Maya columns. Inspired by Maztica spotlight. Six wall panels. 5/15 - added taller colums. Translucency to flame still occurring, seems to be engine bug that happens to Bioware skinny tall placeables, too (e.g. obelisk, trees), don't park them next to a campfire. I sent a bug report to Bioware.
Posted by SilverLady at 2005-01-09 17:04:41 Voted 10.00 on 01/09/05
;)
Posted by Monferrat ( 151.200.xxx.xxx ) at 2004-05-30 14:00:00
updated with an assortment of about 25 columns, 5 wall units. they work very nicely in the ruins interior.
flames flaring through still occurs (see notes above) tried consulting on the boards with the CC deities -- but no luck -- just don't use them next to a bright fire
Posted by Bristlebeard ( ..xxx.xxx ) at 2004-05-15 10:36:00
Wonderful! Let us know when you get them updated. Thanks.
Posted by Monferrat ( 141.156.xxx.xxx ) at 2004-05-14 09:24:00
doh -- I left the wall panels translucent and forgot to make the columns solid. will update. columns 1-4 are short because the went in a hallway in the mod I'm scratching away at. will add taller versions to this shortly.
Posted by Gladewatcher ( 65.100.xxx.xxx ) at 2004-05-14 00:18:00
Very nice.
Posted by Bristlebeard ( ..xxx.xxx ) at 2004-05-13 21:09:00
These are a very good idea and I'll add it to the module I'm building. A few questions though - why did you make the columns translucent? You can see light sources and outlines through the columns. It doesn't give the impression of a very solid object. Also, why did you make columns 1-4 so short? Are you going to develop these any more?
Posted by Bristlebeard ( ..xxx.xxx ) at 2004-05-13 21:09:00
These are a very good idea and I'll add it to the module I'm building. A few questions though - why did you make the columns translucent? You can see light sources and outlines through the columns. It doesn't give the impression of a very solid object. Also, why did you make columns 1-4 so short? Are you going to develop these any more?
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