Ursul's skill system is a hak that adds 50 skills to the Neverwinter interface. Data is persisted using encoded tags on skill journals. For DM'd games (or scripters who want to do a LOT of work!). All D&D 3e skills included, plus a few additional. Skills are developed using the standard Neverwinter interface and Skill Points (just like the built-in skills). DM Skill Check rod included for new skills. Replaces Dialog.tlk. Use at your own risk...READ THE README!! This is a BETA release for builders and testing!
Posted by Blissenna Biarella ( ..xxx.xxx ) at 2003-08-22 16:06:00
Shall you work a new worked version for SoU 1.31? It's looks very impressive and it will be useful for many RP Persistent Worlds...
Posted by Feke Elerende ( ..xxx.xxx ) at 2003-06-19 15:18:00
This now works without the need to store variables any where bioware upped the Skill Limit to 254
Posted by Carturh ( ..xxx.xxx ) at 2003-05-30 10:28:00
I haven't tried this yet but I have a question about getting rid of the tokens for skills. Couldn't the description section of the BIC (and related section of a saved game file) be used as a "hidden" location for the characters skill levels?
I don't know if this is a possible yet has anyone could checked out how much +blocked+ one canbe inserted into a character description before the bic no longer functions.
What I wonder is if for instance a script could read the description from the bic/sav and cut it or lengthen it to a specific length, therby setting up a consistant starting point for string data. Then add-in the required skill data using some expanable template. fitting that all in to the location that allows for Verbose description without using the character inventory or creating items for tracking?
Most people dont look beyond the first page of a character description. and the skills array need not be intelligible (thereby not displaying all you skill scerets), 50 skills = 100 characters if each skill is given two digits in a string array.
There has got to be a way to get more file space for this custom content variable data in the character file without using tokens.
If I knew more about scrypting I'd be trying this myself, but at present I can only ask those who are working to get this implemented.
Carturh
Posted by grimwulf47 ( ..xxx.xxx ) at 2003-05-04 20:31:00
asdf, maybe you should study the 3e rules. Intimidate is a Charisma based skill, right out of the Player's Handbook. Looks to me like Ursul is attempting to recreate the skills from the PHB directly, not implement someone else's ideas of what they should be.
BTW, you're wrong. Charisma isn't whether or not people like you. Charisma is your force of personality, ability to bluff, and general knowledge of personal interaction.
Intelligence for intimidation? Apparently you'd be most intimidated into divulging information by Stephen Hawking or Carl Sagan.
Posted by asdf ( ..xxx.xxx ) at 2003-05-04 18:42:00
Ursul I think intimidate should be intelligence or wisdom based because charisma really has nothing to do with scaring someone, a low charisma just means people won't like you.
Posted by Ursul ( ..xxx.xxx ) at 2003-05-04 15:37:00
One more important note. Skills that have "#" after the name indicate sub-skills. This is similar to the rules for Perform given in the Players Handbook. Each rank gives you another form of this skill.
Read the descriptions for each of these skills (in the game engine). This is completely optional.
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Danmar....Thanks for checking it out. I am very interested in improving this or making it more useful for the community, so feedback is greatly appreciated!
One obvious extention would be to come up with base scripts for each of the skills so that builders could more easily integrate the skills into their world....
Urs
Posted by Danmar ( ..xxx.xxx ) at 2003-05-04 15:16:00
Very interesting item you have here Michael. I'll be taking a good look at this in regards to incorporating it into my campaign system.
Posted by Ursul ( ..xxx.xxx ) at 2003-05-04 15:14:00
One important thing I forgot:
A huge thanks to Rich Dersheimer for his script to use base52 encoding to persist the data. His idea on how to do this gave me the inspiration to put this togeather!
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