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NWN HAKPAKS

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Title  Veldin's Placeable Collection 1
Author  Veldin
Submitted / Updated  02-02-2004 / 02-02-2004
Category  Placeables
Expansions  Requires Both Expansions (SoU & HotU)
Description
This collection of 75ish placeables consists of a variety of things. Many of these placeables I ripped from the HotU tilesets. Some of these are standard items that I resized for smaller folk. Also there are a few new placeables that I created which you may find of some use. There is also an expanded palette to make things a bit easier for you to organize. The palette is as follows. -Interior Items ---Floor Coverings ---Furniture ---Wall Hangings -Magical / Enchanted Objects -Lights I have also added to this some of the placeables that Bioware created but never gave entries to in the toolset, such as the Mystic forge and Large Invisible Object. I went in and fixed the Drow Bar blocking sight of people behind it. Almost all of these placables uses standard Bioware Textures and will require you to own the HotU and SoU expansions otherwise you will see white objects.

Items in Hak: 15 Tile Sized Floors (3 custom, rest standard bioware patterns) 6 Tables (underdark and inn) 4 Lightpost/Lamps (2 Ambient, 2 non) 3 Urns (2 w/flowers, 1 fancy) 8 Colored Quills & Ink 8 Colored Glowing lights 9 Trinkets (boxes, pyramids, ashtray, barrel) 2 Waterbasins (1 w/water, 1 without) 2 Water filled objects (birdbath, water trough) 2 Piles of Hay (1 walkable, 1 not walkable) 2 Small Bar segments (From Danmar's Bar Placeable) 5 Lilly pad sets and some singles Curved Wall Segment from the Underdark Drinking Mug Facedown Open Book Firepot Giant Keg Hollow Science Tube Inn Fireplace Placemat Small Anvil Transparent Crystal Wall Hanging Sacks --Specific Bioware Stuff - fixed / added-- Fixed Drow Bar Mythallar Mystic Forge Large Invisible Object

Thanks go out to: Danmar for the bar that I shrunk down & to everyone who helped with things like animated textures in the custom content forum (Lisa, Na, Michael Darkangel, Danmar, Velmar, Den of Assassins, Joco and many others) The HAK file consists of utp files and the mdl files. A utp file means that you will not have to import this into the toolset as an erf and set up appearances.


Files

NameTypeSizeDownloads
Veldin021075767948357ReadMe.txtVeldin021075767948357ReadMe.txt
Submitted: 02-02-2004 / Last Updated: 02-02-2004
txt5.08Kb1105
--
Veldin1075767948357VeldinPlaceablesCollection1.zipVeldin1075767948357VeldinPlaceablesCollection1.zip
Submitted: 02-02-2004 / Last Updated: 02-02-2004
zip1.2Mb1210
--
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Comments (14):

Posted by Sherincall at 2009-02-27 11:01:38    Voted 8.00 on 02/27/09
I've been always taking these for granted with CEP. Only now, when I'm not using CEP but a custom hak do I realize the usefulness of compilations such as this one. Thank you.
_________________________
Shadows and Silver

Posted by Anonymous ( ..xxx.xxx ) at 2004-06-01 09:39:00    
Azrael's Arsecrack, that's a lot of placeables!

Posted by LoCash at 2004-02-04 20:04:00    
... also, ya might want to DDSify that 1MB tga texture in there, tga's are for weiners with 386's, we should all be using DDS-compatible vid cards by now. ;)

Posted by Na at 2004-02-04 19:26:00    
You may want to remove the jpg from the download. That's better than half the file size. That or use a higher compression for the jpg.

Posted by DOA at 2004-02-04 10:57:00    
Ah, makes sense on that texture... have HoU but not SoU installed. :)Carpe Terra, Project Lead
carpeterra.com

Posted by Veldin at 2004-02-04 10:31:00    
DoA, ok I just cheked the tile Cobble Grid which is PLV_FL12 and its texture is bitmap tdr01_e_flr01

Thats a SoU texture if I recall and should be standard with the game.

Danmar, here is the generic position data from the mdl file
position 1.0 1.0 0.01 & orientation 0 0 0 0

Also the center of each floor tile is offset from dead center so that they can be rotated to fit any floor with geometry better.

Veldin

Posted by Veldin at 2004-02-04 10:21:00    
Ah! I see now what you mean....sheesh note to self, don't post when you just wake up.

Yeah I could just have the water drop below the ground for off and be in the tub for on. Maybe when I get around to the boxes I'll do that too. It's a cool idea.

Veldin

Posted by Veldin at 2004-02-04 10:19:00    
Oh one other thing...I was going to chop up the boxes and a few things to animate them but after having ripped and created / fixed these I was just too burned out to do that :)

Doing a box being able to open was not as fast as I thought. You have to cut a face off for a lid, then 2 side it and add edges, then create an inside with textures, link the whole thing, and then animate the lid. All for one box.

I may end up going back and animating some of these anyway but not right away. Not sure how you would turn off the water as its using the animated txi info.

Veldin

Posted by Veldin at 2004-02-04 10:16:00    
Hey there DOA!

Hmmm all the floors should have a height of z0.01 so they don't clip. When I created them they were ok but I'll recheck just in case an older model slipped into the pack.

As to the texture not sure what to tell you. I'll recheck that mdl also but they are using standard bioware textures and none are included in the hak.

Hey Danmar!

Hmmm I did'nt think about bloodstain conflicts with the floors. I set them to z 0.01 so they floated just a bit above the standard floors.

If a bloodstain or something doesn't show up you can always adjust its height by right clicking on it and selecting adjust position in the pop up menu. Cool trick I read on the forums that I didn't know about.

Heh I ended up having to do my own simple texture, taken from bioware's of course, for the Ink and Quills and I had to kill the alpha channel as it made them look really odd.

lockindal

Thank you and the others for the Kind Words :)

Veldin

Posted by Danmar at 2004-02-04 06:40:00    
If for nothing else this hak gets a download for the ink and pen models. I've been meaning to make one of those for friggin ever and just never got around to it.

And of course a lot of the other things are useful as well. The floor coverings alone should help vary tilesets by a bit. Just out of curiosity what Z did you set them to? +1 will collide with the default floor stains and rugs so I assume a +2?

Posted by DOA at 2004-02-04 04:38:00    
Looks very nice! Can always use more quality placeables... :)Carpe Terra, Project Lead
carpeterra.com

Posted by lockindal at 2004-02-04 01:21:00    
This hak rocks. Thanks for your hard work!

Posted by Veldin at 2004-02-03 21:19:00    
Heh, yeah I've been seeing stuff in tilesets lately and saying Hmmm thats not on the Vault yet and I sure could use it :)

Glad to save you some trouble Na.

Veldin

Posted by Na at 2004-02-03 20:19:00    
heh.. I was about to rip one of those large casques myself. Now I dont have too. :)

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