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NWN HAKPAKS

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Title  Roman Temple
Author  GrassMaster
Submitted / Updated  04-18-2004 / 04-24-2003
Category  Tilesets
Expansions  Works on all versions
Description
Adds a roman temple group in the rural tile set. Special thanks to Tom_Banjo for making the model into a usable tile for Neverwinter Nights. Fixed it so it now works with HotU

Files

NameTypeSizeDownloads
RomanTemple1.hakRomanTemple1.hak
Submitted: 04-18-2004 / Last Updated: 04-24-2004
hak398.96Kb940
--
SCORE OUT OF 10
9.81
6 votes
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Comments (16):

Posted by Realms_of_Mythology at 2010-09-04 13:45:55    Voted 10.00 on 09/04/10
Can't believe I have not voted on this before. I adore this building. It is used heavily in our Pompeii area. Thank you so much!

Posted by Armor Darks at 2008-07-05 07:50:22    Voted 10.00 on 07/05/08
good
_________________________
.: Axistown.ru PW
.: Complete Rural/City v0.985 - massive 2300+ rural, city, castle tileset for nwn1

Posted by Daemon_Blackrazor at 2007-10-20 06:02:15    Voted 10.00 on 10/20/07
I love it - how about some more??
_________________________
"I'll sit myself behind this clock, and sing tunes on its belfry!
I am the one you warned me of."

D.

Posted by silvercloud at 2004-12-01 04:59:00    
how about sharing the cobble one adinos?

Posted by adinos at 2004-07-29 11:23:11    Voted 9.25 on 07/29/04

Posted by adinos at 2004-06-02 03:07:00    Voted 9.25 on 07/29/04
Disregard my earlier comment - there is nothing wrong with the temple - the problem was in my .SET file - I had the temple as columns=1, lines=2, instead of columns=2, lines=1.

Once I fixed that everything worked fine, and after replacing the grass with cobble, the temple made a really nice addition to my city.

Posted by Nazrohn at 2004-05-28 13:59:37    Voted 10.00 on 05/28/04

Posted by adinos at 2004-05-25 03:20:00    Voted 9.25 on 07/29/04
I grabbed a copy and was going to do a minor retexture (replacing the grass with cobble, to make this fit into an expanded city tileset I am working on), when I noticed a problem.

Bacically, the temple occupies two tiles, one containing a tree and the other the temple itself, but the temple itself extends beyond the temple tile.

What this means in practice is that if you approach the temple from the back you will walk on the ground, right through the wall of the temple.

Posted by adinos at 2004-05-25 03:19:00    Voted 9.25 on 07/29/04
I grabbed a copy and was going to do a minor retexture (replacing the grass with cobble, to make this fit into an expanded city tileset I am working on), when I noticed a problem.

Bacically, the temple occupies two tiles, one containing a tree and the other the temple itself, but the temple itself extends beyond the temple tile.

What this means in practice is that if you approach the temple from the back you will walk on the ground, right through the wall of the temple.

Posted by GrassMaster at 2004-04-24 16:01:00    
Updated it and it should now fix that problem Rabaut. Also added a picture ;).

Posted by Rabaut at 2004-04-22 16:02:00    
I fear this hak make no more avaible turfhouse and wagon... I suggest a itp change.

Posted by SIXSIXSIX ( 82.51.xxx.xxx ) at 2004-04-22 13:50:00    
screen where are youuuuu ? .....I HATE YAHOOO GEO CITIES

Posted by Wolfsong at 2004-04-21 08:48:00    
Looks nice.

I suggest adding a screenshot to this page the draw more downloads. ;)- Wolfsong
"The Record of Lodoss War Project"
_________________________
// Wolfsong

Posted by TrishCaliase at 2004-04-20 13:27:24    Voted 8.00 on 04/20/04

Posted by Trish Caliase ( 24.94.xxx.xxx ) at 2004-04-20 13:26:00    
Very classy nice building, hope to see different Roman buildings from you in the future.

Posted by Tom_Banjo at 2004-04-20 13:19:00    
you did a great job on this. hope to see more from you in the future.
_________________________
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