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NWN HAKPAKS

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Title  Tir Na Og Tree Pack 1 - ERF & Updated Placeables.2da files
Author  Martin E
Submitted / Updated  05-05-2003 / 05-05-2003
Category  Other
Expansions  Works on all versions
Description
Due to popular request and an overloaded mailbox, I've created an ERF file for the latest version of the Tir Na nOg Tree Pack (http://nwvault.ign.com/Files/hakpacks/data/1048118300361.shtml) Also included is an updated placeables.2da file with the StrRefs stripped out - which means even if you aren't using the ERF, models are easier to find.

To use this you will need to place the ERF file in the NWN/ERF directory and add the new 'placeables.2da' to your existing tree HAK (you will need to remove the old one first). Alternatively if you are using an updated version of NWN (1.28 or later) you can add the enclosed HAK (TirNaOg-2da.HAK) to the Custom Content stack above the previous Tree HAK so that the new placeables.2da that it contains overides the original version.

Please note that the ERF file will only work with this new placeables.2da, if you made an edits to the previous version, or added the 2da entries to your own custom placeables.2da file, the ERF references won't work. You could however replace all the previous StrRef entries from digits to **** which will at least mean model labels (ie Tr_Spruce_AL) appear under apperances rather than listing them all as 'tree'


Files

NameTypeSizeDownloads
TirNanOgTreePack1ERFUpdatedPlaceables2da.rarTirNanOgTreePack1ERFUpdatedPlaceables2da.rar
Submitted: 05-05-2003 / Last Updated: 05-05-2003
rar12.12Kb3363
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Comments (9):

Posted by Zero_0000000000000 ( 68.145.xxx.xxx ) at 2005-04-16 13:20:00    
Martin E - did you die? Your page at i-nation seems to have gone missing?! I was eagerly awaiting your Celtic tileset but was disappointed to find that you're (apparently) MIA. :(

Posted by Zero_0000000000000 ( 68.145.xxx.xxx ) at 2005-04-16 13:20:00    
Martin E - did you die? Your page at i-nation seems to have gone missing?! I was eagerly awaiting your Celtic tileset but was disappointed to find that you're (apparently) MIA. :(

Posted by Old_Scores_Transfered at 2004-02-20 10:04:28    Voted 6.50 on 02/20/04
This is a compilation of the old system into a single score. There were 4 that made this score of 6.50.

Posted by FaiR ( ..xxx.xxx ) at 2003-10-12 12:14:00    
Yup, having same problem here. Please make a description suitable (easy) for people who's never tried this (great) tree hak

Posted by H3rOn ( ..xxx.xxx ) at 2003-09-11 00:58:00    
Yes please, update this pack for SoU !!! PLEASSEEEEE.... :)

Posted by Leafhair ( ..xxx.xxx ) at 2003-07-30 20:54:00    
Says 1.29 or lower, so my guess is no.

Posted by Manne ( ..xxx.xxx ) at 2003-07-08 04:13:00    
Is this (excellent) tree pack compatible with SoU?

Manne

Posted by William Murphy ( ..xxx.xxx ) at 2003-05-11 02:21:00    
ok heres the deal. i have the tir na og tree hak in the hak folder, and i have the tir na og tree .erf file in my erf folder. i imported the tirnaog tree into the mod, went to the placables tab and found the names under parks and nature under the customs tab and saw the different things in the tir na og tree pack, but the trees arent showing up when i click on the name and the paint tool shows up and when i click in the map in the toolset nothing shows up. i tried to edit copy of the tree and i got a no models loded kinda mesage. any help would be great.

"Moxy dig da force, well that smells stinkawiff"-jar jar binks

Posted by Na ( ..xxx.xxx ) at 2003-05-10 06:42:00    
The 2da is for reference for combining with other placable haks. If Tir Trees is all you are using you can just leave it in the zip folder.


All you need is the Hak file. The eff file is used to import the blueprints to a module.

Associate the hak with your module, then from the File menu select import files and it will open a window allowing you to select the file you want to import. In this case the tir trees.

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