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NWN HAKPAKS

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Title  Superset Clothes (Expanded) *SS_ClothesExp*
Author  Lodrezzon
Submitted / Updated  03-23-2004 / 04-09-2004
Category  Combos - Armor
Expansions  HOTU-1.62
Description
****Filename: SS_ClothesExp**** CURRENT VERSION: v1 ****This is a large compilation of clothes, armor and helms collected from around the vault. Many thanks to the custom content designers for their hard work; especially Lisa and the D20 Team. Their custom content is trully exceptional. Complete credits for the contained material is listed below. This hak contains nearly 12000 models for creating unique clothes and armor; from medieval peasant clothes to futuristic police 'droids. (All nudity has been checked for and removed). The Superset haks are designed for PW builders who require large amounts of content diversity, regardless of hak size. File size: 23.5mb zipped, 188mb unpacked.

Credits: (The material contained within comes from the following haks)- Lisa's Clothes Horse 7, Lisa's Fancy Cloaks, Lisa's Fops, Lisa's Princess Bride, Lisa's Robes and Skirts, Lisa's Skirts, Lisa's Surcoats, Lisa's Tarzan, Lisa's Togas, Rhedd's Cloaks, Yumi Chan's Clothes, Face's Common Clothes, DLA Combined Robes, Coulisfu's Clothes, CODI Robes, Dragon Helms, Bug Helms, selected material from Linwellin's Clothes hak (no nudity included), D20 Modern Clothes.

The contained material has been checked for errors, but with 13,000 files in the hak, mistakes can happen. Please notify me of any problems you may encounter. NOTE: The futuristic helms are numbered helm_50 to helm_61. The HOTU 2da only allows you to view helms upto helm_50. I posted a baseitems 2da in the 'Read Me' file, for anyone who needs it. As most people use weapons haks with new baseitem 2das, I figured I would simply notify you that in your BASEITEMS 2da file, your HELMET / MAX RANGE should be set to 100. It is default set to 50 by Bioware. For the less technically inclined, simply grab the baseitems 2da from the readme file, and throw it in your override folder. If you do not use a weapons hak, then that 2da will work fine for you. If you do use a weapons hak with its own baseitems 2da file, you shouldn't use the 'read me' 2da. You should open your weapon's hak baseitem 2da, and change the HELMET / MAX RANGE value from 50 to 100.


Files

NameTypeSizeDownloads
SSClothesExp_v1.rarSSClothesExp_v1.rar
Submitted: 03-23-2004 / Last Updated: 03-28-2004
rar22.8Mb4027
--
baseitems.2dabaseitems.2da
Submitted: 03-23-2004 / Last Updated: 03-23-2004
2da168.17Kb3536
--
SCORE OUT OF 10
9.6
7 votes
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Comments (46):

  1  2 Next>

Posted by Cyberbotalicious at 2009-04-07 06:18:28    Voted 10.00 on 04/07/09
SWEET!!! Can we use this on a futuristic module we're making, would be sweetas if we could!!! Pretty please??

Posted by Dradjeel at 2005-04-10 05:17:10    Voted 7.00 on 04/10/05

_________________________
The Power Almighty rests in this Lone Ring.
The Power, alrighty, for Doing Your Own Thing.

Posted by Ravendust ( 217.44.xxx.xxx ) at 2005-01-06 03:49:00    
Open the official campaighn in the Aurora Toolset, open an official campaign map, add the hak on the custom content in the module options and then save the module under a different name (e.g Chapter 1 SS)then run it through the NWN 'Other Modules' page.

Posted by Anonymous ( 220.236.xxx.xxx ) at 2004-11-03 06:45:00    
Forgive me if this sounds like a really dumb question, can you actually use this hak in single player campaign? if so how?

I tried using the only method i know, i just used the nwhak utility, open the hakpak, and then export all to the override folder. is this correct? because i didnt see any result.

again my apologies for asking such a question XD

Posted by DM_Valdo ( 65.73.xxx.xxx ) at 2004-09-05 17:52:00    
Nice job with this i really like it. One issue it is not CEP comp! i am currently renaming all files but as i read 13000!!! no way am i gonna do that! any faster way? help is greatly appreciated

Posted by DM_Valdo ( 65.73.xxx.xxx ) at 2004-09-05 17:52:00    
Nice job with this i really like it. One issue it is not CEP comp! i am currently renaming all files but as i read 13000!!! no way am i gonna do that! any faster way? help is greatly appreciated

Posted by DM_Valdo ( 65.73.xxx.xxx ) at 2004-09-05 17:52:00    
Nice job with this i really like it. One issue it is not CEP comp! i am currently renaming all files but as i read 13000!!! no way am i gonna do that! any faster way? help is greatly appreciated

Posted by stef ( 80.15.xxx.xxx ) at 2004-08-29 02:27:00    
I've had difficulties to send you a mail with suggestions for this haks.
I fear you may get three of them in the end, sorry lol.

I post here my suggestions :

1-) nwn lacks short skirts. Found a nice pleated one that will please our female warriors down here. Key is the author and it's taken from his animeset.


2-) Saw quirrels and scabbards on the vault. Would be another great addition

3-) is it me or some armors looking chain mail are ranked scale mail or mail shirt?
Can you modify this?
cheers

Posted by Anonymous ( 67.172.xxx.xxx ) at 2004-07-07 18:51:00    
This is a stupid question but...

I can't seem to find the Samurai Armor when I am making armor...I do not know if it not supposed to be there...and I cant get the armor that has the neck spikes too...so if anyone can plz help me with my problem, that would be great...thank you.

Posted by Lodrezzon at 2004-05-04 09:11:00    
All of the models included come from the original designers haks (with 99% keeping their model names intact). Some of the model name's numeric references in the contained material were not padded to make space for new Bioware content. Subsequently, as Bioware has released new material with its expansions, the material in this hak seems to be overwriting the updated Bioware material. If I get a chance in the future, I'll do a reference check to see where all the Bioware models actually stop, and where the new material can be moved to.

Posted by Newby2004 ( 68.105.xxx.xxx ) at 2004-05-03 22:56:00    
Wow, well, I still give you cootoes for the one's that work. However, it's kind of upsetting that all these armor .hak's that I've been seeing are overwriting alot of default armors. Would request that only armor's be made for #'s above the original value. I like to see this custom armor in the campaign and I fear the errors that would be made by the .2da file used for this, since in my model alot of the pieces of armor are invisible! ^_^ Trying to filter out the "missing" components and/or mismatches between female and male, is frustrating, which is why I am guessing you didn't do it. Also I was seeing halfling or gnome parts on the human sized model, wierd hehe... Nevertheless I'll do what I have to do, just letting ya know what I've noticed in this. Perhaps it's something I've done and I'm the only one noticing this... Who knows

Posted by Newby2004 ( 68.105.xxx.xxx ) at 2004-05-03 16:58:00    
Very nice! It took me a while, but finally figured out how to do it. Thank you very much for your work, and keep it up! Maybe someday I'll get good enough at this stuff to be able to return the favor in some way.

*3 cheers*

Posted by Mercury at 2004-04-19 11:10:00    
After All That My Email Wasn't In there. Here it is [email protected]

Posted by Mercury at 2004-04-19 11:03:00    
To Every Lodrezzon Fan

I ve started a Epic Module With ALL of Lod's Haks. This is My way of actually making a module and showing off Lodrezzons work. This has to be a massive mod to justify the massive downloads that Lodrezzon has graciously supplied to us modders. Why Am I telling yall this? Because I'm certain fail without help. If any Modders Good or bad wish to assist Email me. I don't wantt top of the line modders I want people that wish to learn and have fun Like Lodrezzon. I would even love to wrangle Lodrezzon for this but he's probally busy enough. (I WOULD NOT TURN YOU AWAY THO) So Emial Me if your interested. I'm going to post this in all of Lod's hak pages to get more people interested and to let Lod know this being done. And To Lodrezzon, If you want the post to go elsewhere IE not on your pages let me know I'll go elsewhere. Be cool Folks

Posted by Lodrezzon at 2004-04-17 19:16:00    
I'll be sure to take a look at those requests. I spent about 5 hours one day doing downloads off the vault and checking the models for quality before compiling this material. While I did look for helms, I didn't find many I liked. As I always try to include as many requested items as I can, you can be sure I will attempt to include everything you mentioned that looks decent. Thanks again for the references for me to look at =)

Posted by Anonymous ( 134.215.xxx.xxx ) at 2004-04-17 15:54:00    
this is, by far, the greatest combo hak I've had the privilage to use. I applaud your efforts. *applause*

do you think you could add some helmet haks that have been released during the past month or so?

Fess's greathelms
Mrxxs' helmethak
i90r's helmpak
i90r's spiked helm

there may be a few others that I either haven't seen or forgot.

also, I would like some more shoulders. there were some really big rounded ones that I saw in a few haks (tharicon comes to mind). i90r's paladin shoulders are nice. finally, there were some skull shoulders that I saw (they were in d20modern, i think).

Posted by Legendweaver at 2004-04-16 13:25:31    Voted 9.00 on 04/16/04

Posted by Khanaris at 2004-04-07 14:05:32    Voted 9.00 on 04/07/04
Do people really use the D20 modern clothes? They seem like they are better on their own than in a combo.

Posted by Kerith at 2004-04-04 14:47:27    Voted 10.00 on 04/04/04
Good work. Thank you very much.

Posted by Lodrezzon at 2004-03-28 18:48:00    
OOPS! Made a mistake... this is the real one =).

****** For everyone making PWs and Online Mods who want their players to be able to download tileset/hak updates from my pages without experiencing name conflicts or omissions*****

From now on, I will be keeping with a standard filename naming system for all of my haks. This will allow you to have your players download any updates from me, and the MOD/PW they have downloaded from you will stay completely compatible. (PLEASE NOTE! I am referring to the ACTUAL filename after the file is unzipped (the one you see in the hak list). NOT, the name of the Zipped file!).

NOTE: This will be the new standard file download naming system for my files (Which absolves me of all guilt, =P):

SS_*content*

That means from now on my current haks will be named thus:

SS_Aztec
SS_Mirador
SS_Cobblestone
SS_ClothesExp
SS_ClothesLim
SS_Heads
SS_Armory
SS_Portraits
SS_Creatures

(New files will be noted in their descriptions when I upload them)

Feel free to change your hak filenames now while you are making your MODs or PWs. I will stay with this naming system till death do us part. I will also post ALL HAK UPDATES, so that you will always have a reference version number to compare to your version. I will still have version numbers associated with the ZIPPED files, just not on the actual files themselves.

I will be changing the names of all my haks this evening to these new names, zipping em, and uploading them as the standard version of the file. (Please allow 24 hours. This is a lot of zipping and uploading, and the vault uploads rather slowly)

PLEASE KEEP THIS IN MIND! Should you create a MOD/PW using a NEWER version of the hak, and someone playing your MOD/PW has an OLDER version of the hak installed on their computer, and they attempt to play your MODULE or PW, their game COULD crash if the NEWER hak version you've used to create your MOD/PW references new models or features. They can always fix the problem by downloading the newest version of the tileset from my pages, but because my hak files now will NOT contain version numbers, it may be VERY difficult to know which version you are working with, or which one your players are using. Please keep your players informed of your hak updates, so that your version and their version are the same! Remember, I will sill have version information associated in the ZIPPED form, but the ACTUAL filename will not have that information.

Posted by Lodrezzon at 2004-03-28 18:09:00    
****** For everyone making PWs and Online Mods who want their players to be able to download tileset/hak updates without experiencing name conflicts or omissions*****

From now on, I will be keeping with a standard filename naming system for all of my haks. This will allow you to have your players download any updates from me, and the MOD they have downloaded from you will stay completely compatible. (PLEASE NOTE! I am referring to the ACTUAL filename after the file is unzipped (the one you see in the hak list). NOT, the name of the Zipped file!).

NOTE: This will be the new standard file download naming system for my files (Which absolves me of guilt, =P)-

SS_*tileset*
(For all my tilesets)

That means from now on my current tilesets will be named thus:

SS_Aztec
SS_Mirador
SS_Cobblestone

Superset_*content*
(For all added material - Heads, Armory, Creatures, Portraits, and Clothes)

That means from now on my current add-on haks will be named thus:

Superset_ClothesExp
Superset_ClothesLim
Superset_Heads
Superset_Armory
Superset_Portraits
Superset_Creatures

Feel free to change your filenames now while you are making your MODs or PWs. I will stay with this naming system till death do us part. I will also post tileset names with each new tileset so that you can always have a reference to look at.

I will be changing the names of all my haks this evening to these new names, zipping em, and uploading them as the standard version of the file. (Please allow 24 hours. This is a lot of zipping and uploading, and the vault uploads rather slowly)

PLEASE KEEP THIS IN MIND! Should you create a MOD/PW using a NEWER version of the hak, and someone playing your MOD/PW has an OLDER version of the hak installed on their computer, and they attempt to play your MODULE or PW, their game COULD crash if the NEWER tileset version you've used to create your MOD/PW references new models or features. They can always fix the problem by downloading the newest version of the tileset from my pages, but because my hak files now will NOT contain version numbers, it may be VERY difficult to know which version you are working with, or which one your players are using. Please keep your players informed of your hak updates, so that your version and their version are the same!

Posted by Lodrezzon at 2004-03-27 21:24:00    
Ahh... Zog meant the forearm and bicep models from the Samurai robe were missing. I get it =P. Well, they're in there now.

Posted by Lodrezzon at 2004-03-27 21:05:00    
Thanks to One True Zog for mentioning the missing CODI forearm and bicep models. They are now in the hak. He mentioned that the CODI samurai robe was not included, but I scanned through all of the robes in the CODI pack, and all of them were included. Not sure what he is reffering to. Of course if anyone finds anything missing, I'll be sure to fix it pronto =).

Posted by SilverLady at 2004-03-26 15:30:00    Voted 10.00 on 03/26/04
If I need help (which will be sooner or later), I'll let you know. Thank you! :D
"Back in the box, ye wild 2da little beasties!"
"I try so hard to behave like a lady but hopping up on stools in fear of rodents or giving in to other such advantageous behavior is not my first priority."
aka "MiriRawnie"

Posted by Lodrezzon at 2004-03-26 14:16:00    
If you need any help at all with any of my 2das, simply leave me a message at any of my pages. If I can't talk ya through any problem, I'll just do the edits for ya ;).

Posted by SilverLady at 2004-03-26 12:30:48    Voted 10.00 on 03/26/04
I gave you a ten because of all the choices and the "no headache" factor in implementing the hak. This is one of the largest compilations I have seen on the net and you did a great job. At first I was going to give you a nine because of the lack of nude content that I need for my mod, (since I would have to go and splice all of Lisas nude stuff and put it back in) but I respect your opinions on nudity even if they clash with mine. :)

Posted by SilverLady at 2004-03-26 12:21:00    Voted 10.00 on 03/26/04
Just wanted to drop by real quick and say that you're doing an awesome job. I'll write up a quick comment for your music, which I also think kicks major rump roast. What *don't* you do?!? I'll be busy banging my head against the keyboard trying to implement the rest of the custom armor, weapons (your hak), and heads into CEP which means... back to the 2da drawing board. >whimper< So if my comments for the next month seem extremely short, you'll know why.
"Back in the box, ye wild 2da little beasties!"
"I try so hard to behave like a lady but hopping up on stools in fear of rodents or giving in to other such advantageous behavior is not my first priority."
aka "MiriRawnie"

Posted by Lodrezzon at 2004-03-26 08:36:00    
I do everything by hand. I use BK Replace as my file editor and BRU (Bulk Rename Utility) as my file renamer. I like doing everything by hand, since I can see everything that is done and changed. That way I know for sure if some is or is not included, changed or overwritten.

Posted by Rexfelis at 2004-03-26 07:14:00    
Incidentally Lodrezzon, which proggy are you using to combine haks?

Posted by Lodrezzon at 2004-03-26 06:45:00    
I'm finishing up on my Cobblestone Kingdom rebuild today. After that, I'm going to be thoroughly checking all the models in this hak. Before I created this compilation, I downloaded all the most current versions of all the files contained, and ommitted none of the models. I also had no overwrite notices when I was doing my combines, so I'm not sure why some models would be missing. But, I'll get to the bottom of the story in the next few days.

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