Update v2.2: Added Added waterfalls, high bridge, forest/cliffs and extra tiles by Lucifer Church. Added 1 Gallion by Schazzwozzer. Added watermill and 10 houses by Danmar. Fixed more new map icons. Fixed texture links. Fixed DDS and TGA version of all textures for added tiles. WTR01 Contains: - Modified toolbox menu - 5 new loadscreens - 147 reskined/edited/new tiles - 47 new/edited textures in DDS & TGA - 99 new mapicons - 2 of Velmar's 'Rural Towers v1.1' - Thallion's 'Hills and Homes v1.25' - Lucifer Church's 'Forestcliff v1.2', 'Waterfalls v1.0', 'Highbridge v1.1' & extra tiles from 'Wetterau v1.0' - 1 of Schazzwozzer's Gallions - 12 tiles from Damnar's 'LOK TS Addon 6'
SELF-EXTRACTING file made with WinACE to give the smallest file possible. HAK file is 25.2Mb when extracted.
This is a compilation of the old system into a single score. There were 5 that made this score of 9.60.
Posted by Wolfsong ( ..xxx.xxx ) at 2003-11-06 10:35:00
@Mike
I never had any problems with the waterfalls. I guess that require quite a lot of RAM and a powerful graphic card though.
@Mikey
Sorry to say I have stopped modding as I don't have time for it anymore. Haven't looked at anything since school started and I also got myself a new girlfriend so there isn't much time left as I'm also admin on a webpage for Ghost Recon.
Still look in on the developments in NWN. ;) Saw yesterday that someone has made an evolved version of my tileset from v2.2 so look around for that.
Posted by mikey ( ..xxx.xxx ) at 2003-11-03 09:06:00
Any idea when the new update will be ready? This tileset is the BOMB BABY!!! THanks for doing this Wolfsong!
Later...
Posted by Mike ( ..xxx.xxx ) at 2003-10-14 06:48:00
Anyone else having the game freeze on them after running around an area with this tileset? I created a real nice river/waterfall set up that was *exactly* what I wanted for the given area and had to blow it away because, no matter what I tried, after running through the area for about 2 minutes, the game would freeze.
I thought at first that maybe it was because I was using too many waterfall sections and all the animation was killing it.. I reduced everything down to half the size.. which was not large at all, and it still happened. Then I figured maybe I had too many overlapping sounds, so I removed a few and used a single one to cover more than one waterfall... still the same problem.
Then I realized that it seemed to be happening when I'd run over the "road over water" bridges.. But, not so.. removing those still resulted in it freezing while I was running over grass..
Soo.. what is the cause of this? It's the only tileset and area that has given me that problem and it's bumming me out because I love the tileset.
Posted by Wolfsong ( ..xxx.xxx ) at 2003-09-21 07:49:00
That still doesn't solve the "docked to high bridge" part. And the other galleon is just the same but with another texture so I see no point in adding it.
Posted by Ahoy! ( ..xxx.xxx ) at 2003-09-08 06:42:00
On the Galleon, just right click the tiles it used and choose activate=off. It's that simple. The waves stop and the anchor drops.
Posted by Wolfsong ( ..xxx.xxx ) at 2003-09-08 05:01:00
A little delay has been inserted in my modding by my new girlfriend so that's why the updated version isn't up yet....
I have been thinking of Ixion Coastline but I don't add betas to my tileset so when it is final it can be added.
Velmar's towers are the latest version. I simple reskinned them to fit into my set better. And I removed the towers without doors on top as I find no use for them. If you don't want to go up there then simply don't do it. ;)
The galleon.... I would like a second galleon, one without waves so it looks like it's actually standing still and also linked to the high bridge. But I can't make new tiles as I don't have the software for it.
The edge tile for hills & homes has been fixed. The only one which isn't ok is the waterfall edge tiles. Simply becouse you can't add animation to edge tiles so it looks strange. and because of it they have been cancelled. But it's only a matter of planing when using the tileset and you get around that.
Posted by Wolfsong ( ..xxx.xxx ) at 2003-08-07 06:04:00
v2.3 is almost done. I'll look around and see if there is anything else I want to add so I'll upload it next week.
I've fixed all walkmeshes so they sound right. Haven't added long grass as that is done in the MDL file and not the WOK file. The reason is that when I convert the MDL files to ASCII format, which is needed to edit this, I get graphic bugs when I reinsert them in the HAK..... Very annoying. So I'll just leave it with the right walk sound and short grass on some tiles. Then again, how often is it long grass everywhere in an area. ;)
There are some other stuff done on some tiles. Also updated the 2DA files for doors and loadscreens to 1.30-SoU.
Until next week then. :)
Posted by Wolfsong ( ..xxx.xxx ) at 2003-07-20 10:53:00
You can't really add any other tiles to this by just copying in parts from a TTR tilesetmod as it is all rebuilt from scratch. I created a totaly new SET file the way I wanted it. That's also why it is a new tileset and not just works as a add-on to the normal TTR set.
I have not planed on including those extra tiles as they are not needed for the mod this set is built for.
You can probobly add those tiles, but you would need to create a new HAK with the 2 combined or it will not work. I'm not going to do it as I have other things to do for the final mod.
Posted by Anduris ( ..xxx.xxx ) at 2003-06-13 20:14:00
I've just discovered that it works fine without being combined with vel's adjusted rural/city builders combo. Is there a way I can combine these two without getting this error?
Posted by Wolfsong ( ..xxx.xxx ) at 2003-06-05 13:17:00
Yes, there are no animations on edge tiles, but still it would be nice to have the rest of the look to continue into the distance.
But then again, Why whould you put a waterfall near the edge? Maybe to block out that it continues away forever but still think they make a better impresion in the middle of the map and such. ;)
Posted by Anonymous ( ..xxx.xxx ) at 2003-06-05 11:50:00
Wolfsong,
When I made an edge file for the waterfall the toolset gpf'd. I don't think it likes the water animation on those tiles. ie the edge works ok wihout animation, add animation and boom.
Posted by Wolfsong ( ..xxx.xxx ) at 2003-06-04 12:42:00
Ok, v2.2 is out. Added lots of stuff as listed above. Among others the high bridge that can be built out over a waterfall made by Lucifer Church and only releaesed in his complete tileset.
Still have some edge tile problems as the tiles needed at the edges aren't there. They are rotated wrong.
Also still have some walksounf error on the city tiles. Tried the use the latest WOK editor out but it trashed the files. But I'll keep looking into it.
Posted by Wolfsong ( ..xxx.xxx ) at 2003-05-18 04:35:00
Ok. Thanx. I bet Velmar had listed that on his towers description, but I had forgotten it as it was long ago. :)
Posted by garahir ( ..xxx.xxx ) at 2003-05-18 03:41:00
Oddbod... the middle door on the tower has never worked in the first place :(
Posted by Wolfsong ( ..xxx.xxx ) at 2003-05-07 14:58:00
@All
Just want to let people know that the e-mail listed in the HAK files and also here on this page can't be used aymore as the server is taken off line for good. Use the address I provided above if you want to reach me.
@Oddbod
I haven't tested that actually. Just imported the 2 extra towers from Velmars addon and changed the textures. Haven't worked on any tileset in about 5 months now so it might take a while for me to get back into it. But I can have a look.
@DJoker
Thanx. I set it upp with what I wanted for the mods I was working on based on the world of Forseria. That is the location where "Record of Lodoss War" takes place for those who don't that much about that world. But it has been put on hold becouse of time shortage.
Posted by Oddbod ( ..xxx.xxx ) at 2003-05-02 15:26:00
This is excellent, but I'm having a problem. I can't get the tower's middle-floor doors to work within the fileset. I can set a door to go to them, but if I try to go back through it, nothing happens.
Posted by DJoker ( ..xxx.xxx ) at 2003-04-19 15:51:00
Excellent set. Exactly what i was looking for, without having to dig through all-in-one combos. Thanks.
Posted by Wolfsong ( ..xxx.xxx ) at 2003-01-10 22:16:00
Maybe. Right now I'm working on a huge project for the Ghost
Recon community but after that it might happen. I'm also
working on a Desert Tileset.
Posted by Anonymous ( ..xxx.xxx ) at 2003-01-06 06:47:00
Most excellent hakpak Wolfsong. Thanks!
Are you planning on pulling more houses out of the city
tileset? If so that would be great.
Posted by Wolfsong ( ..xxx.xxx ) at 2002-12-08 20:25:00
They are about equal in performance... I get about 200kb
smaller files with WinACE conpared to WinRAR... But that's
nothing that really matters. Just pointing out that WinZip
isn't used for people that try to open it with a program
instead of just running the file... Trust me, it happens.
Just uploaded v2.1, found that I had messed some things
up... Some textures where upside down in DDS... and 4 map
icons wheren't showing. Also added custom loadscreens.
Posted by Ulef ( ..xxx.xxx ) at 2002-12-08 19:05:00
WinACE? I thought WinRAR was better!
Posted by Wolfsong ( ..xxx.xxx ) at 2002-12-06 19:00:00
Just setting a marker here to show that everything bellow is
for v1.0-1.1 and everything above is for v2.0 that I just
uploaded.
Posted by Wolfsong ( ..xxx.xxx ) at 2002-11-20 16:40:00
Yep... Was working on a DDS version... But it got a little
sidetracked by my studies at the university... Ops... Going
to look into it again this weekend.
Posted by Shealladh ( ..xxx.xxx ) at 2002-11-15 03:32:00
Come on, come on it's Friday where is it, where IS IT?
Only kidding, thanx for your pointer with my "Extract
Forest TileSet TENTS" Idea
Are you making a DDS version?
And could you make a list of all the tiles in you set as a
read me, then I can see what is in the HakPak.
ta, look forward to the new version, keep 'em coming mate
Posted by Wolfsong ( ..xxx.xxx ) at 2002-10-12 20:45:00
I've almost completed v2.0. Which is in hi resolution
textures (512x512) like the original game. At the moment I'm
testing different ways to link the original textures to my
file with some strange results on some attempts. But it will
be out before new weekend.