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NWN HAKPAKS

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Title  Usable Beds v2.1
Author  BRolanda
Submitted / Updated  01-19-2003 / 06-20-2003
Category  Tilesets
Expansions  Works on all versions
Description
Usable Beds! Dead tired from all your adventures? Sleep on a nice cozy bed! This hakpak modifies the default tiles that have beds, making all of them usable. Included is a 'tiny' mod to try it out.

v2.1 Update: Fixed left side of Bordello bed, thank you Aeryn-! Walking around on the beds, found and fixed the headboards that you could walk in to; And the three castle bed footboards that you could walk through.

NOTE: No changes to version 2.1, just correcting the text. I have also tested the beds with SOU, and they are working (the hakpak makes no changes to the .2da)


Files

NameTypeSizeDownloads
UsableBeds.zipUsableBeds.zip
Submitted: 01-19-2003 / Last Updated: 01-31-2003
zip240.12Kb10073
--
README.txtREADME.txt
Submitted: 01-19-2003 / Last Updated: 01-31-2003
txt4.86Kb6091
--
SCORE OUT OF 10
9.82
13 votes
View Stats
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Comments (36):

  1  2 Next>

Posted by Henesua at 2011-02-20 09:56:28    Voted 9.50 on 02/20/11
Great work. Thanks for putting this in motion.
_________________________
Vault Submissions | Arnheim | Beyond Vives

Posted by Velexia at 2009-02-05 07:59:23    Voted 10.00 on 02/05/09
This is awesome. it should have been a part of NWN to begin with. Now someone needs to do this for the beds in the new tilesets (it'll probably be me).
_________________________
The VIVE NWN Project.
A Neverwinter Nights Vault hak Compilation. To be resumed again! -Vex, 2011

Posted by Saduj at 2008-06-05 17:52:37    Voted 10.00 on 06/05/08
Defiantly one of the "cant-live-withouts" haks :).

Even with a few bugs it gets a 10.


_________________________
Carcerian/Saduj's Submissions: (169 Portrait/Soundset Unlocker) (12 NWN Fonts) (30 NWN Fonts) (Auto-Emotes) (Custom Dragon Disciples) (Dynamic Wildshape) (Keyring) (NPC Schedules) (Sacred Shields) (Spawning Undead) (Shayans Subrace Engine for 169)

Posted by halflingslayer at 2007-08-14 14:42:31    Voted 10.00 on 08/14/07
I have been looking for something like this for quite some time now, thanks for your hard work!

Here is a bit of a "flourished" script, and can be used the exact same way as described on the ReadMe file. It's just some camera fading/emotes... but it adds an AutoSave when done resting! Put this on the OnUsed script of the invisible object.

//Written by: The Halflingslayer
//Put this script OnUsed
void main()
{
object oPC = GetLastUsedBy();
if (!GetIsPC(oPC)) return;

object oBED;
oPC = GetLastUsedBy();
oBED = GetNearestObjectByTag("WP_BED");

AssignCommand(oPC, JumpToLocation(GetLocation(oBED)));
AssignCommand(oPC, ActionDoCommand(SetFacing(GetFacing(oBED))));
AssignCommand(oPC, PlayVoiceChat(VOICE_CHAT_REST, OBJECT_SELF));
AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_FRONT, 1.0f, 10.0f));

ForceRest(oPC); // give the PC rest

DelayCommand(2.5, FadeToBlack(oPC));
DelayCommand(4.5, FadeFromBlack(oPC, FADE_SPEED_SLOW));

DelayCommand(5.0, DoSinglePlayerAutoSave()); // do an AutoSave
}
_________________________
-GDM

Posted by Tangent Kaufman at 2006-02-14 20:04:25    Voted 10.00 on 02/14/06
Woo!

Posted by SilverLady at 2005-09-02 10:12:05    Voted 10.00 on 09/02/05
;)

Posted by Bloody_Misclicks at 2005-05-18 14:20:31    Voted 10.00 on 05/18/05
I love this :) deserves a place in Hall Of Fame for sure

Posted by ArtemisJ at 2005-02-14 16:37:00    
I love you.
Try giving them a fat cape from CEP the same color of the bed :D________________
Programmers Try to make software easier to use.
The Universe Tries to make dumber people to compete.
So far.. The Universe is winning...
_________________________
For Your Area Creation Needs:
Fairy Jar
Toril Globe
Extensive Placeble List

Posted by Ithilcal ( 66.109.xxx.xxx ) at 2004-10-25 07:33:00    
Now if only we could have blankets...

Posted by Anonymous ( 66.109.xxx.xxx ) at 2004-10-25 07:32:00    
MMM...so soft.I think I'll take a nap...

Posted by adinos at 2004-07-29 11:22:20    Voted 9.50 on 07/29/04

Posted by Taalar at 2004-06-30 15:28:12    Voted 10.00 on 06/30/04
I love it. For rp purposes or single player mods, a great tool

Posted by Bloodmonkey at 2004-05-24 05:55:00    
Just reviewed this hak for the community tileset pack and found a few bugs. I am posting them here just to let you know.

The bottom of the bed in tile tin01_c07_01 is a bit twitchy, it is hard to walk through at times.

I got stuck in the wooden part at the bottom of the bed in tile tic01_e04_01, and couldn't move at all. This only happened once out of the several times that I ran around on this bed and I couldn't recreate it when I tried so it may have just been a game glitch rather than a walkmesh problem.

The only other concern I have with this hak is that it does not affect the tilesets from the expansion packs. Of all those tilesets only the drow interior needs new walkmeshes adding, the ruins sleeping platform is already walkable and the other tilesets have no beds at all.
The tiles from the drow set that need walkmeshes are as follows -

tid01_h01_02
tid01_h01_05
tid01_h09_01

The tile tid01_ho1_05 is knackered anyway, you can walk straight through the bed and into the wall behind it. Adding a new walkmesh to make the bed walkable should also fix this bug.

Posted by Poecile at 2004-04-02 08:51:19    Voted 10.00 on 04/02/04
A very nice feature to have available. Thanks for this contribution!

Posted by Baldecaran at 2004-02-20 10:35:23    Voted 10.00 on 02/20/04
Overall: 10   Usefulness: 9   Value for Size 10   Ease of Use 10   Quality Control 10   

Posted by Old_Scores_Transfered at 2004-02-20 10:04:22    Voted 8.87 on 02/20/04
This is a compilation of the old system into a single score. There were 8 that made this score of 8.87.

Posted by Anonymous ( ..xxx.xxx ) at 2003-10-31 15:50:00    
I only wish you could walk on placables, *sigh* I don't feel like making a custom tileset just so I can have a walkable bed in a diferent place than normal :/

Posted by Xx ( ..xxx.xxx ) at 2003-09-24 12:50:00    
Ok, found the problem myself. One of the haks (I can't find out which now), had a "nwscript.nss" file in them, which was then transferred to my (huge) combo hak. *grumble*

Take it out, and everything comes back.

Posted by Xx ( ..xxx.xxx ) at 2003-09-21 21:55:00    
>>BUT my toolset (which is up to date) appears
>>to be missing the constant ANIMATION_LOOPING_DEAD_FRONT.
>>I am using a rather huge hakpak that I have compiled on
>>this module, but the above animation simply is NOT there.

>>Now if I try to create a new module with no hakpak,
>>voila the missing animation suddenly reappears in my >>CONSTANTS lists.

ARGH! Same exact thing happens to me, and I can't figure it out. My Hak uses newly-created scripts that don't overwrite any files, but no matter what I do, this animation just doesn't exist. =(

If anyone's figured out how to get around/fix this, PLEASE say somethin! :)

Posted by Anonymous ( ..xxx.xxx ) at 2003-09-21 18:35:00    
I want walkable tables as well.....

Posted by Quinn ( ..xxx.xxx ) at 2003-07-06 19:53:00    
Very nice to see that someone made all the beds useable- any chance of combining this with the other hak that lets you actually be under the covers? Looks a bit odd for everyone to be crashed out on the coverlets. :-)


Posted by Tweak ( ..xxx.xxx ) at 2003-06-16 12:33:00    
Good Work!!!
>>>>>>

Posted by BRolanda ( ..xxx.xxx ) at 2003-03-09 08:30:00    
Thanks Adam,
I appreciate it.

=)
bry

Posted by Adam ( ..xxx.xxx ) at 2003-03-06 09:41:00    
Bry,

Great work with this. I know I snuck in my "sleepable
beds" a little bit before yours, but you've done a much
more complete job with this one. It really looks great.

I'm going to be pulling out the castle bedroom tiles for
Dreamcatcher 4, as I have a burning need for them.

Thanks again for your hard work,
Adam

Posted by BRolanda ( ..xxx.xxx ) at 2003-02-02 08:49:00    
The Dragon, both Veldin's City Interior and Zan Rebu's Inn
Stage use non-replacing tilesets. Usable Beds modifies the
original bed tiles, so it can be combined with either
Veldin's or Zan Rebu's (using Bioware's Hak Pak Editor).
Combining all three together is possible, but the process is
a little more involved. If you check out the "Other Files"
library here at NWVault, and search the page for 'tileset'
you will find several good tutorials that can explain the
process better than I can =)

bry

Posted by Aeryn- ( ..xxx.xxx ) at 2003-02-02 01:03:00    
I was gald I could help fined the error so you could fix
it. Keep up the great work

Posted by Aeryn- ( ..xxx.xxx ) at 2003-01-31 00:29:00    
I am not sure if you are aware of it or not but there is a
error with the bed in bordello. on the left side of the
bed you fall through the bed to the ground

Posted by BRolanda ( ..xxx.xxx ) at 2003-01-30 12:12:00    
Thanks Aeryn, I appreciate it! =)

Japol, I made the module with the 1.27 patch installed. The
ANIMATION_LOOPING_DEAD_FRONT constant is found in the
nwscript.nss file that the Bioware 1.27 patch installs to
the override directory. It was not in the original
nwscript.nss file (I am not sure which patch it was first
included in).
Did you start creating your module before the 1.27 patch?
If I understand it correctly this could have labeled your
module as a previous version. Or did you maybe modify the
nwscript.nss file or animations in your hakpak, like Aeryn
suggests?

bry

Posted by Aeryn- ( ..xxx.xxx ) at 2003-01-30 03:39:00    
BRolanda I would just like to say that I think you hak
pack is wonderfull and I intened to include it in a hak I
am making for my very best friends Module

Japlon It sound like you have overwriten the
Animation_Looping_Dead_front in your hak pack with a
different object. I dont know how you fix it thou sorry

Posted by Japol Tzolkin ( ..xxx.xxx ) at 2003-01-30 00:06:00    
Here's a rather strange problem....

I am building a module (of course) and want to use this
hak in it. BUT my toolset (which is up to date) appears
to be missing the constant ANIMATION_LOOPING_DEAD_FRONT.
I am using a rather huge hakpak that I have compiled on
this module, but the above animation simply is NOT there.

Now if I try to create a new module with no hakpak, voila,
the missing animation suddenly reappears in my CONSTANTS
lists. What is up? Am I just going crazy here or is
something in my hak pak causing this one constant to
disappear?

Any suggestions?

  1  2 Next>

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