****Filename: SS_Armory**** CURRENT VERSION: v1 ****This is a very large compilation of various weapons, shields and mage items. The largest collections include: Large Shields, Tower Shields, Greatswords, Longswords, Shortswords, Battle axes and Maces. The dagger selection was helped a lot by the Deph's additions. A big thanks to all the designers who spent their time on these models. The file contains the best of what I've been able to find on the vault as of today. Weapons included come from the following paks: Shadowhawk's v99, Deph's Armory and Persian pak, F_AsianWPv12, Dagues, TP_maces, DS_weapons, pf_weapons, QuinnLOTR, WeaponsByIllia, Syxwhips, Z-claws, brokenblade, trident, lances, greatswords (and a few more). 2da included. I've recently added the full version of Deph's Armory and about 400 shields from various haks. Ive also updated Shadowhawk's content to v99, and added several mage staves, wands and rods. The file now stands at 280mb.
The included pic is by no means the total of all the weapons in the pak. Having such a variety of combinable base models offers an unlimited possibilty of recombinations. This pack contains one of the largest shield collections available in the vault (Nearing 500!). Shields were taken from: Shadowhawk's Weapons, Acid FR_shields, Banner Shields, Bouclier, ColourShields2, Deph's Armory, FR_shields, Greyhawk Shields, Metal Shields and Savage Shields. The Deph's Armory weapons are located in the weapon appearance customize screen using the #9 color slot. Also, the dragon claw tower shield from Deph's has been resized and repositioned, so that it looks normal on a male models.
My haks are primarily designed for PW builders, to offer the largest selection of item choices for world creation. To people waiting for the Shadowhawk v99 update to be added... it's done ;). I also added Deph's Persian add-on while I was at it. The file is so big at this point, I have decided not to add anymore content to it. You now have so many weapon appearance options, adding anything more would just be silly. The updated content is reverse compatible with Superset Armory 1, so have no fears implementing it.******* The current download of the file is designed to work with Superset Clothes (Expanded). Should you be using Superset Clothes (Expanded) with an older version of the Armory, and just want the updated baseitems 2da file, it's in the 'read me' file here. Simply add it to your armory hak using NWhak and save the file.
Posted by PLUSH HYENA of DOOM at 2008-05-10 08:14:40 Voted 10.00 on 05/10/08
An excellent Weapons hak, comprising a substantial amount of material, including some very nice items.
My Gnoll particularly like the larger, spikier things and steel claws!
(GamerX51 - Whilst this hak is not specifically compatible with CEP 2.0, it will work with it to a point. The majority of Weapons and Shields contained in CEP 2.0 are also in this hak and for those that aren't, there's generally something else pretty similar. My recommendation is to place ss_armory in your Module's custom content list BELOW the CEP 2.0 top hak and ABOVE the other CEP 2.0 haks. This will, unfortunately, overwrite a few of the CEP 2.0 items, but you still have most of it as well as all the new stuff in this hak. (Be sure to search through all choices when creating weapons as some of the overwritten CEP 2.0 weapons are still available under colour choices (usually 4) even when 1, 2 and 3 are given over to ss_armory weapons. (You DON'T need the Updated baseitems2da file included with this hak when combining it with CEP 2.0 in this fashion.)
NOTE:- If you intend doing this to a Module in which you have already created some custom weapons and shields, be aware that you will have to go back and check them and edit them where necessary as many of the CEP 2.0 items, whilst still avialable, will have a different reference and thus need to be reset. Update Instances can be used to then change all items in Areas to match. I've done this on a few of my older Modules without problems. If a certain weapon appears only in a few of your Module's Areas, Update Instances by Area rather than sit around whilst it goes through the whole Module. Far quicker.
You can place ss_armory in Custom Content below ALL CEP 2.0 haks, thus overwriting nothing, but the few new items that show up then make it largely pointless.
I hope this is of some help to you and anyone else pondering this question.
Full and total compatability with CEP 2.0 requires a good bit of ye olde 2da editing and, as most of the CEP 2.0 stuff is still available, I elected not to bother since, at the time, I'd just finished compiling my ludicrously large 500+ track music hak.
ok.... there are multiple files in this hak pack with the same names.. multiple models... first I would ask you how you did that since any hak pack program I have used doesnt allow that and second..
Now I know Im sounding critical here so I do want to say I love your tileset haks..really awesome stuff... but what the heck is going on here.. they have to be in there for some reason so can someone give me a hint on what the deal is please
anyone ever tell you that deleting empty lines out of a 2da is a bad thing? if not well it is.. it disables just about every 2da editor out there and forces someone who has enough sense to add their own content to have to renumber it by hand.... thanks for the hak but the empty lines are there for a reason...
Posted by Dradjeel at 2005-04-10 05:16:01 Voted 7.50 on 04/10/05
By far the largest and most comprehensive weapons combo out there. Kudos to Lodrezzon for managing to craft it all together. _________________________ The Power Almighty rests in this Lone Ring.
The Power, alrighty, for Doing Your Own Thing.
Posted by Qkrch at 2004-06-09 14:50:55 Voted 9.00 on 06/09/04
_________________________ The Ancient NWN Spanish Community Link
Academy for Modding Excellence Link
The Everfire Forge, a weapon for your hero Link
Posted by Anonymous ( 212.202.xxx.xxx ) at 2004-05-04 14:59:00
Request: Add some decent rapiers. I am sure some must be around the vault someplace....
I ve started a Epic Module With ALL of Lod's Haks. This is My way of actually making a module and showing off Lodrezzons work. This has to be a massive mod to justify the massive downloads that Lodrezzon has graciously supplied to us modders. Why Am I telling yall this? Because I'm certain fail without help. If any Modders Good or bad wish to assist Email me. I don't wantt top of the line modders I want people that wish to learn and have fun Like Lodrezzon. I would even love to wrangle Lodrezzon for this but he's probally busy enough. (I WOULD NOT TURN YOU AWAY THO) So Emial Me if your interested. I'm going to post this in all of Lod's hak pages to get more people interested and to let Lod know this being done. And To Lodrezzon, If you want the post to go elsewhere IE not on your pages let me know I'll go elsewhere. Be cool Folks
I added the Outlaw weapons many moons ago. Since you asked, I went and looked at the DL page and noticed a newer version is posted than I the one I have added to this collection. I'll see what new items he may have in the pack, and I'll throw em in when I do Mr Daves and Deaphants adds in the next week or so.
****** For everyone making PWs and Online Mods who want their players to be able to download tileset/hak updates from my pages without experiencing name conflicts or omissions*****
From now on, I will be keeping with a standard filename naming system for all of my haks. This will allow you to have your players download any updates from me, and the MOD/PW they have downloaded from you will stay completely compatible. (PLEASE NOTE! I am referring to the ACTUAL filename after the file is unzipped (the one you see in the hak list). NOT, the name of the Zipped file!).
NOTE: This will be the new standard file download naming system for my files (Which absolves me of all guilt, =P):
SS_*content*
That means from now on my current haks will be named thus:
(New files will be noted in their descriptions when I upload them)
Feel free to change your hak filenames now while you are making your MODs or PWs. I will stay with this naming system till death do us part. I will also post ALL HAK UPDATES, so that you will always have a reference version number to compare to your version. I will still have version numbers associated with the ZIPPED files, just not on the actual files themselves.
I will be changing the names of all my haks this evening to these new names, zipping em, and uploading them as the standard version of the file. (Please allow 24 hours. This is a lot of zipping and uploading, and the vault uploads rather slowly)
PLEASE KEEP THIS IN MIND! Should you create a MOD/PW using a NEWER version of the hak, and someone playing your MOD/PW has an OLDER version of the hak installed on their computer, and they attempt to play your MODULE or PW, their game COULD crash if the NEWER hak version you've used to create your MOD/PW references new models or features. They can always fix the problem by downloading the newest version of the tileset from my pages, but because my hak files now will NOT contain version numbers, it may be VERY difficult to know which version you are working with, or which one your players are using. Please keep your players informed of your hak updates, so that your version and their version are the same! Remember, I will sill have version information associated in the ZIPPED form, but the ACTUAL filename will not have that information.
****** For everyone making PWs and Online Mods who want their players to be able to download tileset/hak updates without experiencing name conflicts or omissions*****
From now on, I will be keeping with a standard filename naming system for all of my haks. This will allow you to have your players download any updates from me, and the MOD they have downloaded from you will stay completely compatible. (PLEASE NOTE! I am referring to the ACTUAL filename after the file is unzipped (the one you see in the hak list). NOT, the name of the Zipped file!).
NOTE: This will be the new standard file download naming system for my files (Which absolves me of guilt, =P)-
SS_*tileset*
(For all my tilesets)
That means from now on my current tilesets will be named thus:
SS_Aztec
SS_Mirador
SS_Cobblestone
Superset_*content*
(For all added material - Heads, Armory, Creatures, Portraits, and Clothes)
That means from now on my current add-on haks will be named thus:
Feel free to change your filenames now while you are making your MODs or PWs. I will stay with this naming system till death do us part. I will also post tileset names with each new tileset so that you can always have a reference to look at.
I will be changing the names of all my haks this evening to these new names, zipping em, and uploading them as the standard version of the file. (Please allow 24 hours. This is a lot of zipping and uploading, and the vault uploads rather slowly)
PLEASE KEEP THIS IN MIND! Should you create a MOD/PW using a NEWER version of the hak, and someone playing your MOD/PW has an OLDER version of the hak installed on their computer, and they attempt to play your MODULE or PW, their game COULD crash if the NEWER tileset version you've used to create your MOD/PW references new models or features. They can always fix the problem by downloading the newest version of the tileset from my pages, but because my hak files now will NOT contain version numbers, it may be VERY difficult to know which version you are working with, or which one your players are using. Please keep your players informed of your hak updates, so that your version and their version are the same!
yeah plz e-mail me a win zip version of the file so I can put it into the overdrive, it would be a huge help and I would mention you and the .hak pack you provided me on the Crystal realms server (e-mail [email protected] )
yeah plz e-mail me a win zip version of the file so I can put it into the overdrive, it would be a huge help and I would mention you and the .hak pack you provided me on the Crystal realms server (e-mail [email protected] )
Posted by Moonkid ( ..xxx.xxx ) at 2004-03-25 17:55:00
....ummm is this hak. pack an overdrive and can you make it a zip file so it would be easier to access 'cause I don't have a clue of how to access it when it's in this format if you could e-mail it to me, that would be a huge help. (in win-zip unzipped)
I slightly modified the download today. There was no new model content added. I simply changed the Helmet MAX RANGE in the baseitems 2da from 50 to 100, so that the helms from my clothes hak can be accessed. The range was set at 50, but the new helms I added in Superset Clothes (Expanded) go upto 61. If you are using the two files together, please make sure THIS file sits higher in the hak list than Superset Clothes.
Posted by SilverLady at 2004-03-20 11:43:16 Voted 10.00 on 03/20/04
Posted by SilverLady at 2004-03-20 11:41:00 Voted 10.00 on 03/20/04
Ah, thanks. Finally, I'll have lances. Sir, you have been nominated. Thank you for going through the grueling task of taming the wild 2da files. They were getting quite out of hand in my neck of the woods. ;)aka "Miri Rawnie"
Sorry for the delay... had to go see "Hidalgo" today. I want Vigo's price tag to go up =D. And yes, if you are currently using Shadowhawk's v99, Deph's Armory, or Deph's Persian add-on, all are in here COMPLETELY. Sorry to steal some of your wind Deph, but at least I give you credit. I love your stuff too =).
Posted by SilverLady at 2004-03-17 13:35:00 Voted 10.00 on 03/20/04