This is a demonstration of sleepable beds using the official tilesets. In this case, I've taken the livingroom tile from the Interior tileset and made the area on and around the bed walkable. Some simple scripting and the player can approach the bed, jump in, and climb out when they're done sleeping. Since this is a demo, I haven't scripted anything fancy. This also applies only to the single tile in the City Interior tileset. There are some interesting behaviors I've noticed. Unless you put in the scripts to support it, you can't simply climb into bed, even though it's technically all walkable. Also, there's an interesting jump/slide animation as you get out of bed.
This is a compilation of the old system into a single score. There were 4 that made this score of 7.25.
Posted by Lozza ( ..xxx.xxx ) at 2003-08-17 08:29:00
Is it possible to make this an override hak? If it's impossible, don't blame me, I'm an idiot ^_^
Posted by tuyen ( ..xxx.xxx ) at 2003-05-09 02:31:00
it would be a good idea to make the PC rest when he sleeps no? ( just a suggestion )
Posted by DragonDreams ( ..xxx.xxx ) at 2003-04-04 22:36:00
Thanks for the great script ! It fits beautifully in my elven world. One ? though how do I change the script to gain spell points back as well as hit point.
Again Thanks
DragonDreams
Elven rangers from the deep woulds pierce thy enemies throats with arrows of mass fire !
Posted by Zonker ( ..xxx.xxx ) at 2003-03-16 17:15:00
Jap,
The reason youre missing ANIMATION_LOOPING_DEAD_FRONT is because it's a recent addition (probably 1.29)
In your hakpak you must have a copy of the file nwscript.nss or whatever ... either remove that file from your hakpak or overwrite it with the latest one from 1.29
Should solve your problem
Posted by Japol Tzolkin ( ..xxx.xxx ) at 2003-01-30 00:05:00
Here's a rather strange problem....
I am building a module (of course) and want to use this
hak in it. BUT my toolset (which is up to date) appears
to be missing the constant ANIMATION_LOOPING_DEAD_FRONT.
I am using a rather huge hakpak that I have compiled on
this module, but the above animation simply is NOT there.
Now if I try to create a new module with no hakpak, voila,
the missing animation suddenly reappears in my CONSTANTS
lists. What is up? Am I just going crazy here or is
something in my hak pak causing this one constant to
disappear?
Any suggestions?
Posted by Adam ( ..xxx.xxx ) at 2003-01-15 09:46:00
I haven't tried the bordello bed yet, though I did have a
long look at the castle tileset. The issue has to do with
the shape of the walkmesh that Bioware put in their tiles.
If it's already in the shape of the bed (e.g. raised off
the floor), it's easy to do. If it's flat, it's harder
(requiring the modification of the geometry of the
walkmesh). I might be able to do it (though it's pushing
my minimal 3D skills). When I last tried, the tile was
horribly disfigured. Maybe a future project . . .
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