you've packed up for us, YIPPY!!! Thanks for your concern and help, Bloodmonkey. It's much appreciated :)
Posted by Summer ( ..xxx.xxx ) at 2003-11-14 13:59:00
I checked all my haks and non of them have a baseitems.2da file in them. I also opened up my mod and added your Item01 hak back to the top of the list, saved and closed the tool set. When I reopened and tried to make a new item I still don't get any of the new images you have. This is really upsetting especially since it seems everyone else can see the graphics but me :(
Posted by Bloodmonkey ( ..xxx.xxx ) at 2003-11-14 11:27:00
Check to see if any of the haks you are using have a baseitems.2da in them. If they don't I'm not sure why the new items are not appearing. Try adding the hak and saving the module then restarting the toolset. Not sure why but sometimes the hak doesn't appear the first time it is added to a mod.
Posted by Summer ( ..xxx.xxx ) at 2003-11-14 10:40:00
I have several haks, so I've tried to put it at the top of the list and still can't get the items to show up for me. There aren't any other 'item graphic' haks or .erf files in my list. Wish that I could figure this out because I really want this to work.
Posted by Bloodmonkey ( ..xxx.xxx ) at 2003-11-14 06:08:00
I have just downloaded this hak myself and I am using 1.32. I had no problem creating the items with the item wizard or the store new button. This is a very simple hak and little can actually go wrong with it, are you using another hak with it or using it on its own?
Posted by Bloodmonkey ( ..xxx.xxx ) at 2003-11-14 06:08:00
I have just downloaded this hak myself and I am using 1.32. I had no problem creating the items with the item wizard or the store new button. This is a very simple hak and little can actually go wrong with it, are you using another hak with it or using it on its own?
Posted by Summer ( ..xxx.xxx ) at 2003-11-13 15:22:00
I too have 1.32 and cannot get the images of your new items to show up in the Item Wizard when I want to make an new item for a store. Is there something I'm missing, would sure like to incorperate these great graphics into my mod.
Posted by Bloodmonkey ( ..xxx.xxx ) at 2003-11-09 09:57:00
ddaedelus,
I made this hack with 1,31 and I have had no problems with it myself. Are you using another hak with it or on its own?
Posted by ddaedelus ( ..xxx.xxx ) at 2003-10-11 13:48:00
I'm running v.1.32. During the build after importing your hak, I get a fatal exception error as it's checking the item resources. As with Lord Blade's comment, I suspect that your hak isn't compatible with v.1.31 or higher.
Posted by Lord Blade ( ..xxx.xxx ) at 2003-09-29 22:56:00
First off let me say that this HAK is very impressive and wonderfully done. I only wish I could get it to work in my mods. I can load and intergrate it into the toolset, but when I enter a area in game mode that contains an item from this HAK, it freezes and then gives me an error message. After about four hours of trial and error I am led to believe that this HAK is in some way incompatible with the 1.31 version. I am not very program or scripting literate so there is a good chance I may be wrong. Anyone have any thoughts on what the problem may be?
Posted by Bloodmonkey ( ..xxx.xxx ) at 2003-09-19 04:00:00
Jack, thanks for letting me know. It turns out I forgot to alter the max range for the large containers and large misc items in the base items 2da(doh!). I will update the hakpack today with an altered 2da. The alteration is fairly simple, if you want to do it yourself just change the max range of line 66(large box) and line 34(largemisc) to 500 in the baseitems.2da.
Posted by Jack ( ..xxx.xxx ) at 2003-09-18 22:37:00
hey i used your hak,but no containers were available,also i dont have any new large misc.Perhaps a new catagory for each is needed. BTW im useing the newest version of SoU 1.31 i belive it is
Posted by Gay gay gay ( ..xxx.xxx ) at 2003-08-12 09:55:00
What do they do?
Posted by Bloodmonkey ( ..xxx.xxx ) at 2003-07-10 10:50:00
No problems Mark. If you need anything else let me know.
Posted by Mark ( ..xxx.xxx ) at 2003-07-10 10:05:00
Bloodmonkey,
Great work! I will use your collection in my PW--Sepsis.
Thanks,
Mark
Posted by Gauntlet-Dragon ( ..xxx.xxx ) at 2003-06-27 12:43:00
Yeah! A marajuana leaf!
Posted by Bloodmonkey ( ..xxx.xxx ) at 2003-06-25 13:38:00
Sorry Kross, my 3d skills are pants. This is about as far as my artistic abilities go. The offer was made to create 2 dimensional inventory items that people wanted for their mods.
Posted by Kross ( ..xxx.xxx ) at 2003-06-24 12:48:00
After/if you get this updated for NWN 1.30 would it be possible to add in some weapon pieces (blades, hilts, guards, etc)?
peace.
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