| This new version has everything you need to use the beholder in your module: Model, textures, portraits, scripts, .2da changes and a creature in an erf so that you only need to include the files and place the creature... plz read the readme and post comments or bugs here or on the link given above... Use: Run the custom content self-installer. To include the hak into a module, open the desired module with the toolset, click the 'Edit' menu and select 'Module Properties'. On the new window appearing (wich is called 'Module Properties'), click the 'Custom Content' tab, and add the 'beholderinabox' and 'beholderinabox2da' to your module. Now, when it has verified the HAK, open the 'File' menu and select Import, and open the BeholdInABox.erf. It should be in the 'erf' folder of NWN... The beholder should now appear under the custom creature list in the 'Paint Creatures' window ... you can find it in 'Monsters' -> 'Miscellaneous' ... place the creature, and save the module when done... New in version 2.2: Updated for NWN 1.30. New in version 2.1: Slighty altered model. I've split the hak into 2 for eaysier combining with other haks. And also, i've removed the 'Beholder uses it's central eye ray...' floating text. And updated for 1.28. New in version 2.0: A whole new skin. Smaller size, more details... Now that's just wonderfull :) Highly improved AI. Special thanks to Darkwind for testing. This update should have been made long ago, perhaps even before the first release. But Alas, i've been so tired. |