This hak pak is essentially a collection of several random placeables I've created. There are 26 totally new placeables, including a cannon, a scarecrow, a guillotine, a safe, and much more. Refer to the ReadMe file for a full list and further information.
UPDATE: An incompatibility with 1.28, in which areas containing the crystal placeables would not fully load, has been resolved. The crystals will now work normally.
Posted by Joern Preine at 2011-09-04 14:27:07 Voted 10.00 on 09/04/11
People really should vote more. This has been here since 2003 and it's still not in the hall of fame even though lots of people used these placeables. Maybe because its in the CEP it didn't get any votes any more.
Posted by shadguy at 2011-09-03 20:15:44 Voted 9.75 on 09/03/11
Top quality work for it's age. I've used several of these placeables, since they are included in the CEP. _________________________ World of Aenea (Hall of Fame PW and the origin of all my works)
Vault Entries: The Complete List (50+ entries, including 17 Hall of Fame awards)
Self-Promotional Honesty: If you have opinions on stuff I've made, or if you use any of it (as a player or builder), I like comments/votes/feedback...so do other content makers and builders. Keep us motivated. :)
This is a compilation of the old system into a single score. There were 16 that made this score of 8.93.
Posted by Hakalot ( ..xxx.xxx ) at 2003-07-07 21:11:00
Great work (I'm voting for you). The Cannons and the Gillotine are perfect for Blackthorne's castle ;p
Posted by Ambrose ( ..xxx.xxx ) at 2003-07-07 20:03:00
Anyway to upgrade this Hak to 1.3??
Posted by Dave Mason ( ..xxx.xxx ) at 2003-05-31 08:50:00
Hey Schazz,
I just wanted to let you know that I'm about to release the first 2 installments in my new series called 'A Harper's Tale', and it features this hak pak. I really appreciate the great work that went into these. Just thought I'd give you the heads up. I'm mentioning you in the credits section of the Read Me. Thanks!
Posted by Demetrious ( ..xxx.xxx ) at 2003-03-25 15:02:00
I noticed the same thing - although I didn't have two crystals - just one and several other items from this set in the region. If I delete the crystal - I can enter the region - if not, then I can't enter any region created with this hak.
I love the models - this is a great addition aside from this error.
Posted by Ghool ( ..xxx.xxx ) at 2003-03-22 10:52:00
Just a little bug I've noticed, and it's nothing major. But, if one puts more than one of your crystals in any area, it causes a program error, and crashes my entire system, not just the game. Not a huge deal, but something I thought I would mention to you. One crystal works fine, but as soon as you put more than one in any area, you can no longer enter that area without crashing. Great hakpacks by the way, and kudos for some great models.
Posted by Schazzwozzer ( ..xxx.xxx ) at 2003-03-06 21:22:00
RuneCaster,
Have you already tried e-mailing Scooterpb, the creator of
the plugin, about this? If not, I suggest that you do. No
offense meant, and I don't want to come off as a jerk, but
this isn't the only request I've received to send out the
plugin, and it isn't a trend I want to start up with,
especially since I'm on dialup and using a cruddy free e-
mail service.
Posted by Rune Caster ( ..xxx.xxx ) at 2003-03-05 17:13:00
Could you send me the mdl plug in? it wont let me
download it, its passworded for some reason
Posted by Schazzwozzer ( ..xxx.xxx ) at 2003-02-23 20:05:00
Drakoss,
Yes, you should be able to simply add the .mdl files (the
pwk files were unchanged) into your existing hak, and there
should be no problems. You might want to load up the area,
at least in the toolset, and make sure that they're all
working correctly. It's possible that some of the crystals
may be set to "activated" when they should be set
to "deactivated", or vice versa.
Shylock,
It's difficult to say what could be the problem, but the
most common one, as of late, seems to be that people have
more than one hak pak associated with their module, but
have not updated the .2da files to work properly. If you
have more than one hak pak that adds new placeables (or
creatures or portraits or almost any custom content), the
hak pak that is higher up on the custom content list will
overwrite any others. You will need to open up the hak
paks, extract the placeables.2da files, and combine the new
entries into a single file.
If this is not the issue, I suggest opening your module and
manually checking the placeable blueprints, and make sure
that the "Appearance Type" is set correctly. If it is, and
the placeables are still not showing up, then it is
possible that there's some strange technical error taking
place, which I'm afraid I can't really help with.
Hope that helps.
Posted by Shylock ( ..xxx.xxx ) at 2003-02-23 15:08:00