This walkable tower was a gift from Mr X, after a request on the forums. (So ask politely, people; there are nice creators willing to help!) Thanks, Mr. X!
I've tried to get up with Mr X and/or Chanteur, but have had no luck. I'm uploading his gift with the hopes that someone will find it useful. Note that the second story will not 'fade' as it normally would; it is always visible (so you will see it when you're standing on it, methinks).
His description states: Enjoy looking down on the rest of society with contempt and calling lightning bolts down upon them from your lofty perch.
This is a compilation of the old system into a single score. There were 2 that made this score of 10.00.
Posted by Anonymous ( ..xxx.xxx ) at 2003-08-02 02:38:00
Is it possible to make roofs'houses accessible?
Posted by sfbuck415 ( ..xxx.xxx ) at 2003-07-12 20:30:00
I managed to target the ground with a fireball spell, but I was too far from the ground for summoning spells. Too bad; it seemed like such a perfect place for evil wizards to gate in demons.
Posted by NIZ ( ..xxx.xxx ) at 2003-04-03 21:46:00
I've since scrapped the idea of using the hak. You can't target any spells on the ground due to line of sight restrictions.
Posted by Na ( ..xxx.xxx ) at 2003-04-03 07:48:00
NIZ,
To make it work in combined haks;
Rename the wok file.
Rename all references in the wok file to the new file name.
Replace the old file with the new one.
Or, :) Use Labtek's tileset duplicator to rename the wok file and plop the new wok in your hak.
Posted by Cole1080 ( ..xxx.xxx ) at 2003-04-03 07:26:00
Wow great hak! I didn't have to do ANYTHING except pop the hak into the 'hak' dir and all my current mage towers are now walkable on top! Great work!
Posted by Soul Filcher ( ..xxx.xxx ) at 2003-04-02 19:36:00
It's like I saw... in my old dreams!
Just received an e-mail from Sass with the wok reader v4...
Now I just have to download it! Some dreams become true and some dreams are better left as dreams...
Posted by elandys ( ..xxx.xxx ) at 2003-04-02 15:38:00
@niz: I believe you just need to take the wok, change the tile prefix(s) and maybe some other constants, and that should work. (?) I have no idea where you change the no-tile-fade info.
Posted by Jackal ( ..xxx.xxx ) at 2003-04-02 12:48:00
cmon Vilance add it to crf_ag17 ;)
Posted by Vilance ( ..xxx.xxx ) at 2003-04-02 11:32:00
cool i wish i had more talent in the wok department, thanks for posting.
V
Posted by NIZ ( ..xxx.xxx ) at 2003-04-02 10:45:00
Question:
There are alot of custom tilesets that have this tower in say, a forest setting.
What would I need to do to make the same tower that's in the forest setting, walkable as well? Would I simply place the new tower files in the tilset hak and overwrite the old non-walkable files?
Posted by elandys ( ..xxx.xxx ) at 2003-04-02 09:24:00
This is a replacement for the wizards tower in the castle exterior Bioware tileset. There are no model changes, just the walkmesh, and a slight adjustment to prevent the automatic tile fade that normally happens when the tower 'blocks' your view. This is because, if you're on the tower, it will always block -something-. :D
You don't need to make any changes to your module; if you're using the Bioware tileset, this hakpak will replace it automatically.
Disclaimer: not tested recently, as he made this in Sept 2002.
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