This is a beta for a ship deck tileset. It is mostly done but I need some people to try it out and play test it. I am using all bioware testures to keep the file size small. See the readme for details on where I'm at before posting problems or questions.
This is version .2 beta new features are added including rooms for a smithy, wizard, captains quarters. Guns can be placed on middle wall sections. The Library has been replaced by hammocks. There are still walkmesh issues and a couple model fixes left to do but I wanted to get this out today. The werid shadows problem still persists but I don't know how to fix that. I fixed the missing textures and cleaned up the tiles not needed from the .set and the .itp. As always let me know if you see problems
This is a compilation of the old system into a single score. There were 2 that made this score of 10.00.
Posted by Bartmoss ( ..xxx.xxx ) at 2004-02-08 07:47:00
Good start. Except some gfx issues, here are suggestions:
- Captain Quarter's shouldn't have a bath... it shuld have a desk or something instead (if anything)
- Shouldn't "Water Plane" be a terrain rather than a feature?
- Add "portholes"
Posted by garahir ( ..xxx.xxx ) at 2003-10-09 05:27:00
Excellent news Mr Merlin!
Posted by spoonmerlin ( ..xxx.xxx ) at 2003-09-23 23:29:00
Someone volunteered to finish this. I think he is close but I don't have a timetable on this. I just told him to do whatever to fix any problems.
Posted by 'The' Captain Jack Sparrow ( ..xxx.xxx ) at 2003-09-12 23:07:00
It look's nice. It doesn't compare to the Black Pearl, but nice it is indeed. I can't wait for everyone to be rushin' in to build more ships for me......them.
...and really bad eggs. Drink up me 'arties Yo ho!
Posted by garahir ( ..xxx.xxx ) at 2003-07-22 02:06:00
Wow... this is really nice... any sign of the main release coming?
Posted by Gamergeek ( ..xxx.xxx ) at 2003-07-11 12:35:00
I'm getting the same thing -- half of the time it gives me a module corruption error and the other half it just crashes the game.
Posted by Anduris ( ..xxx.xxx ) at 2003-07-03 12:53:00
Great hak - just one kind of big thing...I get "module could be corrupted" errors when I try to load anything with this hak into SoU...
Posted by Janu Hull ( ..xxx.xxx ) at 2003-05-09 13:46:00
Nice work on this one. If this is but the Beta, the final should be fantastic. Look forward to seeing it.
Posted by Tweak ( ..xxx.xxx ) at 2003-05-02 03:10:00
I got no readme file, so how am I suppose to install the tileset to my module,Please I need to know!
Posted by mynzai ( ..xxx.xxx ) at 2003-04-21 10:31:00
Is there an outstanding issue with sound on this tileset?
I seem to hear grass and road sound effects for certain
tiles in this set. The quarters tile sounds like wood floors though.
Thanks and when is the final version to be out?
Posted by adembroski ( ..xxx.xxx ) at 2003-04-06 04:00:00
Nice, very nice. Thank you, I was looking for something along these lines.
Posted by tongmei ( ..xxx.xxx ) at 2003-03-28 02:09:00
Heya Spoonmerlin,
Hope you're still working on this. I've been away a while so I dont know how much other stuff you're doing at the moment. I have a good deal of the ocean areas built for my module and wanted to finalise the 16 ship decks I need to make for the 4 ships that feature in the game.
Thanks for putting so much time into all this stuff, I (and we the community I'm sure) appreciate it a lot.
Posted by tongmei ( ..xxx.xxx ) at 2003-03-10 17:18:00
Didnt realize the wizzy room was there so went a took a
look. Its really good but some of the furniture is
colliding into eachother (unless my toolset has gone
mad).
I really like the sound of the giant crossbows as the
alternative to canon.
Posted by Ashon ( ..xxx.xxx ) at 2003-03-07 16:04:00
You are cool man!
your titleset are fantastic!
Posted by spoonmerlin ( ..xxx.xxx ) at 2003-03-07 02:52:00
The trees have been taken out on the current version.
Posted by Deltor ( ..xxx.xxx ) at 2003-03-07 01:01:00
This is really great stuff...
One thing I found while making a 6x8 area that was oval
shaped, with everything in the middle being flat, (for the
belly of my cruiser), was that forest tiles kept popping-
up right in the middle of the oval.
thanks for making this one , it looks great, and finally
makes sea travel "sea-worthy" :0
Posted by spoonmerlin ( ..xxx.xxx ) at 2003-03-06 23:06:00
I fixed the smithy today after the update. I'll look at
the other non coverage white spots. There are alot of
edited tiles so that makes more bugs.
BTW one of the libray rooms is the wizards room and is
decorated as such. I am just down to finishing toouches
for the most part. I could do a blank porthole tile too
and just have a placeable ballista. I had done a quick
edited large crossbow one that I never finished. I could
have that and the cannon as placables.
As for the beds, I think they have to be placeables to be
used? I could do a version of them like that but I think a
invisable placeable and walkmeshes over the beds might work
better or is that what your asking for?
I don't know how quick the next update will be. RL is
catching up again.
Posted by tongmei ( ..xxx.xxx ) at 2003-03-06 12:07:00
Great update!
I love the gun ports, and the hammocks. I tried them
together in a row and it looks very good. Nice detail on
the canons too, being roped in and all. And now for my
bug report :)
On the outside of the port window is a missing piece. It
appears white but on closer inspection theres an empty
space and the white is showing through from a missing
texture somewhere under the floor.
It would be great to see just a version of the window
without any weapons and maybe one with a ballista instead
of a canon. I guess the current ballista would work but
it needs to be shortened quite a bit.
There are also a few textures missing around the doors and
one of the wall panels in Storage area.
The captains quarters and smithy are superb aswell. A few
specs of missing texture around the coal pile in the
smithy (can easily be covered by placables) but there is
also a strange white strip just to the left of the
cupboard with hanging hammers. Oh and the left side panel
of that cupboard is missing but that can easily be covered
too.
There are a few other bits here and there but all can be
covered up. This is all in all a great update and I hope
you keep going with this.
Thanks Spoonmerlin :)
Posted by Goewyn ( ..xxx.xxx ) at 2003-03-06 09:44:00
Have you any plans to do as the Usable Beds guy did and
make the bed tiles walkable so we can make them usable?
That's one key feature that must be in there before I
consider using this tileset as opposed to just making due
with city interior.
Posted by spoonmerlin ( ..xxx.xxx ) at 2003-03-06 08:18:00
Look like the correct file is here. I did a couple minor
changes so a new file will show up as shipdeckv2.rar
whenever the files are updated.
I found for some reason all files not from the original set
base I started with or ones I saved from 3d studio have bad
walkmeshes that allow for walking on walls and don't
obscure other rooms, etc. This is a bunch of tiles. I did
a quick fix to get the crew quarters to block walking
through stuff but the obsuring will be adressed when I can.
Posted by tongmei ( ..xxx.xxx ) at 2003-02-27 16:11:00
I like the sound of weapons ports and port windows would
be amazing too.
For the captains cabin I was thinking the bordello could
be reskinned with wood and the red replaced with brown and
gold trim or something. It would be easy enough then to
drop in luxury placables, maps etc to finish it off. By
the way - the blank rooms interior by Veldin already has a
strpped out bordello. I would be happy to play with the
textures but dont know how to bring the tile in.
Also another good use for the library (if you dont do the
hammocks) is to remove the bookshelves and leave it as is
cause it would make a good mess area. Ofcourse nice to
have an office or two on the ship but we already have
three library rooms in groups and features.
I look forward to the next update :)
Thanks.
Posted by spoonmerlin ( ..xxx.xxx ) at 2003-02-26 23:48:00
I hope to release a new version of the beta soon that fixes
most of this stuff. That should be the one the modules
makers will need to use and then I'll do a release of the
set with any extras needed for the module and any fixes for
problems found after I fix these. I've had a couple people
volunteer so what I'll do is after I put out the new beta
whoever want to do a module for this can contact me with
anything they will need and I'll put all that get done
within a week or two of the start. Any others can come out
seperatly but I don't want to wait for a long time for a
module to do the release.
The ship size in relations to real ship is hard to do with
the tile scale. I would have had to do all new tiles and
the areas would be all 1X5 tiles at most to keep it to the
galleons scale. Just think of them as medivil luxury
ships. You can do areas 1 or 2 tiles wide with this. which
is about 30 ft which is what a wooden ship like this is.
tongmei, the only way the plank is placed is between two
dock tiles or an operning to another opening.
I am going to fix the ship side too. I still have some
stuff to do on the docks as a whole. This exits and edge
for these is included in what is needed. I don't know on
the shadows or LOS most are stock bioware tiles just mixed
together and reskined so I'm not sure what may have
happened.
As for captains quarters, there are a number of bedroom
groups so I'll call one captains quarters unless you have
an idea of a more grand look to it or something.
I might try my hand at hammocks in the library like you
suggest too.
I also had the idea today to add a crosstile of weapons
ports in the ship sides that can be placed on anywall like
a doorway. I'll have some plain and some with weapons in
them.
Posted by Drakoss ( ..xxx.xxx ) at 2003-02-26 19:46:00
Nice work!... I have been working on a module since NWN
was released, the first part of it was on a ship and I had
to make due with what was available at the time. I took a
pretty long break from it, waiting for more content to be
released and recently started working on it again. Then
the galleons tileset was released, and now this AWESOME
my ship ride can now take on a bit of life...
A couple problems with this tileset that I have found, the
terrain exit is messed up (you can see past it and there
are no textures to fill the area up so its a big white
square. Also LOS is messed up, that is if I have a door
that blockes a room, I should not be able to see inside
that room, but I can, and even click on any characters in
that room. Other than those previously mentioned
problems, the only other thing I have noticed are the
shadows are a bit screwey, I have my hold area set to
torch lit only and only a few tile lights turned on, the
shadows cast in pretty strange areas and sometimes they
are a non-textured shadow, sometimes they even block out
everything (this may be the roof/beams dunno).
Other than that excellent job.
Posted by tongmei ( ..xxx.xxx ) at 2003-02-26 16:57:00
Had a good play around with this and couldnt get the hang
of the docks and cant seem to find the narrow docks you
are talking about.
Notes:
The ship's side tile is great for creating that below the
decks feeling. The wood needs to be extended a little
further down to get rid of a little white/light strip that
appears along the bottom. Also it would be great if there
was another variation of this with high high water level
so it feels like you're at the bottom of the boat.
A much greater task I think but one that would be really
nice is a tile that has hammocks lined up next to
eachother (like on an old frigate of Nelsons day). I was
looking at the library and the bookshelves look like a
good candidate for replacing with hammocks :D
Extra Tiles:
Theres only one that pops to mind: Captains Quarters
Great tileset, thanks!
Posted by Rastan2525 ( ..xxx.xxx ) at 2003-02-26 15:52:00
I was thinking maybe the Tileset should be designed to
conjoin with Shazzwozzer's Galleon's Hak. A 1X5 Deck with
crew area like the barracks tile with the captain's cabin
in back and a lwer deck for cargo... But that is just my
opinion.
Posted by Nightbringer ( ..xxx.xxx ) at 2003-02-26 09:12:00
I'd be glad to make a demo module for this, and other SJ
stuff. Plus I'll eventually add some boarding actions to
my own scripts and this would be perfect for that...
Posted by Drugar ( ..xxx.xxx ) at 2003-02-26 08:53:00
Question:
Why is the deck so big?
I've been on the Mayflower and it was much smaller than
here. The Mayflower wasn't a combat boat but I can't
imagine even a combat boat much larger (maybe x2)
Posted by spoonmerlin ( ..xxx.xxx ) at 2003-02-26 04:55:00
Is anyone interested in doing a small demo modulae for this
when it will be released. I could do one but it would be a
real quick area or two. I haven't made a module in so long
I'm sure it would be mostly a quick hak and slash. If I
don't get a volunteer I'll do that.