This tileset is a modification of the standard Bioware Cave/Mines tileset for the override directory. This set adds ceilings to all the standard cave tiles, uses default textures. By using this version you will be able to see ceilings in module/server that do not use the Cave Ruins Hak If you find any quality problems with the set, please Email me using the supplied address. :Multiple walkmesh problems fixed :Waterfall Emitter bug fixed :Ceilings now fade
*forgot to vote* _________________________ "I live for Bahamut because I no longer see any reason to live for myself."
-- Illiani Dourana the Hoardless
An amazing override that I recomend to anybody who loves a nice bit of old school dungeneering. _________________________ "I live for Bahamut because I no longer see any reason to live for myself."
-- Illiani Dourana the Hoardless
*quote*Hi I just wanted to Report a BUG I just discovered after having use this great set since the first version.
The tile tdm01_a13_01 has a weird bland grey texture on it even in your latest version, you can see it when you place a door transition into a cave wall (not a coridoor) also when placing said door in the toolset if you have tdm01_z20_01 (part of this set) in your override directory it makes the toolset crash with read violation errors.*quote*
Removing these two files from the override AND from the .hak (with nwhak.exe) seems to solve the problem, and it doesn't ruin the visual experience that much.
Il check into it, can you send me a screenshot of the areas, so I can duplicate it
Posted by Leurnid ( 24.113.xxx.xxx ) at 2006-03-28 03:32:01
Wonderful override, but I have detected a problem.
When the Area Transition door is placed in a corner of a large room (NOT in a corridor) it causes the NWN client to crash.
Any hope of a fix?
Posted by DM_harlequin at 2005-10-28 06:59:46 Voted 10.00 on 10/28/05
Hi I just wanted to Report a BUG I just discovered after having use this great set since the first version.
The tile tdm01_a13_01 has a weird bland grey texture on it even in your latest version, you can see it when you place a door transition into a cave wall (not a coridoor) also when placing said door in the toolset if you have tdm01_z20_01 (part of this set) in your override directory it makes the toolset crash with read violation errors.
Maybe look into those ? I look forward to the next version.
Posted by xarthna at 2005-09-25 11:20:54 Voted 10.00 on 09/25/05
Looks awesome!
Posted by miyafawyn at 2005-09-24 10:57:15 Voted 10.00 on 09/24/05
*casts vote*
Posted by miyafawyn at 2005-09-24 10:55:59 Voted 10.00 on 09/24/05
WOW!!
Posted by miyafawyn ( 24.255.xxx.xxx ) at 2005-09-24 10:54:23
WOW!!
Posted by Reinstag at 2005-09-24 09:47:34 Voted 9.75 on 09/24/05
Great work. This is going directly to my override folder. _________________________ Link
Posted by Nighthawk4 ( 62.56.xxx.xxx ) at 2005-09-24 09:34:43
Brilliant - adds a huge amount to the immersion of the game.
I have added pits and lava now. the set is very much like Gestalts caverns now. but with ceilings. as a matter of fact I used gestalts ITP, Set, and naming convention. I will make sure to give him proper credit. Does anyone know of a good raise lower addon for the caves.. I will add that.. and I will consider this set complete.
When I update the caves this time.. I will also fix the two stairs up
Posted by Narph at 2005-09-22 13:25:00 Voted 10.00 on 09/22/05
Drastic Inrovment can't go with out it
Posted by Alosynth at 2005-08-06 17:19:30 Voted 10.00 on 08/06/05
Gives a much more cave like effect to caves
Posted by vasteel ( 24.19.xxx.xxx ) at 2005-08-06 16:15:34
Great hak will use it in my module eventully
Posted by glendarin at 2005-08-06 10:42:11 Voted 9.50 on 08/06/05
Excellent Hak Pak. Finally caves have ceiling's!!!
Great Job
Glendarin.
Posted by The-Crow at 2005-07-12 17:07:24 Voted 10.00 on 07/12/05
Such a great addition to the cave tileset. There is one problem I discovered with it though, if you want to use tilemagic to place a "stone floor" tile you suddenly get a tile of cave roof on top of it, this is a bit of a problem when you put some stone tiles into say an outdoor grasslands area, you end up with floating cave roof in the sky :)
Posted by MorgTzu at 2005-07-12 10:40:36 Voted 10.00 on 07/12/05
I could never play neverwinter without it....My only hope is more roofs. Thanks for your hard work.
-MorgTzu
This is a really great file, I'd love to see one for the Crypt tileset. Keep up the good work.
Posted by Fu_Miga at 2005-03-03 03:47:46 Voted 9.50 on 03/03/05
_________________________ ========================
The SAGA Project
======================== Link
Friendship based RP club
========================
Posted by Jenova_X at 2004-11-30 04:44:22 Voted 10.00 on 11/30/04
Posted by MasterP at 2004-10-09 06:47:33 Voted 5.00 on 10/09/04
Looks good but has a bug with one of the exits, so i cant use it.
Posted by Kace357 at 2004-09-16 21:48:00 Voted 7.75 on 09/16/04
wow great job cant wait for the others please hurry:)
Posted by Kace357 at 2004-09-16 21:47:02 Voted 7.75 on 09/16/04
wow all i can say is wow!!!!!!!!!!!Great job cant wait for the others!!!!
Posted by Cure ( 129.142.xxx.xxx ) at 2004-09-12 08:10:00
Why did you make the ceilings fade? It looks much better when they don't.
Posted by Serious Bug ( 217.95.xxx.xxx ) at 2004-08-13 11:54:00
Hi, this looks great but it has a serious bug.
You cant go through the cave exit that looks like a dragon mouth! Its like something is blocking the way. (At least it did for my half-orc, didnt check with smaller chars) So i had to uninstall it.
Posted by Gomisan at 2004-08-07 04:52:06 Voted 9.50 on 08/07/04