Adds the ruins tiles and alot of the rural tileset terrain to the MICROSET. No edge.2da changes have been made. There are two ruined wall crossers that can be used together and many different types of ruined buildings etc. Shadows are still not correct and I don't have custom minimap's for the tileset. Hope someone gets some use out of this. Email me with constructive coments and suggestions. There is also a small placeable addition that is CEP compatable.
This is some great work. I plan on using it extensively. One thing...
Barrow #3 (rns01_r01_08a), Building #8 (rns01_r01_020), and Building #9 (rns01_r01_099) are crashing the game for me. They are not crashing the tileset, however. Perhaps this is a walkmesh issue?
Posted by Duce ( 81.157.xxx.xxx ) at 2005-02-11 09:17:00
Ok i downloaded this and put it in the hak file but nothing happened. am i putting it in the right bit or what do i do. can u either please post up the steps or email me them?
Posted by Jacoby at 2004-07-25 18:54:01 Voted 9.00 on 07/25/04
Racer's stuff gets better and better not to mention he always makes stuff that is useable in just about everything.
it IS cool, but far too big for me to use in my module. is there no way to reduce the soze?
Posted by Little_Baron at 2004-05-03 07:08:19 Voted 10.00 on 05/03/04
The most important thing here is the models... RB has actually provided the community with some beatiful looking ruin terrain... the Wall crossers alone are worth the DL.
Posted by Dradjeel at 2004-04-05 13:00:10 Voted 8.00 on 04/05/04
I'd like to see more stuff on this set, but even as such it still fills an important niche. Solid work, definitely. _________________________ The Power Almighty rests in this Lone Ring.
The Power, alrighty, for Doing Your Own Thing.
Posted by Dradjeel at 2004-04-05 12:58:00 Voted 8.00 on 04/05/04
Pretty cool stuff, it definitely fills a niche that I've not seen previously filled. Keep up the good work."Et Eärello Endorenna Utúlien" _________________________ The Power Almighty rests in this Lone Ring.
The Power, alrighty, for Doing Your Own Thing.
More, definately, please. There's a dearth of tilesets that you could use to create a ruined castle on the edge of the moor - or a ruined castle on the edge of the swamp. Or in the swamp, for that matter. And I like your utilization of the Microset, which was otherwise useless to me. Also, seconding CODIDLACEP - This would look great with the CODI/Daggerdale swamp set.
Posted by NWN2_IS_COMING ( ..xxx.xxx ) at 2004-04-05 09:04:00
Ruined_building_7 stair doesnt work
Posted by CODIDLACEP ( ..xxx.xxx ) at 2004-04-05 08:20:00
SUPERUSEFULL both tiles and placeables ...id like to see a combo (only tiles) :
( CODI-Daggerdale Swamp + Ruincastle + BIOWARE_Forestruins + Ruins Tileset )
Thanks for the tip on the building size. I hadn't really thought much about pathfinding for the big creatures...Most of my testing (which was limited) was done with small to medium ones...
I added this to the Microset to keep from conflicting with all the rural stuff that's out there. It was more work on my part and certainly duplicated much of what was already done, but I wanted builders to be able to use this alongside the plethora of rural hak paks already in use.
Posted by Little_Baron at 2004-04-05 07:30:00 Voted 10.00 on 05/03/04
Thanks for the new version!
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