includes 4 crater placeables to add geiser , volcanic and 2 gas sources includes portaits and simple scripts ( in the demo module ) if you come near the combustible gas source woth a torch equiped ,it will explode.(i wanted to make it work too with any fire damage source but i m new at scripting) if you come near the venom gas source without a protective mask equiped ,u will suffer poisoning like effects.(the 'anitivenommask' is included in the module ;)) note: the scripts work onenter / onexit , something didnt work to make areatriggers work on heartbeat (i m no good at scripting) PS: put any sugestion or bug in the comments; thanks.
Updated. fixed the problem with the pwk , now u can use the placeable. new texture so it looks more like the caves tileset ground.
Posted by thistos at 2004-11-08 23:30:44 Voted 7.25 on 11/08/04
Posted by Gestalt at 2004-02-20 10:36:23 Voted 9.00 on 02/20/04
Overall: 8 Usefulness: 9 Value for Size 10 Ease of Use 9 Quality Control 9
Posted by W E R E W O L F ( ..xxx.xxx ) at 2003-10-09 19:29:00
I like it.. they are cool.
Posted by ath ( ..xxx.xxx ) at 2003-08-14 18:43:00
update
unreachable problem if fixed.
texture changed.
Gestalt: i added a new pic, i didnt find the shadows if u can take a pic and letme see it maybe i could fix it :)
Posted by ath ( ..xxx.xxx ) at 2003-08-14 13:59:00
i will check if i can make the onhit in some way
i wanted to make it explode if u had a fireweapon(firesword)or some fire spell/effect is used, but i have no time to begun with scripting .....the exams are coming >_<
so i will fix the useable stuff and make a texture transition with the cave texture and release my last hack until mid september.
have fun ;)
Posted by Gestalt ( ..xxx.xxx ) at 2003-08-14 12:37:00
ath - "you can fix it making a faction hostile to all the factions so it would even damage other placeables for "chain explosion" effects"
Bwuhaha. Brings back fond memories of exploding barrels in Doom. :)
Posted by Tegyr ( ..xxx.xxx ) at 2003-08-14 12:16:00
They are very nice, like them alot! geez more placeables, not that i don´t have more then 1000 already lol ;)
i agree with gestalt about the texture, at the bottom standard cave ground and then blend to your texture. No mushrooms or moss tough, keep them clean.
Also it would be great if you could fix the usable problem and the shadow problem.
Very nice, i have one idea or 2 for them :)
Posted by ath ( ..xxx.xxx ) at 2003-08-14 12:00:00
if someone wants a new texture/(+model) that has some mushrooms or plant to contrast less with the tiles
comment it here.
thanks.
Posted by Gestalt ( ..xxx.xxx ) at 2003-08-14 09:53:00
Oh, and if you set them to be static the gas / steam casts a shadow, which looks rather odd. Not sure if it's possible to fix that?
Posted by Gestalt ( ..xxx.xxx ) at 2003-08-14 09:45:00
Ooh, these make a perfect companion for the lava tiles in my Gestalt Caverns tileset. I think I'll be using them for the fire caves in Lord of Blight: Chapter Three. :)
Couple of quick things -
1) The texture looks a bit odd jutting out of the floor. I retextured them to use the standard cavern floor texture so they would fit in better, but ideally they'd have the cave floor texture at the base and then blend into your crater texture towards the top maybe.
2) If you make them useable the walkmesh seems to stop you from getting close enough to actually use them, so your character runs around the vent trying to find a way in.
3) Maybe for the explosive gas one you could write an OnDamaged script to check for fire damage, and make the gas explode that way? Then you could set them off from a safe distance using a fire arrow. :)
Great work on the emitters, btw! They really make it look like the placeables are venting some kind of gas / steam.
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