This is an UPDATE of the collective work that I (Fen), Brent Anderson and El Magnifico Uno have done to bring you the much dreaded Rust Monster. Included in this update are portraits (.2da) and appearance (.2da) files so that things are a bit more proper. I've also included an .erf file that has the beast setup as per the 3e Monster Manual. See the README.TXT for detailed installation instructions. Enjoy! Credits: Model, texture and portrait by Fenmarel, Animation by Brent Anderson and scripting by El Magnifico Uno
Additional notes on the scripted rust mechanic originally authored by Loredemil and September then updated to its current form by El Magnifico Uno ([email protected]): The scripts not only provide for the chance of destroying any metal objects used to strike it, but also give the rust monster the ability to sense metal items on the ground. Anything laying on the ground it will 'sniff'. Things that it determines as being metal it will 'eat'.
Posted by chico400 at 2009-11-13 07:11:45 Voted 10.00 on 11/13/09
Very cool monster, i like it!
i used it on my last campaign.
players loved it! _________________________ NWNCQ & NWNCQ-SciFi Project Hak & Override - V1.3 >>> Link
CEP Team Artist>>> Link
Posted by SirOtus at 2009-10-06 11:09:48 Voted 10.00 on 10/06/09
Truly excellent work - a must have. Model, animations, and skin are all top-notch; El Magnifico Uno's item-destroying script is the foundation upon which I have built many more item-destroying critters in my assorted modules. Thanks for the wonderful addition to the NWN bestiary! _________________________
Posted by Styxx42 at 2009-10-02 08:13:21 Voted 10.00 on 10/02/09
Put this little bad boy in my last module.
Players of Pnp knew right away what that beast was and ran like little girls out of the room. The poor nub that charged in hack with his sword.....
Fantastic work.
Posted by PLUSH HYENA of DOOM at 2009-10-01 15:00:17 Voted 10.00 on 10/01/09
Posted by Barry_1066 at 2009-09-05 21:58:02 Voted 10.00 on 09/05/09
This is a very appreciated model and a great addition to the available creature list for DMs.
Posted by The Amethyst Dragon at 2008-09-09 10:52:41 Voted 10.00 on 09/09/08
Aaaaaah! Run away! Run away!
These are great. Nothing says D&D like the humble rust monster. _________________________ World of Aenea (Hall of Fame PW and the origin of all my works)
Vault Entries: The Complete List (50+ entries, including 17 Hall of Fame awards)
Self-Promotional Honesty: If you have opinions on stuff I've made, or if you use any of it (as a player or builder), I like comments/votes/feedback...so do other content makers and builders. Keep us motivated. :)
Actually we have re done the scripts for this awesome beasty, we have added special lines of code that you can exclude certin weapons say being high magical items that in reality shouldnt be destroyed by the Rust Monsters attack We have also added in lines of code that lets you see what item the Rust monster is trying to attack, floating text appears over the Rust monster as hes attacking you. We will be releasing the scripts in our Mod for Eye of the Beholder. and most likly a script release on the vault for anyonje that would like to use the new updated scripts.
- Dark _________________________ Dark
Eye of the Beholder
Project Lead
Posted by wargfn at 2004-02-20 10:37:15 Voted 9.00 on 02/20/04
Overall: 10 Usefulness: 8 Value for Size 10 Ease of Use 9 Quality Control 9
Posted by september at 2004-02-20 10:37:12 Voted 9.00 on 02/20/04
Overall: 8 Usefulness: 8 Value for Size 9 Ease of Use 9 Quality Control 9
Posted by Trelantris at 2004-02-20 10:36:47 Voted 9.00 on 02/20/04
Overall: 10 Usefulness: 10 Value for Size 8 Ease of Use 10 Quality Control 9
Posted by slangli at 2004-02-20 10:36:21 Voted 9.00 on 02/20/04
Overall: 10 Usefulness: 7 Value for Size 9 Ease of Use 9 Quality Control 10
Posted by Papermonk at 2004-02-20 10:36:21 Voted 10.00 on 02/20/04
Overall: 9 Usefulness: 10 Value for Size 10 Ease of Use 10 Quality Control 9
Posted by dobervich at 2004-02-20 10:36:21 Voted 8.00 on 02/20/04
Overall: 9 Usefulness: 8 Value for Size 9 Ease of Use 8 Quality Control 7
Posted by juleslawrence at 2004-02-20 10:36:21 Voted 9.00 on 02/20/04
Overall: 9 Usefulness: 9 Value for Size 10 Ease of Use 9 Quality Control 9
Posted by DarkPoet at 2004-02-20 10:36:21 Voted 9.00 on 02/20/04
Overall: 9 Usefulness: 10 Value for Size 10 Ease of Use 8 Quality Control 8
Posted by mwagner39 at 2004-02-20 10:36:21 Voted 9.00 on 02/20/04
Overall: 8 Usefulness: 9 Value for Size 10 Ease of Use 9 Quality Control 8
Posted by Phelonious at 2004-02-20 10:36:21 Voted 10.00 on 02/20/04
Overall: 10 Usefulness: 9 Value for Size 10 Ease of Use 10 Quality Control 9
Posted by Slashstar at 2004-02-20 10:36:12 Voted 10.00 on 02/20/04
Overall: 10 Usefulness: 10 Value for Size 10 Ease of Use 10 Quality Control 10
Posted by koipond at 2004-02-20 10:36:01 Voted 10.00 on 02/20/04
Overall: 10 Usefulness: 10 Value for Size 9 Ease of Use 9 Quality Control 10
Posted by Sir_Xavior at 2004-02-20 10:36:01 Voted 10.00 on 02/20/04
Overall: 10 Usefulness: 10 Value for Size 10 Ease of Use 10 Quality Control 10
Posted by twigster at 2004-02-20 10:36:00 Voted 10.00 on 02/20/04
Overall: 9 Usefulness: 10 Value for Size 10 Ease of Use 10 Quality Control 9
_________________________ "To alcohol - the cause of and solution to all of life's problems." - Homer J. Simpson
Posted by Belabris at 2004-02-20 10:35:18 Voted 10.00 on 02/20/04
Overall: 10 Usefulness: 10 Value for Size 10 Ease of Use 10 Quality Control 10
Posted by wargfn at 2004-01-10 15:28:00 Voted 9.00 on 02/20/04
Thanks for this awesome model. I got a quick feedback note, the scripts work well. Actually to well. They destroy all weapons that hit them even though you should only be destroying metal weapons. Test it out with the staff and club both of which should all wooden. I think there needs to be a wood check prior to destruction. Other than that this is awesome. Whats your next project.
Posted by september ( ..xxx.xxx ) at 2004-01-05 11:01:00
Thankyou for your work, it is truly awe inspiring to see the effort put into developing this rusty old fellow into the creature it should be. Gygax, if he were reading this, would be proud of this, and should be.
Posted by Irritatus ( ..xxx.xxx ) at 2003-12-08 23:44:00
Good idea, but don't use a timer, just have limit to the number of items in the list, and pust the item at the top out.
say, dumb insect, 10 items. a simple linked list structure would work, prefilling with blank items, or some such.
I love the rust monster, gotta see this model in action...