Have you ever noticed that traveling through the vast castles of NWN you encounter square room after square room after, well you get the idea. Velmar gave us a tower interior that broke that mold and this is merely an extension of that - round tiles for the castle tile set. Now you can create that tower in your castle and you are no longer hampered by square dining rooms. This hak pak includes twelve new tiles (and their map images) to add these circular beauties to your own humble abode. The tiles include a standard tile, an empty tile, stairs up and stairs down for each of the three major floor sets (rich, library, and stone). These have been designed as a feature set and as such no corridors can enter them. All tiles use standard Bioware textures. This is an add-on for the castle tileset and includes a modified .set and .itp file for the castle tileset.
Issues: There aren't many and they are small, but bug me. If anyone has any hints on how to fix them please let me know. 1) The map image colors for the stone and rich tiles are slightly off. Your map may have a slight checkerboard appearance to it. 2) The staircases up / down do contain a doorway, but interesting and unintentional things happen if a door is placed there. You can see the door open into space. So, I took out that ability as cool as it was. In order to use the doorways you will need to either place a peaceable door in the doorway (they should fit, and they open in rather than out) or use a trigger on the staircase. NOW WITH DOORS! 3) I found one interesting shadow issue that I can't figure out. Sometimes when you are on the top of a staircase, your shadow will project through the doorway and be super big on the other side. It seems to only happen in a very small area on the staircase.
Please feel free to use / distribute these new tiles and post comments or issues here on this site. But please give credit where it is due. As such - here is mine: A huge thanks goes out to Danmar who lead me on the path to fixing my walkmesh issues. Velmar was also a great help in getting started with his tutorials as well as giving us some great tower tiles. Also, thanks to all for all the wonderful modding tools on the vault and elsewhere. They have definitly made this job easier. YL ***UPDATE #4 Fixed texture alignment issues on the Rich tiles. Fixed texture alignment issue on Standard Bioware Corner Rich Tile (pictures included). Included cleaner mini-map icons. These icons were provided by Rick Burton who also tipped me to the texture misalignment. Thanks Rick!
Posted by Gothryd at 2007-10-18 09:49:55 Voted 9.75 on 10/18/07
Cool stuff.
Posted by Endoora at 2006-12-27 11:52:14 Voted 10.00 on 12/27/06
groundbreaking which deserves a good rating! _________________________ - Endoora -
The Glory and Freedom Chronicles
A Neverwinter Nights Persistent World Project
*****
Development resumed as of 2009-JUN.
Hail all inspirational contributors!
*****
Posted by rawn_phoenix at 2006-12-27 04:05:55 Voted 10.00 on 12/27/06
I have also used this before - and you are deserving of the vote!
Posted by ATOM at 2006-12-17 04:11:50 Voted 10.00 on 12/17/06
I have used this in the past, and you deserve the vote.ATOM
Posted by Dradjeel at 2006-12-17 02:34:16 Voted 9.50 on 12/17/06
It's the simple things that make the most difference. _________________________ The Power Almighty rests in this Lone Ring.
The Power, alrighty, for Doing Your Own Thing.
Posted by Tiggsie at 2006-12-12 14:27:33 Voted 10.00 on 12/12/06
Can't believe this isn't in the Hall yet. Small and simple hak, but very useful. Great job. :)
Posted by ATOM at 2006-12-03 04:49:54 Voted 10.00 on 12/17/06
Definately deserves a vote...i remember using this a few times in my mods. _________________________ Three Headed Troll Art Wurks
Posted by Vipre at 2006-10-25 10:37:05 Voted 9.50 on 10/25/06
Great concept. Why the games' designers didn't include rounded options from the start is just confusing. _________________________ I've got games in my blood. It took me forever to figure out how to get them in the needle though.
Posted by Estelindis at 2006-10-23 05:27:30 Voted 10.00 on 10/23/06
Posted by viana_qoh at 2006-08-03 15:46:13 Voted 9.50 on 08/03/06
Great, just what I was looking for. A little large, though.
Posted by Carbon_666 at 2006-07-03 19:12:26 Voted 9.00 on 07/03/06
This is great! Just what I was looking for :D
Exept for one thing: there aren't any round tiles for the Jail set. Any plans on making these? Figure it really shouldnt be too much work. Maybe just reskinning one round tile with the Jail texture. But I ahve no idea how to do that myself.
But anyway, great hak!
Posted by Akkei at 2005-08-06 11:25:30 Voted 9.75 on 08/06/05
Very useful stuff
Posted by hi-there1 ( 67.190.xxx.xxx ) at 2005-07-28 07:34:24
any chance of making another set of the stairs that go the oposite way? ie stairs that go up and curve to the left, and stairs that go up and curve to the right? same for down too!
love your hak, and cant wait to use it in my new mod..
thanks for your hard work!
Posted by Dradjeel at 2005-07-04 01:29:40 Voted 9.50 on 12/17/06
Sheer overwhelming simplicity, the hallmark of an excellent idea. _________________________ The Power Almighty rests in this Lone Ring.
The Power, alrighty, for Doing Your Own Thing.
Posted by Hybrid Threory at 2005-06-13 10:34:10 Voted 10.00 on 06/13/05
Its about time! Good Job
Posted by ender22 at 2005-02-20 12:39:02 Voted 10.00 on 02/20/05
Fantastic work. Simple, small, and it just works great. Beautiful integration with the existing set. Great job!
Posted by Wolfsong at 2005-01-09 07:56:25 Voted 8.00 on 01/09/05
Posted by eo_nomine at 2004-10-01 15:56:17 Voted 9.50 on 10/01/04
Posted by Mike Rodrigues ( ..xxx.xxx ) at 2004-04-23 23:19:00
Hi
I have only just gottne into the builder's side of NWN and was just discovering this problem. Then I stumbled upon your hak. This is great. Gonna make a huge difference to my module...I just don't have the know how to do something like that...but was trying within the confines of the toolset (wan't really working though). Thanks.
Posted by Mike Rodrigues ( ..xxx.xxx ) at 2004-04-23 23:19:00
Hi
I have only just gottne into the builder's side of NWN and was just discovering this problem. Then I stumbled upon your hak. This is great. Gonna make a huge difference to my module...I just don't have the know how to do something like that...but was trying within the confines of the toolset (wan't really working though). Thanks.
Posted by Na at 2004-02-20 10:37:19 Voted 10.00 on 02/20/04
Overall: 10 Usefulness: 10 Value for Size 10 Ease of Use 10 Quality Control 10