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NWN HAKPAKS

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Title  Zweihander und Katzbalger
Author  Mr. Dave
Submitted / Updated  02-09-2004 / 02-09-2004
Category  Weapons
Expansions  Works on all versions
Description
These two weapons are my first attempt at this sort of modeling. They are designed to be a period looking great sword and short sword used by landsknechts. They do replace existing parts, and they can be used either as a hakpak or as override material. I've included a folder with the parts that go into the override, so you don't have to extract the hakpak. The ReadMe included has the appearance numbers listed that will show the weapons in the toolset. Note: The weapon visual effects do not show properly on these as they are a different size than the standard weapons they replace. Enjoy :) UPDATE: I reworked the ricasso to look better and have less on the poly count.

Files

NameTypeSizeDownloads
Zweihander_und_Katzbalger.zipZweihander_und_Katzbalger.zip
Submitted: 02-09-2004 / Last Updated: 02-10-2004
zip837.92Kb545
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Comments (12):

Posted by DragonBlood87 at 2005-11-18 15:56:27    Voted 10.00 on 11/18/05

_________________________
If at first you don't succeed, then skydiving is not for you.

Posted by RIQ at 2005-03-14 08:24:00    
Any chance you could do a Grossemesser as your next sword in this series?

I have some photos of some if you are uncertain how they look like.___________________________________________________________
"He who joins the Game must take the consequences of the Game"

Posted by Kendaric at 2004-02-20 10:37:25    Voted 10.00 on 02/20/04
Overall: 10   Usefulness: 10   Value for Size 10   Ease of Use 10   Quality Control 9   

Posted by Demoness at 2004-02-15 04:21:00    
*Sighs.* I suppose I understand, though I cannot really agree with your reasoning.
Anyway, it is not too much work to do it by myself.

Posted by Mr_Dave at 2004-02-15 00:04:00    
I have PSP7, PS7, UPI8, and a handful of others. If I remove the gray halo then all definition is lost on the blade. Not that you can tell it is a blade anyway after it gets so distorted.
The reason I am opting for leaving these as replacing models is due to the fact that if you use them in your override you will be able to choose them in the toolset and see them in any mod. As well, when you are playing online you will still look like you are using a weapon to others not using the custom appearances instead of them seeing you running around 'pretending' to swing a weapon that really isn't their to them.
I'm sure one or more of the compile junkies will add these to a non replacing hakpak soon enough."Me Go Beer!" - Mr. Dave
_________________________
Me go beer!

Posted by Demoness at 2004-02-14 17:21:00    
Mmmh... If I recall correctly, in greatswords everything between 51-94 (could be further) will show up correctly without 2DA changes (as long as they have their own inventory graphics), so why they still have to be replacing? o_O And I think that it is same with many other weapons.

What comes to that screenshot problem... there is a function in PSP that allows you to replace colour with another? Use that to get rid off grey areas? (Download a trial version if you don't have it). ^_^

Posted by Demoness at 2004-02-13 16:12:00    
I noticed that recolouring textures is quite easy and takes very little time, so I suppose it is not discourteous to ask if you could add adamantium (black) and mithril (white) versions to next release? :)

Posted by Mr_Dave at 2004-02-12 17:03:00    
I believe I posted the reasons in the ReadMe, but no one ever reads those lol!
I actually took the screenshots and made the appearances for the toolset and inventory icons. I tested them out in game and they look like little black sticks. i.e. Very used toothpicks.
I guess I could scale them to be fatter than the in game model like the originals....
Anyway, once I get a halberd and a couple of requests put together (such as the long sword version of the flamberge) I'll throw together an updated pack with the inventory pics included. :)"Me Go Beer!" - Mr. Dave
_________________________
Me go beer!

Posted by Manne at 2004-02-12 09:25:00    
Why are the inventory pics going to look bad?

Posted by Manne at 2004-02-12 01:23:00    
Great with somone that models authentic looking swords. Great job!

Posted by Mr_Dave at 2004-02-12 00:28:00    
Cool, I'm glad they are being well received :) Mic thought they were too thin, but I went for realism. I'll go ahead and make the toolset and inventory pics for these, but they are gonna look bad.
I've been messing around with better skins for the ricasso, so once I'm satisfied with those I'll go ahead and update these and the flamberge with the inv. pics and better skins."Me Go Beer!" - Mr. Dave
_________________________
Me go beer!

Posted by Demoness at 2004-02-11 23:29:00    
Fantastic work, though I would wish for inventory graphics too. More of this, please (yes, I already saw your flamberge). :)

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