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NWN HAKPAKS

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Title  No Creature Glow
Author  TheMountain
Submitted / Updated  05-01-2003 / 05-01-2003
Category  Creatures
Expansions  NWN - 1.29 or lower
Description
This hak should remove the mouseover / TAB glow on creatures. Lots of people have requested this, I just hope it works properly. Please read the Readme! Thanks!

Files

NameTypeSizeDownloads
noglow.zipnoglow.zip
Submitted: 05-01-2003 / Last Updated: 05-01-2003
zip12.44Kb583
--
Mouse_Glow_Readme.txtMouse_Glow_Readme.txt
Submitted: 05-01-2003 / Last Updated: 05-01-2003
txt0.81b651
--
SCORE OUT OF 10
10
2 votes
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Comments (11):

Posted by Velexia at 2009-02-07 08:02:22    Voted 10.00 on 02/07/09
Fixing vote.
_________________________
The VIVE NWN Project.
A Neverwinter Nights Vault hak Compilation. To be resumed again! -Vex, 2011

Posted by Velexia at 2009-02-07 08:01:48    Voted 10.00 on 02/07/09
I love it, I want more non glowing things!
_________________________
The VIVE NWN Project.
A Neverwinter Nights Vault hak Compilation. To be resumed again! -Vex, 2011

Posted by greendorito ( 68.50.xxx.xxx ) at 2004-12-29 14:15:00    
This is a nice hak and can come in handy. I would very much like to have a no glow on everything. Im running a mod for some friends and I want to slow it down some. If they had to take the time to search for things instead of hitting tab then that would do it.

Posted by greendorito ( 68.50.xxx.xxx ) at 2004-12-29 14:14:00    
This is a nice hak and can come in handy. I would very much like to have a no glow on everything. Im running a mod for some friends and I want to slow it down some. If they had to take the time to search for things instead of hitting tab then that would do it.

Posted by Nydoc ( 168.156.xxx.xxx ) at 2004-05-24 15:25:00    
BWUHAHAHAHAHAHAHAHA!!!!

My Underdark is now SO much darker >:)
Thieves and invisible creatures are gonna kick @$$!!!

Posted by Old_Scores_Transfered at 2004-02-20 10:04:29    Voted 10.00 on 02/20/04
This is a compilation of the old system into a single score. There were 1 that made this score of 10.

Posted by TheMountain ( ..xxx.xxx ) at 2003-06-02 14:44:00    
Yeah , getting rid of the glow sure would be nice.
Still no idea how though, but Im still looking into it.
Wish there was a way of tracking functions in the Game Engine - That way we could track the glow command to the file / script that makes it happen, and eliminate it.

Oh, and thanks for the feedback, it's appriciated!

Posted by Den of Assassins ( ..xxx.xxx ) at 2003-05-30 14:53:00    
Mountian, this is a great hak... no one mentioned it, but equipped weapons still glow though I can live with that. :D

I'll second (or third or fourth) the call to remove tab-glow from placeables. If you ever stumble across that, it will indeed be a cause to rejoice among those who don't like their adventures "spoon fed".

Posted by Visceral ( ..xxx.xxx ) at 2003-05-04 19:26:00    
I cannot tell you how much I wanted this. Acutally, the placeables thing is what I wanted it most for, but this is an excellent first step. If you can kill the glow for the placeables I would simply die from delight.

Posted by TheMountain ( ..xxx.xxx ) at 2003-05-03 02:11:00    
Thanks Velmar!
I happened uppon this while trying to find out how the mouseover glow really works.
Still not sure how to do this for placeables, but Im looking into it.

Posted by Velmar ( ..xxx.xxx ) at 2003-05-02 15:17:00    
Cool, never did think of that use for 'TARGETABLE'.
Simple but effective patch.

No go and do the same for placeables :)

Vel

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