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NWN HAKPAKS

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Title  Drawbridge for the city tileset
Author  Gribo
Submitted / Updated  05-12-2004 / 05-21-2004
Category  Tilesets
Expansions  Works on all versions
Description
A drawbridge for the city extirior.

21/5/2004: added minimap icons. Fixed some little issues.


Files

NameTypeSizeDownloads
drawbridge.rardrawbridge.rar
Submitted: 05-12-2004 / Last Updated: 05-20-2004
rar33.99Kb1388
--
SCORE OUT OF 10
9.79
8 votes
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Comments (26):

Posted by Saduj at 2008-06-05 21:42:56    Voted 10.00 on 06/05/08
Great stuff! Now I see were the rural castle exterior in 169's drawbridges came from :)
_________________________
Carcerian/Saduj's Submissions: (169 Portrait/Soundset Unlocker) (12 NWN Fonts) (30 NWN Fonts) (Auto-Emotes) (Custom Dragon Disciples) (Dynamic Wildshape) (Keyring) (NPC Schedules) (Sacred Shields) (Spawning Undead) (Shayans Subrace Engine for 169)

Posted by kirbyef at 2008-01-26 21:51:34    Voted 10.00 on 01/26/08
Awesome!

Posted by The Amethyst Dragon at 2008-01-26 07:59:56    Voted 9.75 on 01/26/08
Excellent work!
_________________________
World of Aenea (Hall of Fame PW and the origin of all my works)
Vault Entries: The Complete List (50+ entries, including 17 Hall of Fame awards)

Self-Promotional Honesty: If you have opinions on stuff I've made, or if you use any of it (as a player or builder), I like comments/votes/feedback...so do other content makers and builders. Keep us motivated. :)

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Posted by DeadSomething at 2007-12-14 06:30:00    Voted 10.00 on 12/14/07
can someone add some scripts for the drawbridge to be drawn up and released?
I remember having had some issues with this when i worked with that last time...

Posted by _six_six_six_ at 2007-10-25 23:14:37    Voted 9.75 on 10/25/07
Forgot to vote.
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--- What can Q do for you? ---
Undead Redux 2 | Wild Woods Tileset

Posted by _six_six_six_ at 2007-10-25 23:14:14    Voted 9.75 on 10/25/07
Very nice. I'll definitely try to get this in the CC City Exterior tileset.
_________________________
--- What can Q do for you? ---
Undead Redux 2 | Wild Woods Tileset

Posted by TakKerna at 2005-09-29 17:53:30    
I got an idea for what you can do when it is broken.. from what i gather, when the door is broken down you can walk over where the door would be right? how about you make the door fall open when it's destroyed and set it to umm.. one of those options no real death or whatever it is.. i forget, so that it doesn't dissapear

Posted by fkirenicus at 2004-12-08 01:11:44    Voted 9.75 on 12/08/04
One of the best city additions!
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best regards,
fk

Posted by adinos at 2004-07-29 11:21:15    Voted 9.50 on 07/29/04

Posted by gribo at 2004-07-16 00:47:00    
Well, the uncrossable water is part of the door walkmesh, not the tile. Cant help with the fading issues, sorry.vini, vici, vomitti

Posted by Nissa_Red at 2004-07-10 22:29:42    Voted 9.00 on 07/10/04
Excellent work. It would be a straight 10 if the fade-out effect could be removed from the drawbridge (it would seem more realistic to me).

Posted by Nissa_Red at 2004-07-10 22:28:00    Voted 9.00 on 07/10/04
Hi Gribo,

this drawbridge is a little gem. It is the first that I see working as it should, and not only "as intended" (tm). I am still wondering how you managed to make the water uncrossable when the bridge is raised, hehe.

I just have one suggestion : could you make it so that the drawbridge does not fade out when the player moves the camera around ? IMHO, it doesn't make sense to be able to see through it.

Thanks again for your work.

Posted by Nissa_Red at 2004-07-10 22:28:00    Voted 9.00 on 07/10/04
Hi Gribo,

this drawbridge is a little gem. It is the first that I see working as it should, and not only "as intended" (tm). I am still wondering how you managed to make the water uncrossable when the bridge is raised, hehe.

I just have one suggestion : could you make it so that the drawbridge does not fade out when the player moves the camera around ? IMHO, it doesn't make sense to be able to see through it.

Thanks again for your work.

Posted by Anonymous ( 62.219.xxx.xxx ) at 2004-05-18 01:32:00    
Define a real big drawbridge. :)

Posted by Khauna ( 200.102.xxx.xxx ) at 2004-05-17 16:02:00    
love it! I love all of your work Gribo, plus, a suggestion, can you make another version? But with a really big drawbridge? :D

Posted by gribo at 2004-05-17 11:09:00    
Meant rural drawbridge...
No scripting either, though i am working on a better dieing&dead animations.vini, vici, vomitti

Posted by zed0 at 2004-05-17 04:24:00    
could you add a script to put an unwalkable placeable in its place if it is destroyed?Zed0
"In the begining there was nothing which exploded" - Terry Pratchett

Posted by gribo at 2004-05-17 04:06:00    
If you want a reskin, you will have to make it by yourself. I am not in the reskin bussiness.
There is a drawbridge in mendeku's hakpak.vini, vici, vomitti

Posted by Ivendar at 2004-05-17 01:13:00    
Nice. Keep on the good work. Like it. ;-)
Is possible to make a version with gras in front of the bridge too ?
For use with the CFR for example ?Ja khaless zhah waela

Posted by gribo at 2004-05-15 21:22:00    
hmm, i guess you are right. if you destroy it, you will be able to walk on water. there is no 'destroyed' walkmesh option.vini, vici, vomitti

Posted by CID-78 ( 195.252.xxx.xxx ) at 2004-05-15 06:38:00    
Well i suppose this work fine IF you don't remove or destroy the drawbridge. because a destroyed drawbridge must cause walkmesh issues right? (you walk in the air)

Posted by Nihilus Narcissus ( 209.109.xxx.xxx ) at 2004-05-14 14:41:00    
adinos,

if the quality is high and if it is fully functional (walkmeshes work well, etc.), i'm sure we'll include it in the CTP; another thing that the CTP Team will watch for is community response to this add-on; i'm assuming that it doesn't overwrite anything

i'm downloading it now

Posted by gribo at 2004-05-14 11:32:00    
How about downloading and trying?? its only 30kb :)
vini, vici, vomitti

Posted by adinos at 2004-05-14 09:38:00    Voted 9.50 on 07/29/04
If it is as good as the screenshot suggests, this is something I would really like for the CTP.


Posted by Anonymous ( 68.35.xxx.xxx ) at 2004-05-14 02:59:00    
shakes head..............must download.......

steelfiredragon

Posted by gribo at 2004-05-14 01:14:00    
I have updated the file to include a sample ITP file.
vini, vici, vomitti

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