Features all the tracks from the first .hak as well as dragons, giants, great cat, and larger versions of the wolf and bear. All prints have been optimized for greater visibility on most tilesets. Also contains splats and scrawl- pools and splatters of blood and slime and several wall decorations to help reduce the monotony of the tilesets.
Contents include an .erf for quick and easy use and a demo module (non fuctional). Extract to your NWN/ directory and the file structure of the .rar file will do the rest.
This is a compilation of the old system into a single score. There were 5 that made this score of 8.20.
Posted by 0100010 ( ..xxx.xxx ) at 2003-07-07 20:33:00
Good stuff, expecially the vertical wall graffiti and such.
I am looking for 2 dimensional vertical placeable or something equivalent that can be used as distance landscape/horizon images when viewed from afar.
Posted by jules ( ..xxx.xxx ) at 2003-05-22 04:21:00
Ok, thats a challenge... I'll give it my best shot!
Posted by rimmy ( ..xxx.xxx ) at 2003-05-21 17:30:00
Thanks again for the kind words and comments.
jules- do a search for the Gmax tutorial by Danmar. Nearly everything you need to know is in that tutorial. These two-dimensional placeables are about as basic as you can get, and they aren't that hard to create. All you need is a little Photoshop know-how in the area of alpha channels and the Danmar tuttorial.
If anybody uses these in a module it would be cool if you could email me a link so that I can post about it on my website. I'd love to see what somebody else does with these.
I might find the time to crank out a few more of these (and perhaps actually create something in all 3 dimensions...) but I want to focus on finishing out my own module before SoU gets released.
Posted by jules ( ..xxx.xxx ) at 2003-05-21 05:06:00
... now iI'm not sure if you're up for taking requests but there's something I've been planning on doing myself- if I ever get a couple of days free to learn Gmax ( am I being optimistic here?). Its a variation on what you've done- but a thieves guild grafitti- just a couple of big, rough X marks, possibly a skull and crossbones, a stick figure of a guard dog... Ok, I'm being lazy here, but If you'd be up for it Its something that would work a treat for city/thief based mods... Anyway- forgot to say Love the splats, clawmarks etc... very useful!
Posted by Adrian ( ..xxx.xxx ) at 2003-05-21 05:02:00
I loved your original tracks but couldn't use them as they weren't visible in the forest tileset.
Now not only have you improved that but you have also added some extra little goodies. I love the bloody tracks / hand prints and the scratch marks and the scrawls and...
Posted by Rastan2525 ( ..xxx.xxx ) at 2003-05-20 21:37:00
Credit must always be given to people who come up with really good and almost essential placebles like these. Thank you sir...
Posted by Kurgan ( ..xxx.xxx ) at 2003-05-20 15:16:00
So nice, Ursul said it twice!
Posted by Ursul ( ..xxx.xxx ) at 2003-05-20 12:00:00
Awesome work! Simple but useful. I plan to use these in my modules.
The "scratches" are great for showing that there has recently been a fight or something in an area.
Posted by Ursul ( ..xxx.xxx ) at 2003-05-20 12:00:00
Awesome work! Simple but useful. I plan to use these in my modules.
The "scratches" are great for showing that there has recently been a fight or something in an area.
You must be Logged In to post comments in this section.