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NWN HAKPAKS

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Title  NanoSky Pack I - Hi Res
Author  Nanosphere
Submitted / Updated  02-09-2004 / 03-01-2004
Category  Other
Expansions  HOTU-1.59
Description
This HAK contains four new skies : a forest skybox with large trees and day/night transition, a canyon skybox with sprawling canyon walls and day/night transition, foreboding thunderstorm clouds with day/night transition, and an Underdark skybox with a large cavernous feel. This is the Hi-Res NanoSky Pack, it uses uncompressed TGA textures to attain best quality. This HAK will not override any of the default Bioware skyboxes. Includes a demo module showcasing the four skyboxes, module requires SoU and HotU 1.62.8047 or higher.

This HAK contains skybox entries from the part II and III packs as well but not the textures for them. In order to use them you will have to download the second and third NanoSky Packs. They can be downloaded at http://nwvault.ign.com.

Update Notice - Sunday, February 29th, 2004: The 2DA file has been properly padded in this update. This will change the order of entries in the 2DA file. Any modules using this pack prior to this update may have to be updated if they are to take advantage of the updated pack. Sorry for the inconvenience.


Files

NameTypeSizeDownloads
NanoSkyHiRes10.zipNanoSkyHiRes10.zip
Submitted: 02-09-2004 / Last Updated: 03-01-2004
zip9.8Mb16580
--
ReadmeNanoSkyPack.txtReadmeNanoSkyPack.txt
Submitted: 02-09-2004 / Last Updated: 02-29-2004
txt1.1Kb5900
--
SCORE OUT OF 10
9.44
10 votes
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Comments (33):

  1  2 Next>

Posted by burdebc at 2011-02-20 14:42:18    Voted 10.00 on 02/20/11
Looks excellent, but will not work with demos unless everything in the name is lowercase. For instance this one needs to be named nanosky_hires.hak, the others need to be named nanosky_ii_hires.hak and nanosky_3_hires.hak.

Posted by burdebc at 2010-11-08 11:24:28    Voted 10.00 on 02/20/11
I got the following error in my log when I tried to play Tale of a Mage Chapter 1. Names Differ: ISky_001 Forestn_001

Posted by Lester at 2008-01-27 15:07:56    Voted 10.00 on 01/27/08
Utterly brilliant.

Posted by Scarn71 at 2006-08-03 21:54:57    Voted 9.25 on 08/03/06
Awesome.

Posted by Hugie at 2005-12-02 17:43:00    Voted 9.25 on 12/02/05
Used these in my module 'Tale of a Mage, Chapter 1 - The Uvudry Threat.' They added a lot--Thanks!

Cheers,

Hugie
_________________________
[My (Important) Submissions] [My Website: Link]

Posted by The Amethyst Dragon at 2005-07-31 14:16:54    Voted 10.00 on 07/31/05
Most excellent.
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Vault Entries: The Complete List (50+ entries, including 17 Hall of Fame awards)

Self-Promotional Honesty: If you have opinions on stuff I've made, or if you use any of it (as a player or builder), I like comments/votes/feedback...so do other content makers and builders. Keep us motivated. :)

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Posted by Hugie at 2005-07-25 15:28:16    Voted 9.25 on 12/02/05
WHOA. Awesome.
_________________________
[My (Important) Submissions] [My Website: Link]

Posted by Uthervl at 2004-11-28 08:34:00    
Excellent work thanks!

Posted by Anonymous ( 65.238.xxx.xxx ) at 2004-09-27 12:57:00    
how would you combine all three haks for use with a mod? im making a mod and the only haks im using are these three (low res only) but im not sure how to combine them.

thanks, keep up the great work

Posted by Daijin at 2004-04-04 15:35:34    Voted 9.00 on 04/04/04
Adds nice background scenery =)
_________________________
Dream Well, Faith, Loyalty, Truth, Honor, Friendship always.....

Daijin Dreamweaver, Leader of the Dream Warriors for 32 years, going strong.

Nwn The Dunjon Shard:
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Posted by Rabaut at 2004-03-21 14:21:17    Voted 9.00 on 03/21/04
Forest sky rocks

Posted by Nanosphere at 2004-03-01 20:43:00    
Minor Update: Added entries into the skyboxes.2da file for Doyleyboy's and Mohss's skies.

If you want to use Doyleyboy's and Mohss's skies in conjunction with this HAK, simply add their HAK files to your module along with mine then select the appropriate sky from the list.

Please Note! Their skies were not originally intended to be used with the HotU skybox system. As such, you may encounter bugs when using their skies in such a manner. For best results read the documentation included in their files and apply their skyboxes per their instructions.

Posted by Nanosphere at 2004-02-29 19:09:00    
Update Notice - Sunday, February 29th, 2004: The 2DA file has been properly padded in this update. This will change the order of entries in the 2DA file. Any modules using this pack prior to this update may have to be updated if they are to take advantage of the updated pack. Sorry for the inconvenience.

Also updated entries for PsySkies Addon.

Posted by dkhalsa at 2004-02-28 11:37:43    Voted 5.00 on 02/28/04

Posted by Nanosphere at 2004-02-28 02:05:00    
Updated to work with Pack III

Posted by MorganQuickthrust at 2004-02-20 10:37:24    Voted 9.00 on 02/20/04
Overall: 9   Usefulness: 10   Value for Size 8   Ease of Use 9   Quality Control 9   

Posted by MokahTGS at 2004-02-20 10:37:24    Voted 10.00 on 02/20/04
Overall: 10   Usefulness: 10   Value for Size 10   Ease of Use 10   Quality Control 10   

_________________________
Mokah - The Grumpy Strumpet
|| Dear Strumpet Letters || Jabberwocky Development Blog || Vertex I - The State of the Union ||

Posted by Nanosphere at 2004-02-17 12:18:00    
Minor update: updated texture for Canyon sky.

Posted by Nanosphere at 2004-02-14 20:02:00    
Updated to help fix a couple bugs when using with large areas. Redid forest skybox.

Posted by Prodiprodi ( ..xxx.xxx ) at 2004-02-14 03:22:00    
great new skies , my favourite and most usefull is the Underdark that is perfect with cave tileset but id like a second version with stone texture exactly like underdark tileset stone texture (more brown)

Posted by Nanosphere at 2004-02-12 19:07:00    
Updated to work with Pack II

Posted by Lady_Oonagh at 2004-02-12 15:09:00    
These look great, and the possibilities for other skies are are endless.

Posted by Nanosphere at 2004-02-11 23:19:00    
Only the demo module requires the 1.62 beta patch or higher. The HAK itself containing the skies should be able to work in any module you add it to assuming you have support for Biowares skyboxes in your toolset version.

Posted by MokahTGS at 2004-02-11 22:05:00    Voted 10.00 on 02/20/04
GAH!! Talk about mean!! These great looking skies posted with a Beta patch toolset version...

Seriously don't do that again...

I'm sure these are nifty, and I'd love to use them...I'm not risking a beta patch to try them though...sigh.
_________________________
Mokah - The Grumpy Strumpet
|| Dear Strumpet Letters || Jabberwocky Development Blog || Vertex I - The State of the Union ||

Posted by Sotae. ( ..xxx.xxx ) at 2004-02-10 23:47:00    
You should really consider using DDS textures instead. You save space and get high resolutions.

Posted by Ichyro ( ..xxx.xxx ) at 2004-02-10 19:36:00    
Very, I'd not mind if you made a hak, that would override the original NWN skies (truth be told, they are not great, and are weak in comparison to yours)

Posted by Nex ( ..xxx.xxx ) at 2004-02-10 14:22:00    
Spot on, thanks

Posted by Bob Tom Thumb Beanhead ( ..xxx.xxx ) at 2004-02-10 14:11:00    
Idea! A skybox with a gorgeous mountain vista!!! Would be useful and awesome. Think about it. Love it. Hate it?

Posted by Bob Tom Thumb Beanhead ( ..xxx.xxx ) at 2004-02-10 14:11:00    
Idea! A skybox with a gorgeous mountain vista!!! Would be useful and awesome. Think about it. Love it. Hate it?

Posted by MorganQuickthrust at 2004-02-10 07:01:00    Voted 9.00 on 02/20/04
Outstanding!! Thanks!! :)

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