There are finaly my hackpack with tall people. Only human this time, but male and female are avaible, maybe I will create some tall elven... This pack include only half-nude characters, if you want the complete set you need to download my second hackpack 'Tall Human People Ressources' (an other hackpack), that include all armor and different head of NWN basis. Now you really play or encounter impressing 2m. barbarian or tall 'model' women !
The different sizes are : 1m80 (6'),1m90(6'3) and 2m(7') for male and female (expect 1m80 for males, that the basis size of them in the game).
Ok, some answers of the next issue :
- Yes, I will create a phenotype version (be on testing).
- I plan to make tall Elven and Half-elvens.
- No, I don't make others size for the moment.
- I don't think to make tin or fatty people...
- Yes, I will add the HotU heads and materials (and some others hackpacks will be adapted).
- For the moment, that's not CEP compatible. But I will work on it soon as possible.
How does this work with CEP stuff? This is exactly what I need, but do I need to make adjustments for compatibility? (Including the clothes?)
Posted by Myst O. ( 208.24.xxx.xxx ) at 2004-05-05 11:05:00
..I found an easy way to play these tall types as a PC..
just open the console and type "SetAppearance xxx",
where xxx is either 300, 301, or 302 (the templates in appearance.2da for the tall folks.)
..this requires you to be using one of the original NWN PC heads, of course, as the new ones for HOTU don't seem to be in the file.. any chance of adding them, Sir Kayne?
Posted by Paine Evangile ( ..xxx.xxx ) at 2004-04-02 17:05:00
Yes, could you please put a tutorial on how to use this characters in play? Also, do you plan on making different phenotypes!! (Why did the creators think we only wanted big buff humans? Where'd all the skinny ones go?!)
Posted by Anonymous ( ..xxx.xxx ) at 2004-03-31 22:59:00
Finally someone has done it. If you are going to continue making things like this, I suggest you make new phenotypes (thin, fatty). Good work!
Ok, a quick tuto :
Download the hackpack, extract them in the "...neverwinter/nwn/hack/" directorie
In AuroraEditor, create a an Human NPC
Edit it, search in "apparence", one of my new tall people (eg.:Human_1m90_1m80)
and you should get your tall human !
For Play with it, you need CODI CharacterCreator and modify your dialog.tlk. If you think I should post an tutorial, just ask me !
Posted by John John ( ..xxx.xxx ) at 2004-03-30 11:25:00
How the heck do you use this?????????????????????
Posted by John John ( ..xxx.xxx ) at 2004-03-30 11:25:00
How the heck do you use this?????????????????????
Posted by Anonymous ( ..xxx.xxx ) at 2004-03-30 11:24:00
How the heck do you use this?????????????????????
Posted by Anonymous ( ..xxx.xxx ) at 2004-03-29 03:17:00
Hmm... i have just downloaded this file. I hope that it help me build Nord NPCs for my TESIII: NWN Project module. I hope also to change elve's height in order ti make High Elves. Does it?
Keep going the good work ppl. :)
Posted by Anonymous ( ..xxx.xxx ) at 2004-03-29 03:17:00
Hmm... i have just downloaded this file. I hope that it help me build Nord NPCs for my TESIII: NWN Project module. I hope also to change elve's height in order ti make High Elves. Does it?
Keep going the good work ppl. :)
Posted by Anonymous ( ..xxx.xxx ) at 2004-03-29 03:17:00
Hmm... i have just downloaded this file. I hope that it help me build Nord NPCs for my TESIII: NWN Project module. I hope also to change elve's height in order ti make High Elves. Does it?
Keep going the good work ppl. :)
Posted by Anonymous ( ..xxx.xxx ) at 2004-03-28 21:02:00
Haha, ok, sorry. I don't use inch and foot...thanks for precision !
For answer to Mystoffelees, yes, of course,you can use it for PC (I first mean this hack for PCs)!
The others hackpack with armors and clothes will be post very soon, just wait the next Files Section Updates !
Just a little thing I notice, my tall people have sometimes an bug on the neck (the neck is to hight), I don't know why that's happend, but I will fix it soon as possible.
Right, I see what you mean...
You can delete the nwscript in the hack (it's not longer need), I forget to delete it.
I will post an other version with more explication about APPARENCE.2da and what to change in dialog.tlk if you want see appear the right names in the CharacterCreator.
Hello, just downloaded it and tried constructing a demo-module. I'm sure there's nice work in there... but could you please include [nwscript] as an erf instead of dumping it within the hakpak? As of now, the default user would be forced into using the version of nwscript that's included, which misses functions and variables like SetCreatureAppearanceType() and APPEARANCE_* (and perhaps other things that I'm not aware of)
Thank you otherwise :)
Vaéi.
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