****Filename: SS_Portraits**** Current version: v2 ****This is a custom content portrait collection with added portrait references for my Creature Collection (It saves a little time on editing the master portrait 2da). It also works fine as a stand alone custom portrait hak specifically designed to add tons of extra portraits during character creation. It is HOTU/SOU compliant with accompanying 2da. No new content added, so I would like to thank the many people who made these portraits available thru postings on the vault. File size is 77mb packed / 171mb unpacked. As with all haks I post, I prefer not to compromise on content so the files are rather large. Enjoy!
I've included a short tutorial on how to make custom portrait haks in the 'Read Me' section. Hope it helps.
This file: SS_Portraits v2 is now compatible for use with my SS_Creatures v2 hak. To use the two files together, simply add both files to your custom content hak list, BUT MAKE SURE THIS FILE sits in a HIGHER priority in the hak list than Creatures hak. Both files contain all of the creature portrait references from SS_Creatures, but only the SS_Portrait's 'Portrait 2da' contains all the character customization portrait references also. If SS_Creatures sits higher in the hak list, all of the content from SS_Portraits will be unavailable.
I ve started a Epic Module With ALL of Lod's Haks. This is My way of actually making a module and showing off Lodrezzons work. This has to be a massive mod to justify the massive downloads that Lodrezzon has graciously supplied to us modders. Why Am I telling yall this? Because I'm certain fail without help. If any Modders Good or bad wish to assist Email me. I don't wantt top of the line modders I want people that wish to learn and have fun Like Lodrezzon. I would even love to wrangle Lodrezzon for this but he's probally busy enough. (I WOULD NOT TURN YOU AWAY THO) So Emial Me if your interested. I'm going to post this in all of Lod's hak pages to get more people interested and to let Lod know this being done. And To Lodrezzon, If you want the post to go elsewhere IE not on your pages let me know I'll go elsewhere. Be cool Folks
Mercury.... I just downloaded both this file and Netherwind and used them in a module. The vault may have been acting a little skitish for you during DL attemps. I know I was having problems earlier, but things seem to be smooth now.
****** For everyone making PWs and Online Mods who want their players to be able to download tileset/hak updates from my pages without experiencing name conflicts or omissions*****
From now on, I will be keeping with a standard filename naming system for all of my haks. This will allow you to have your players download any updates from me, and the MOD/PW they have downloaded from you will stay completely compatible. (PLEASE NOTE! I am referring to the ACTUAL filename after the file is unzipped (the one you see in the hak list). NOT, the name of the Zipped file!).
NOTE: This will be the new standard file download naming system for my files (Which absolves me of all guilt, =P):
SS_*content*
That means from now on my current haks will be named thus:
(New files will be noted in their descriptions when I upload them)
Feel free to change your hak filenames now while you are making your MODs or PWs. I will stay with this naming system till death do us part. I will also post ALL HAK UPDATES, so that you will always have a reference version number to compare to your version. I will still have version numbers associated with the ZIPPED files, just not on the actual files themselves.
I will be changing the names of all my haks this evening to these new names, zipping em, and uploading them as the standard version of the file. (Please allow 24 hours. This is a lot of zipping and uploading, and the vault uploads rather slowly)
PLEASE KEEP THIS IN MIND! Should you create a MOD/PW using a NEWER version of the hak, and someone playing your MOD/PW has an OLDER version of the hak installed on their computer, and they attempt to play your MODULE or PW, their game COULD crash if the NEWER hak version you've used to create your MOD/PW references new models or features. They can always fix the problem by downloading the newest version of the tileset from my pages, but because my hak files now will NOT contain version numbers, it may be VERY difficult to know which version you are working with, or which one your players are using. Please keep your players informed of your hak updates, so that your version and their version are the same! Remember, I will sill have version information associated in the ZIPPED form, but the ACTUAL filename will not have that information.
****** For everyone making PWs and Online Mods who want their players to be able to download tileset/hak updates without experiencing name conflicts or omissions*****
From now on, I will be keeping with a standard filename naming system for all of my haks. This will allow you to have your players download any updates from me, and the MOD they have downloaded from you will stay completely compatible. (PLEASE NOTE! I am referring to the ACTUAL filename after the file is unzipped (the one you see in the hak list). NOT, the name of the Zipped file!).
NOTE: This will be the new standard file download naming system for my files (Which absolves me of guilt, =P)-
SS_*tileset*
(For all my tilesets)
That means from now on my current tilesets will be named thus:
SS_Aztec
SS_Mirador
SS_Cobblestone
Superset_*content*
(For all added material - Heads, Armory, Creatures, Portraits, and Clothes)
That means from now on my current add-on haks will be named thus:
Feel free to change your filenames now while you are making your MODs or PWs. I will stay with this naming system till death do us part. I will also post tileset names with each new tileset so that you can always have a reference to look at.
I will be changing the names of all my haks this evening to these new names, zipping em, and uploading them as the standard version of the file. (Please allow 24 hours. This is a lot of zipping and uploading, and the vault uploads rather slowly)
PLEASE KEEP THIS IN MIND! Should you create a MOD/PW using a NEWER version of the hak, and someone playing your MOD/PW has an OLDER version of the hak installed on their computer, and they attempt to play your MODULE or PW, their game COULD crash if the NEWER tileset version you've used to create your MOD/PW references new models or features. They can always fix the problem by downloading the newest version of the tileset from my pages, but because my hak files now will NOT contain version numbers, it may be VERY difficult to know which version you are working with, or which one your players are using. Please keep your players informed of your hak updates, so that your version and their version are the same!
Posted by supernicus at 2004-02-20 10:37:25 Voted 10.00 on 02/20/04
Overall: 10 Usefulness: 10 Value for Size 10 Ease of Use 10 Quality Control 10
I have 4 combo packs out at the moment (Weapons, Heads, Portraits, and Creatures). The idea behind them was to offer content that had a large variety and was "solid as a rock", so that the average player didn't have to worry about 2da conflicts when they were used together. They could just add the content and be good to go. As soon as these 4 packs are working smooth as silk for users, I have 5 tileset combos I'll be uploading (Stone Interiors, Forest and Swamp, Fives Cities, Mountain and Mine, and Sand and Stone). Because of the unexpected problems arrising from a bad model and gap filled 2da on the creature pak, I really want to make sure everything works perfectly before offering it as content here. I'm more interested in people knowing my haks are perfectly safe rather than buggy. I've spent countless hours trying to consolidate these hacks, and errors drive me crazy. But, the tilesets will be comming soon.
Posted by Foodstamp ( ..xxx.xxx ) at 2004-01-21 02:36:00
Downloading this right now, TY for fixing the monster hak and a big thanks for putting all this stuff together. You have saved me quite a bit of time and know that your efforts are greatly appreciated! Any chance we are going to see a tileset combo? =)
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