This pack contains a fix to the die animation and a retouch of the texture. ***NOTE: IN ORDER TO USE THE WORM TO IT'S FULL EXTENT YOU HAVE TO HAVE THE MOD THAT CAME WITH VERSION 1 OF THE WORM. Thanks
As it is this model looks frankly awful. But blockyness and bad texture aside, this has a lot of potential in my view - skinmeshed and reskinned it might look awesome.
Posted by Gothryd at 2006-10-04 14:04:45 Voted 8.00 on 10/04/06
The model looks like it needs some love. Body segments are "blocky" and it looks more like a robot worm than a living worm. The mouth and head are great.
This is a compilation of the old system into a single score. There were 1 that made this score of 5.
Posted by Nightbringer ( ..xxx.xxx ) at 2003-03-31 11:15:00
I put this guy in a desert terrain and put a barkskin effect on him at spawn in... that coupled with a "long" perception range and the "old dragon" sound set made an almost perfect sand worm...
I didn't have any problems with the cutting my way out script though (and I didn't do any changes to it)
Posted by NWC Snake ( ..xxx.xxx ) at 2003-03-27 09:43:00
Hail! I have fixed the problems that were preventing the purple worm scripts from working properly. The first thing I had to do was move the command that sets a local object representing the worm on the swallowed player. It was in the PWSwallow function in the pw_inc file. My experiments showed that it was not actually setting the local object properly because it had not been passed to the function. I moved the SetLocalObject function into the pw_on_eoc script. It is right before the call to PWSwallow. This does mean that the local object will be set sometimes when the player avoids the swallow attack, but that shouldn't cause any problems.
I also discovered that the GetTotalDamageDealt() scripting function doesn't work. Maybe it used to, but it doesn't now. I put in a SednMessageToPC diagnostic statement to see what the function returned, and it was always zero. I replaced that function in the pw_stch_on_dam script with a small routine that keeps track of the damage done to the "stomach lining" by comparing its max HP and its current HP. I arranged it so that the damage done in each attack would get passed on to the worm, as it should, and the cumulative damage to the "stomach lining" determines whether an escape is triggered.
Once I had these two problems fixed, the "cut your way out" function worked nicely.
Your Humble Serpent,
Snake
Posted by NWC Snake ( ..xxx.xxx ) at 2003-03-26 19:14:00
Hail! Firehazurd, I have been unable to get the "cut your way out" aspect of your purple worm to work at all, even when I purposely equipped my test character with weapons that should have been effective. The "stomach lining" took damage, but even a 20th level fighter with regen was unable to cut his way out. The damage done was over 100 hp. According to the script, 25 hp of damage should be enough to trigger the escape function. My conclusion is that there is something about the script that is not working as intended. I added a diagnostic SendMessageToPC to the pw_stch_on_attk script that sends the GetTotalDamageDealt() result (nDamage) to the PC after every attack. The result was always 0 (zero). The function that is supposed to be keeping track of the damage dealt to the stomach lining by the player character is therefore not working properly.
I have also observed a lot of "weapon ineffective" messages when fighting the worm. Some of our players have concluded that we made the worms Plot so they would be unkillable. Of course, that isn't true. It is clear that the worm does take damage, so the weapon is not actually "ineffective." Got any ideas as to why these erroneous messages are being generated?
Your Humble Serpent,
Snake
Posted by Dryndalyn ( ..xxx.xxx ) at 2003-03-23 04:03:00
I agree with lapingros.
Posted by lapingros ( ..xxx.xxx ) at 2003-03-18 18:18:00
Unfortunately I didn't download the first version, is there anyway you can put it back up (is this hak the same thing just sans mod? or what is going on here?) or maybe you could just post the mod so I can see how it all works
Thankyou
Lapingros
Posted by jules ( ..xxx.xxx ) at 2003-02-20 02:58:00
the short weapons only in the stomach trick is very clever,
but extremely tough on players who don't know about it. Can
I suggest some float text to warn whats happening....... I
managed to massacre a 20th level character by not picking
up on why the lining was taking no damage. ouch!
Otherwise......... truly terrifying, which is
appropriate :)
Posted by Firehazurd ( ..xxx.xxx ) at 2003-02-13 12:09:00
FYI the hak is 466 kb not 466 mb thanks.
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