[UPDATED]: Changed to v.05. New cellar tiles from Adam Miller. [UPDATED]: Changed to v.04. Change .set to use transition 4 same as city interior. [UPDATED]: Changed to v.02. Added additional tile group by Velmar that I didn't have when I posted the first time, in addition a few more placeables, also by Velmar. Changed credits from MWK to gnomad as it should be. [FIXED]: The space issue with placeablesentries.txt
The NWN Custom Content Community is happy to provide a new micro tileset of nothing but house and small temple interiors. Everything from the one room cottage to the multifloor upperclass craftsman hut. This is the work of a loose collaboration by several members of the NWN CC folks and is being released as is for your use. Enjoy. Read the readme enclosed in the archive.
Posted by Iskadrow at 2006-08-30 13:44:59 Voted 10.00 on 08/30/06
Very useful :)
Posted by SilverLady at 2005-12-07 06:14:16 Voted 10.00 on 12/07/05
;)
Posted by Ciuleanu Adrian at 2005-12-07 01:32:15 Voted 9.00 on 12/07/05
I'm using this in my mod so you have my vote.
Cheers!
Posted by Vaei. at 2005-11-26 21:30:57 Voted 8.75 on 11/26/05
It offers additional choices... but not as many / versatile as one would like. Some of the interiors (like the cellar 1x1) is awesome. Quality: 9Usefulness: 8Ease of use: 8
Posted by Calanar at 2005-10-21 08:25:12 Voted 9.50 on 10/21/05
This tileset has many missing interiors that are sorely needed to keep area fresh. Otherwise you keep entering the same boring buildings and see the same boring rooms. Now I can create interiors that match the exteriors. Thank you for doing this.
Posted by Tiberius_Morguhn at 2005-10-09 00:17:02 Voted 9.00 on 10/09/05
This is a compilation of the old system into a single score. There were 6 that made this score of 8.83.
Posted by D.C. ( ..xxx.xxx ) at 2003-08-22 09:29:00
Alright, update on the below message: The cellar stairs tile now shows up as a random tile that appears when you use the eraser, for some screwed up reason.
New problem: the Haunted_Door like has no walkmesh to the right side of the door. You cannot go for more than about 1/2 of an inch towards the wall onscreen. Ideas?
Posted by D.C. ( ..xxx.xxx ) at 2003-08-15 17:21:00
Found a strange problem while using this hak pak. When I first installed it, it worked like a charm, but a couple of days ago I got an error message saying that the Adam_Cellar_Stairs model did not exist and "will be treated as a null model" and now every time I open an area using the CC_Interior tileset I get this message.
Any ideas on how to fix this?
Posted by Midnight Piper ( ..xxx.xxx ) at 2003-07-31 05:22:00
Best interior tileset I've found; if I could get duplicates of the haunted tileset in a range of textures(trying to work out how to do that myself), I would never use any other interior tileset.
Posted by garahir ( ..xxx.xxx ) at 2003-07-22 06:25:00
The "this model does not exist" warning seems to come up on various tilesets- I've discovered that if you completley ignore it and carry on building an area transition as normal it works ok anyway ( at least thats the case with the tilesets where I've had that problem).