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NWN HAKPAKS

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Title  Walkable Tower
Author  Mr X (uploaded by elandys)
Submitted / Updated  04-02-2003 / 04-02-2003
Category  Tilesets
Expansions  NWN - 1.29 or lower
Description
This walkable tower was a gift from Mr X, after a request on the forums. (So ask politely, people; there are nice creators willing to help!) Thanks, Mr. X!

I've tried to get up with Mr X and/or Chanteur, but have had no luck. I'm uploading his gift with the hopes that someone will find it useful. Note that the second story will not 'fade' as it normally would; it is always visible (so you will see it when you're standing on it, methinks).

His description states: Enjoy looking down on the rest of society with contempt and calling lightning bolts down upon them from your lofty perch.


Files

NameTypeSizeDownloads
towerwalk.ziptowerwalk.zip
Submitted: 04-02-2003 / Last Updated: 04-02-2003
zip24.48Kb1121
--
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Comments (14):

Posted by helvene at 2006-03-21 03:53:49    Voted 10.00 on 03/21/06
Thanks, I'm going to use it.
_________________________
NWN haks
[Additional Bedrooms] [Arcanum Castle] [Big Forest Tree] [Caverns and Mines Expansion] [Desert Streams and Oasis merge] [Fancy Crates] [Forest Expansion] [More Trees] [Natural Caves] [Tracks] [Wooden Elven Interiors + Placeables] [Workshop Tileset] [Isengard Tower for Mountains] [Mineable Rocks] [Marble Elven Interiors + Placeables] [Arena Tileset] [Archer Towers] [Maze Tileset] [White Marble Castle] [Underdark Ruins] [Suspended City for Bioware Forest]
_________________________
NWN Overrides
[Bioware Rural Trees Override] [Bioware Winter Rural Trees Override] [Rural and Forest Overriding Fixes]
_________________________
NWN2
[Alternative Tree Textures]
_________________________
Legacy of Netheril third revision tileset haks
Amen NWN PW Hakpak

Posted by Tamos at 2004-03-20 06:56:00    
Could anyone revise this hak to extend to the towers included in the SoU rural winter pleese *smiles and flutters eyelashes*

Posted by Old_Scores_Transfered at 2004-02-20 10:04:26    Voted 10.00 on 02/20/04
This is a compilation of the old system into a single score. There were 2 that made this score of 10.00.

Posted by Anonymous ( ..xxx.xxx ) at 2003-08-02 02:38:00    
Is it possible to make roofs'houses accessible?

Posted by sfbuck415 ( ..xxx.xxx ) at 2003-07-12 20:30:00    
I managed to target the ground with a fireball spell, but I was too far from the ground for summoning spells. Too bad; it seemed like such a perfect place for evil wizards to gate in demons.

Posted by NIZ ( ..xxx.xxx ) at 2003-04-03 21:46:00    
I've since scrapped the idea of using the hak. You can't target any spells on the ground due to line of sight restrictions.

Posted by Na ( ..xxx.xxx ) at 2003-04-03 07:48:00    
NIZ,

To make it work in combined haks;

Rename the wok file.
Rename all references in the wok file to the new file name.
Replace the old file with the new one.

Or, :) Use Labtek's tileset duplicator to rename the wok file and plop the new wok in your hak.


Posted by Cole1080 ( ..xxx.xxx ) at 2003-04-03 07:26:00    
Wow great hak! I didn't have to do ANYTHING except pop the hak into the 'hak' dir and all my current mage towers are now walkable on top! Great work!

Posted by Soul Filcher ( ..xxx.xxx ) at 2003-04-02 19:36:00    
It's like I saw... in my old dreams!

Just received an e-mail from Sass with the wok reader v4...
Now I just have to download it! Some dreams become true and some dreams are better left as dreams...

Posted by elandys ( ..xxx.xxx ) at 2003-04-02 15:38:00    
@niz: I believe you just need to take the wok, change the tile prefix(s) and maybe some other constants, and that should work. (?) I have no idea where you change the no-tile-fade info.

Posted by Jackal ( ..xxx.xxx ) at 2003-04-02 12:48:00    
cmon Vilance add it to crf_ag17 ;)

Posted by Vilance ( ..xxx.xxx ) at 2003-04-02 11:32:00    
cool i wish i had more talent in the wok department, thanks for posting.
V

Posted by NIZ ( ..xxx.xxx ) at 2003-04-02 10:45:00    
Question:

There are alot of custom tilesets that have this tower in say, a forest setting.
What would I need to do to make the same tower that's in the forest setting, walkable as well? Would I simply place the new tower files in the tilset hak and overwrite the old non-walkable files?

Posted by elandys ( ..xxx.xxx ) at 2003-04-02 09:24:00    
This is a replacement for the wizards tower in the castle exterior Bioware tileset. There are no model changes, just the walkmesh, and a slight adjustment to prevent the automatic tile fade that normally happens when the tower 'blocks' your view. This is because, if you're on the tower, it will always block -something-. :D

You don't need to make any changes to your module; if you're using the Bioware tileset, this hakpak will replace it automatically.

Disclaimer: not tested recently, as he made this in Sept 2002.

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